UK Screenshots (Hi Res Version)

And i bet you didn't like your commute this morning, if you had too. 2 Hour delays on some services, complete cancellations on others, all because of a fatality at East Worthing.

Sam

I wasn't in Uni and the trains start from Littlehampton anyway. My dad told me about it when he got back from London (As he is a subcontractor for LUL.). Besides, he does the Chichester <-> London commute (he goes via Havant before you ask), I do the Chi <-> Portsmouth commute. Thank god I don't need to go to either Portland or Lion Gate (2 of the UoP buildings), as they are nearer to Gunwhalf Quays than Southsea station.

I wonder if they should make that a requirement for all courses?

Entry Requirements:
(course related subject grades here)
Geography
Map reading

EDIT: God help me next Wednesday, if I get delayed, I'll be in deep trouble with my exams! I suppose I could apply for an ECF if that happened.
 
Great Screenies all, Havent posted any in a while so here is one from me.

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37611 Blasts through London Road Crossing bound for Church Street Hauling the 6Z12 Wagon Move

Cheers,
Cameron
 
Thanks Ex here are a couple more shots I've just taken

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323215 Sits in Platform 1 at Little Mill

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60054 Passes on the 6M74 Ely- Peak Forest Fictitious working, gets the peg and powers its 2000t stone train off.

Cheers,
Cameron
 
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55009 coasts South after testing the modified enginespec! (multplied the accel and decel figures by 4.5 to get a more accurate representtation in TC3.

May not be perfect but it works so much better IMO!
 
Great shots, Mark! By pure coincidence, I'd just prepared this shot for uploading:
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47744 'The Cornish Experience' climbs out of Moorswater.

The EWS 47 has been uploaded but is sitting waiting to be processed for the dls...

R3
 
tmz06003- I'll try and make it my next project. Now I've got the textures, sussed how to get nameplates and I've made the mesh for the jumpers it should be fairly easy to cobble something together. Apologies for not coming back to you on this, BTW- I did get your email and attachments but haven't done anything with them yet.

Cheers

R3
 
Will update the WIP DL link for the Clag & Sparks route shortly (10 mins), over on it's thread.

Meanwhile, here's a flood of screens from it, plus a flood of other shots over on it's thread.

Regards,

Commie

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Lovely shots as always leon. here's a few from a route i'm working on.

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Rail Ale.
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2 Class 87's Ex VT sit ready to be overhauled for Bulgaria.
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Thank you very much Emo, I enjoyed your pics too! I especially like your grass work and overhead colour matching. Looks very realistic.

Edit* is that rusty spare rail on the DLS? I've lost the one I used before since I moved to 09.
 

I like your route work Communist. Please do not take the following personally. This is not a criticism of you or your route, just something I've been meaning to comment on for a while. It just so happens that your screenshot illustrates my point perfectly.

That new TS2009 grass texture looks pretty odd in certain circumstances. Giant upside-down blades of grass!

Simply upping allowable texture resolution and then taking a few badly considered random ground shots and calling them the new standard ground textures doesn't automatically make them better. Auran's whole approach to improving the graphics in '09 seems to have been along the lines of "bigger textures and more polys". I personally am not convinced.

Stuart
 
Well Stuart, it's my fault if it doesn't look better. You can rotate the textures to make them face the right direction, in that shot I only adjusted their scale. It's just the route is near on 250 base boards, my mouse can only point and click so fast within my windows of spare time. I only used the hi-res textures here and there as a test. I think they are a useful addition for route building.

I agree some of the new hi-res grass textures are crazy proportions. But it's just an example and a template for people to create their own textures. I think they look really good myself and show the potential. My only fault I have found with them is they have added some type of sun reflecting specular lighting to all of the hi-res textures. Including gravel that should have a non-reflective finish.

Without taking things too off topic, you forgot to mention why you don't want to see more hi-res textures. the previous small sized textures where awfully restrictive.
 
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Auran's whole approach to improving the graphics in '09 seems to have been along the lines of "bigger textures and more polys". I personally am not convinced.

But on this point you are incorrect, their policy has been to take advantage of new hardware features to optimize and improve the graphics engine. The only gripe I have with their choice was the decision to lower the quality of trees.
 
Hi leon, i done a bit of digging today to find out that single rusty rail for but, opened up CMP and veiwed the config, don't tell me nothing only that its called Baustelle_Gleis, checked the DLS for you and sorry to say it's not on there. i will do a little more digging for you, i lost all my websites after i did a full system Re-install.
 
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