G'day misterchugg,
...as
JCitron suggests, Ron, these ground textures are remnants from the Google Earth maps that you used to provide your ground textures on your original TransDEM export. They are, indeed from the Texture Set created by
ModelleMJ specifically for that purpose but rather than try to remove them the way you are 'thinking' to do, I would suggest that it would be much easier to simply use the "
Replace Asset" option in Surveyor to achieve the result you want. Here's how I would do it...
1: Open the "Paint" Tab (or press [F2])...
2: Using the "get texture" button, click on one of the "spots" you wish to remove (which should then display the clicked ground texture in the current texture box and also highlight it in the 'list')...
3: Click on the [Main menu] button in the Trainz task-bar and from the Drop down list, select "Replace assets...", which will open the "Replace assets" dialogue box...
4: Click on the highlighted ground texture in the Paint tab list and drag it to the "Assets to replace" panel in the "Replace assets" dialogue Box (all being well, it will 'stick' there - Note, you can select several different ground textures here, so that they will ALL be replaced by the next steps)...
5: Return to the 'Paint' tab and search the list until you find the ground texture you want to use at that location and drag and drop it into the "Asset to replace with" box in the "Replace assets" Dialogue box...
6: If it is relevant, check the "Replace direction and scale" Radio Button (or leave it unchecked) and then click the [Replace] button. If you leave the "Current section only" option unchecked, the function will act upon ALL instances of the ground texture in the entire route, otherwise you will only replace those found on the selected baseboard...
7: Repeat as necessary...
Jerker {

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