Hello,
I was wondering if I can have more than one instance of a rule activate the same indented block? Like several Directional Trigger Checks that activate the same Progressive List? Or do I have to duplicate that same list under each trigger-check rule. (A "go-to label" could work...Doesn't need to come back... Hmm, not seeing any "Go-To" or "Jump" rules)
I'm probably recreating a "Path Rule" or some-such, but I want it to do explicitly what I need it to do (I'm never sure what, exactly, I have asked the more complex rules to do). Besides I think it will be a good exercise in session-rule logic for me. I think solving this puzzle will give me a better idea of why these rules seem so complicated.
Basically, I am creating an exclusion block - a section of single-track mainline with a handful of entrances, where I will want trains to wait until the whole section of track is clear before proceeding.
//// OR, maybe, help finding links to these:
https://en.wikibooks.org/wiki/Trainz/Driver_Sessions_and_Rules mentions (but provides no links to) the following:
TRS2006 Sessions & Rules Guide (downloadable from Auran's web site)
Covers the subject in detail, except that it has no information about how to create Rules, only how to use them. Most of the material in this document is also applicable to TRS2004.
TRS2004 SP2 Variable Rules Tutorial (downloadable from Auran's web site)
Explains the usage of the variable Rules which were introduced with TRS2004 SP2. The downloadable package includes a sample tutorial route and Driver session.
A google search for those terms leads back to https://en.wikibooks.org/wiki/Trainz/Driver_Sessions_and_Rules
I did find:
Guide to Trainz… SIGNALLING at http://trainz.drucifer.net/Trainz_Signalling.htm I read this back in '07... didn't understand much. Definitely worth another read.
Thanks helping me learn all this stuff,
Chris
I was wondering if I can have more than one instance of a rule activate the same indented block? Like several Directional Trigger Checks that activate the same Progressive List? Or do I have to duplicate that same list under each trigger-check rule. (A "go-to label" could work...Doesn't need to come back... Hmm, not seeing any "Go-To" or "Jump" rules)
I'm probably recreating a "Path Rule" or some-such, but I want it to do explicitly what I need it to do (I'm never sure what, exactly, I have asked the more complex rules to do). Besides I think it will be a good exercise in session-rule logic for me. I think solving this puzzle will give me a better idea of why these rules seem so complicated.
Basically, I am creating an exclusion block - a section of single-track mainline with a handful of entrances, where I will want trains to wait until the whole section of track is clear before proceeding.
//// OR, maybe, help finding links to these:
https://en.wikibooks.org/wiki/Trainz/Driver_Sessions_and_Rules mentions (but provides no links to) the following:
TRS2006 Sessions & Rules Guide (downloadable from Auran's web site)
Covers the subject in detail, except that it has no information about how to create Rules, only how to use them. Most of the material in this document is also applicable to TRS2004.
TRS2004 SP2 Variable Rules Tutorial (downloadable from Auran's web site)
Explains the usage of the variable Rules which were introduced with TRS2004 SP2. The downloadable package includes a sample tutorial route and Driver session.
A google search for those terms leads back to https://en.wikibooks.org/wiki/Trainz/Driver_Sessions_and_Rules
I did find:
Guide to Trainz… SIGNALLING at http://trainz.drucifer.net/Trainz_Signalling.htm I read this back in '07... didn't understand much. Definitely worth another read.
Thanks helping me learn all this stuff,
Chris