UnProcessed Buffers = Stutters

boleyd

Well-known member
Using the debugging performance statistics. I noticed that any time I get stutters the Unprocessed Buffers count is non-zero. Is there any setting to help eliminate "unprocessed buffers"???

If you just pan in a circle with a left or right arrow key the count really jumps and stutters are high while the FPS drop.
 
Using the debugging performance statistics. I noticed that any time I get stutters the Unprocessed Buffers count is non-zero. Is there any setting to help eliminate "unprocessed buffers"???

About the only advice I can give is to reduce your draw distance or use a less dense route. 'Unprocessed buffers' shows the work queue that Trainz has got lined up before your current scene is fully loaded.

chris
 
I have some areas with 27 different species of Speed Trees from various sources. "Logging" these and trying to get the varieties down to single digits is current strategy. Density of buildings of good quality may be an issue as well. I usually do not use any large asset that is less than 1mb in size if they can be seen close to the tracks.

Since I have an obsession :) about the way a route looks. I hope thinning the forests will help.
 
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