UK Screenshots (Hi Res Version)

Well Stuart, it's my fault if it doesn't look better. You can rotate the textures to make them face the right direction, in that shot I only adjusted their scale. . .

I respectfully disagree that it is your fault. There are many many existing textures that look good independent of their rotation or viewing angle. That to my mind is the very essence of a good ground texture. I realy don't feel that you can justifiably accept "fault" here. If, as you suggest, you rotate the texture to appear more realistic from this angle, it will still look wrong from the opposite side of the track. This is the basis of my argument. Photo textures don't seem to work particularly well for terrain unless taken from almost directly overhead. Auran seem to have simply assumed that more resolution is better. You say that is not the case. Fair enough we have a difference of opinion and I for one can certainly leave it at that.

It's not that I don't want to see higher resolution textures or for that matter items with more polys, but these things are not an adequate substitution for modelling intelligence. I was looking at the new TS2009 SD40-2 model the other day. It is missing paint all over the bodywork with rusty patches and streaks the size of broadsheet newspapers and yet, the body curves reflect light as though the whole thing has a quarter inch thick layer of gloss varnish on it. I guess my point is that more pixels, more polys and more gloss effect do not by themselves make an object more visually convincing.

But on this point you are incorrect . ..

Fair enough. It still seems to me though that the "advantage" they have taken of modern hardware is simply to throw more pixels and polys at it.

Apologies for wandering from topic.
Stuart
 
Your thoughts are not much different from my own at the beginning, for example when I first read about bump mapping (ancient feature) being included and so on. But really creativity wins at the end of the day and what the talented host of creators will come up with is the most important. Most features are not forced down our throats currently, except the tree problem...

OK I promise no more off topic posts!
 
Friday evening. A '31 is haulling ballast and sea containers from Dover, with broken headlamps. We better hurry back to Tonbridge yard fast before it gets dark!
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UK winter shots...

Just some winter shots....
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image2id4.jpg

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Some of the trees are now available for download in the freeware section...

Jan
 
:) Hi Railway97 Here What Im Working On Is Claradonian,Maplstead,Network West And Network North West All WIP:p
Hope To See Some Screenshots Coming Soon:wave:
 
Out of the Looe Valley now, and onto the mainline:

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A HST to Penzance about to enter Treverrin Tunnel, between Lostwithiel and Par, Looking East.

Mark
 
Nice picture, shame about the 'hold ctrl + right click' - and love your vegation for 04/06, especially your 'spline' grasses, which I use a lot of - hope you have success making these quality items for 09 :)
 
Hi Demon_Eric, the class 66's are from this website but are Payware loco's,

www.railwaves.com if you download Eladavo's class 67 (freeware) and change the enginespec and enginesound to the class 67 it is the right sound for the class 66, instead of railwaves standard engine.
 
Nice shots all :D You can get grass splines? I'll have to try that out..may speed up the process of my route a bit

Not sure if this was happening for you lot too, but for some reason I wasn't getting any server response from the whole Trainz Forum from earlier today (the whole forum didn't load)

:o
 
It's been off-line Liam, spiffy put a post up about it the other day, they've been twiddling with the servers....

Some of Jan's beautiful new trees, from my TC3 layout. Thanks Jan, these are superb.....

Cheerz. ex.











 
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