I am sorry to disagree, Tony, but it is a very serious issue for me. In places like open fields it is easy to save a few textures hiding the ground using turfx and clutter (and if u are a Mac user you dont even have these choices), or color tinting. But there are many other places, specially in complex routes, like industries, towns, roads, tracks, streets, river banks, etc where this is not an option. You need a minimum number of different textures to do a good quality work.I was unable to fix this texture mess in none of my routes, which they look terrible in this beta update. (once the limite is reached in a baseboard, if u try to paint with a new texture, one of the existing ones will be substituted, so this does not work ). You argue that the limit is a hardware matter. Do you think that it would be possible to make this parameter adjustable according with hardware specs? (as you can with post processing, for instance) Thank you.