Want to create routes payware, have some questions about copyright

So if someone download it and install it will automatically have all those assets. They do not come with the routes files.

;) That's it... that's what sensibility would call automaticwareright. And it wouldn't remove your need of gentlemanness to:

Code:
license                                         "Contact us"

for making the original creator be in the know. What else could he do but be in the know if the asset is part of the core of the game?

The automatic response machine side of Alberte :wave:
1aK+F4PJ7cBm32CUNiyI2GAAAAAElFTkSuQmCC
 
Last edited:
Well :) Probably is best to just share the routes with the community when they are done and eventually just ask for a paypal donation to get myself a beer offered by someone who eventually had a good time on my creations. :D

Thank You again for all the answers and I'm not going anywhere, I will be around on the forum

Meanwhile just a simple preview of what I want to build, a huge island :hehe:

6zu3jd.jpg
 
;) :Y:

BTW, why don't you register your T12 serial number on your ?

Believe me, it's not the first or second time that a trainzer gets shocked by finding that his/her serial number has been taken over by an usurper... ;)

The sometimes advising side of Alberte :wave:
 
Last edited:
Meanwhile just a simple preview of what I want to build, a huge island

Hmmm, how huge? There's nothing to scale it by, and as it's a perfect square, it could just be a single board for all we know (that would be a very small island, incapable of supporting a rail system).
 
Unless it is actually legal and possible for a person to specify in his copyright license that "you will have to take me out to dinner before you can redistribute this work" :p :hehe:, I am unable to see where a creator could claim copyright on just his work being used in a map, for I think that the only information contained in a Trainz map about an asset is likely just a reference to the asset (perhaps just a KUID, but who knows), and its coordinates, etc., on the map. The map apparently does not actually contain any of the copyrighted meshes or textures in an asset if the end user still has to get the original asset from some place. No offense to any of the content creators around here, but claiming copyright on just the very mention of a work does not make much sense to me. :confused:

Regards. :eek:
 
Hmmm, how huge? There's nothing to scale it by, and as it's a perfect square, it could just be a single board for all we know (that would be a very small island, incapable of supporting a rail system).

That will be like around 40x40 tiles (real scale) probably more, I can't control the exact number when I create the terrain with Hog. The landscape is made in Vue and then exported as single tga, still working on the final terrain layout. I'm still trying to figure out if theres some way to have a more rapid mode to place textures as do it manually by hand it will take like for ever.
 
Friendly word of advice...

Aside from the copyright issues, most payware sellers build up a reputation for quality and reliability doing freeware first. Once you've demonstrated what you're capable of, potential purchasers will be more inclined to trust what you're doing and part with their money.

And once you have established yourself as a trusted developer, while it isn't mandatory, doing a section of prototype route rather than a fictional creation tends to attract more interest for a commercial venture. If you want to do an island route, why not look at Corsica or Sardinia for examples - the route can be compromised or enhanced for the sake of entertainment (e.g. standard gauge rather than narrow gauge) but is far more satisfying than running trains round some abstract world.
 
As has been suggested above, can you please register your copy of Trainz so we know that you are genuine, ta. :wave:
 
maybe I stir up a bee hive but it looks more simple than it is

Who gonna stop me from dl from the dls and use in any of my routes made by me or bought from another trainzer as payware???
If one create a route and puts the effort and creativity in there he can in the worst case put only reference to what kind of freeware or builtin objects would fit nicely but have to be downloaded by the respective buyer of that route/payware. Nobody is hurt as the user access for personal use, not distribute any of the 'prohibited elements' as they are already on the dls and or already dl'd by the buyer of that route payware.

I sincerely believe nobody steal as this boy/guy tries to put his creativity and time in making the layout not designing the objects itself but using what's available thru dls or internet.
ouch just waiting for the avalanche of easter eggs poured at me.:confused:
Still believe nothing done wrong here by this person.
Don't shoot the pianist I just play the music....ooops
Roy;)
 
Unless it is actually legal and possible for a person to specify in his copyright license that "you will have to take me out to dinner before you can redistribute this work" :p :hehe:, I am unable to see where a creator could claim copyright on just his work being used in a map, for I think that the only information contained in a Trainz map about an asset is likely just a reference to the asset (perhaps just a KUID, but who knows), and its coordinates, etc., on the map. The map apparently does not actually contain any of the copyrighted meshes or textures in an asset if the end user still has to get the original asset from some place. No offense to any of the content creators around here, but claiming copyright on just the very mention of a work does not make much sense to me. :confused:

Regards. :eek:

I agree with this. If it can be downloaded within the game itself, then I see no way that a content creator can control how someone references his or her work.

A route -- payware or otherwise -- is just a list of KUIDs and coordinates. It would be like selling an playlist that had a list of free songs in a particular order and leaving it up to the listener to get the songs from iTunes. The playlist itself is not an infringement of copyright, even if the artist doesn't want his or her song in the list.

Using someone else's payware or freeware that's only available on a private website is a more gray area. But the route creator is still just selling a list of names and numbers, not any actual content. It still would be up to the creators of the content to decide who can have them. And a smart route creator wouldn't include something that's hard to get or could be withdrawn without notice.

I always figured the not-to-be-included in payware licences meant "don't disassemble my textures and meshes and distribute them youself." That's much different, since you would actually be sending out files or versions of files that you didn't create yourself.
 
I agree with this. If it can be downloaded within the game itself, then I see no way that a content creator can control how someone references his or her work.

A route -- payware or otherwise -- is just a list of KUIDs and coordinates. It would be like selling an playlist that had a list of free songs in a particular order and leaving it up to the listener to get the songs from iTunes. The playlist itself is not an infringement of copyright, even if the artist doesn't want his or her song in the list.

Using someone else's payware or freeware that's only available on a private website is a more gray area. But the route creator is still just selling a list of names and numbers, not any actual content. It still would be up to the creators of the content to decide who can have them. And a smart route creator wouldn't include something that's hard to get or could be withdrawn without notice.

I always figured the not-to-be-included in payware licences meant "don't disassemble my textures and meshes and distribute them youself." That's much different, since you would actually be sending out files or versions of files that you didn't create yourself.

So essentially you are saying in your opinion I am not able to give an undertaking that the textures I use will not be used for payware which happens to be a requirement for obtaining permission to use some of my textures.

This puts me in a very awkward position as the same textures have been used on commercial products and a commercial price was charged for them. It would seem that the photographer isn't being paid for their work even though someone is making money out of it.

Cheerio John
 
Why??We don't know if you have a real version, and you can't D/L from the DLS

Jamie

I'm not usually register my games, is from a privacy point of view, just a habit of mine. Yes indeed I can't download from DLS, and probably I can't even upload my routes :)

That's a dilemma, well when my route will be finished I will need to register to be able to upload it so everyone can use it.
 
So essentially you are saying in your opinion I am not able to give an undertaking that the textures I use will not be used for payware which happens to be a requirement for obtaining permission to use some of my textures.

This puts me in a very awkward position as the same textures have been used on commercial products and a commercial price was charged for them. It would seem that the photographer isn't being paid for their work even though someone is making money out of it.

Cheerio John

There are cases where this would be legal i.e. "fair use," at least under U.S. law. Of course, I don't think a game route is really falls under the intended practice of "fair use", hence my first post in this thread. Nevertheless, I would expect any route maker to honor a CC's wishes or at least ask them whether or not they were legally protected. After all, the Trainz community isn't that big and both good will and ill will go a long way.
 
I'm not usually register my games, is from a privacy point of view, just a habit of mine. Yes indeed I can't download from DLS, and probably I can't even upload my routes :)

That's a dilemma, well when my route will be finished I will need to register to be able to upload it so everyone can use it.


I would respectfully advise you to go ahead and register the game. By the time that you decide to register it, your serial number could have been pirated and then you wouldn't be able to use it. Also, I doubt that you're going to get much help around here in your route building process unless you show us that you have a registered version. This community leans that direction.

Mike
 
I would respectfully advise you to go ahead and register the game. By the time that you decide to register it, your serial number could have been pirated and then you wouldn't be able to use it.
Mike

How can they have my key code if I will not give to nobody :) Including to this forum. I will not want to register the code here then my code will got stolen :eek:
 
Once you register it in your Profile it's yours for life. Anyone who tries to register the same code will get rejected. Odds are slim someone would just randomly guess yours, but stolen/hacked codes can and do get distributed around the net.
 
How can they have my key code if I will not give to nobody :)

;) Haven't you heard of keygenerators, dear guy? :D

:confused: Maybe yours won't be the myriadth time [but the the myriadth + one] a trainzer comes to the Forum with a desperate scream:

help.gif
"My serial number doesn't work!!!!!!!!!!!!!!!!!!!

It says it has already been registered".

Well, your decision [from this side I'm not insisting on it] but... I'd would like to deal with my peers... ;)


IMOBQOC* this is not the best way to start a successful payware route creator on these forums. It's no use talking about DLSright, pixelright or typinghereright if you can't even access that to put their assets on your routes.

The trying to peer side of Alberte
bye.gif


*IMOBQOC [In My Opinion But Questionable Of Course]
 
Last edited:
Back
Top