UK Heritage Screenshots (Large screenshots)

Swanage Railway

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I made a start at Corfe Castle, but lost interest after a while, spending more time on building an Italian route.

I might go back to it if I can find enough retirement time!


swanage01.jpg




b03524c8.jpg~original




f13b6c89.jpg~original
 
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They're certainly a hidden gem, freeware created by camscott no less. Thanks for the link and nice shots, nathanmallard.

Rob.

A gem indeed! I'm surprised camscott hasn't offered these to the DLS. They feature 2048 textures, so quite large. But very nice looking - these could go into a variety of liveries I suspect. I might try some maroon versions.

Paul
 
Messoprezzo - I LOVE YOUR SWANAGE RAILWAY!

That is instantly recognisable and a really realistic and accurate portrayal of the route. I think you have done a superb job. The castle and hills are inspired! - please keep going with it and post some more shots soon.

Well done

Nij
 
A gem indeed! I'm surprised camscott hasn't offered these to the DLS. They feature 2048 textures, so quite large. But very nice looking - these could go into a variety of liveries I suspect. I might try some maroon versions.

Paul

They're not so easy to reskin as all the texture areas for a particular feature, e.g. handles and door knobs, are scattered hither and thither within the texture file. I have attempted a reskin of the brake with some success. It took me an age to find all the different bits of texture for the door knobs!

My effort. NWR brake in red! (not yet completed)
nwrbrakered.jpg

Imageshack

I too am surprised they're not on the DLS.

Rob.

PS. Mezzoprezzo, Nice shots of the Swanage Railway.
 
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Ha, yours is looking better than my effort so far! But they're good looking coaches so I'm tempted to keep going.

What are the RGB values on the brasswork you've got there?

Paul
 
I haven't put the coaches into a regular livery, because they're freelance, basically a Midland Railway 6 wheel coach extended into a bogey carriage with fittings from the Furness Railway. As for the DLS I don't think I'd be welcome sharing my opinion on it here!
 
What are the RGB values on the brasswork you've got there?
Various values. What I do in PSP9 is select an area of texture either by freehand or the magic wand tool (marquee?) and change the colour and hue to what I think looks right. This gives a range of RGB values within a particular area. For the brass look the rgb values are from:

General areas - R98 G62 B24, to highlight areas - R116 G72 B26, to darker areas - R41 G28 B11.

Rob.
 
Thanks to cam for responding to this thread and my PM. I'm aware these coaches aren't hugely prototypical, but I'm not a rivet counter and I do think they have a nice look:

NWR4.jpg


NWR3.jpg


The only thing they could really do with is some glass (and perhaps easier mapping of the textures)! Here's a close up - if anyone knows where the texture for the door handles is located, please let me know! The only other annoying feature is the lining stripe which appears fine when rendered in AssetX, but appears as a mushy white line in game (surprising for a 2048x2048 texture).

NWR2.jpg


Not sure that these reskins are good enough to upload to the DLS in any case, but I've had fun having a go with them. Anyway, my apologies for diverting this thread....:o

Paul
 
Swanage Railway

@Nij
@robd

Thanks for the encouraging remarks.

When I posted my original shots in this thread I’d done just 4 x1km basemaps around Corfe Castle and very little had been finished.

I’d raised the terrain around the station, including the castle, part of East Hill and West Hill using invisible tracks. I laid them over the contour lines of an OS map and smoothed off the “steps” by hand in alternative wireframe mode, raising and lowering the triangular vertices until it looked right. Tedious!

The roads and tracks are laid correctly, as are the key features such as the church and castle ruins. None of the building assets are prototypical though. They are all DLS or 3[SUP]rd[/SUP] party “best match” items. I’ve not yet managed to get my gmax stuff into Trainz, so have given up creating assets other than a few skies and reskins, otherwise I’d have had a go at making the castle, local church, pubs and a few other landmarks.

Here are a few shots of the current extent of the route around Corfe. You’ll see that the contour gaps have not yet been filled in and the texturing is very incomplete. I started by seeing if I could create a believable scene, so got quite detailed in the key area I was trying to replicate. I usually do this with most of my routes by way of incentive. It also gives me a good range of suitable ground textures and some favourite splines and foliage objects which I can then grab and re-use throughout the route as it is extended without having to remember them; it also tends to keep the routes “vegetatively” consistent and relatively stutter free.

The last image is from a bit of temporary track where I’ve placed an airborne loco to get a long range cab view of one of the classic Purbeck views of Corfe. The castle, in that view, is just over 1.6 miles scale distant as the crow flies. There’s a similar (lower and closer view, not shown) from the Scott Arms pub gardens where you can also see the steam trains in the distance.

It was when I saw the amount of terrain left to create that I stopped for a pint, and hadn't been back to creating that route since!


swanagebasemap.jpg



swanagetextured.jpg



swanagekingston.jpg




There’s a lot to be done to get down to Swanage and up to the Network Rail link and Wareham. The only station I’ve done is Corfe Castle. I’ve not even got as far as Norden or Harman’s Cross.

In all honesty it would probably be best to start over using a DEM of the area. Raising the whole lot by hand is going to be a vast undertaking, but I don’t have the heart to smash it up and start all over again!

I’ll probably do a bit more, the hard way, every so often.


Update:

I have now completed nineteen 1km (2048x2048) square Basemaps which cover the whole areas from Wareham through Worgret Junction and down to Swanage beach, just beyond the terminus station.

swanagebasemapslayout.jpg


The Surveyor baseboards have been extended and all of the GE Basemaps are in place.

I’ve also accurately laid the track (laterally) over the whole area, except for some sidings, and now need to raise it, and the landscape, to the correct levels. I’ve noted the GE heights at various points of the track. Although these reflect the rough height of the surrounding terrain they aren't accurate for the rail bed. I guess that the height of some of the open level crossings might show a more accurate track height on GE than the embankments or cuttings. I’ll need to source the gradient profiles and find some reliable spot heights to get better accuracy.

I'm also using YouTube 'Drivers View' videos of the line to check out the whole route and should be able to construct some of it “by eye”.

Time for another break I think!
 
He made them
(Does anybody know how long it normally takes for one of his purchases to get through?)
 
Many thanks for that info, Bhorton. Just wondered as that GER steam tram and those coaches used to run on a local tramway line that my town once had until 1966. See the website link (I added to my previous post), all about this standard gauge tramway line.
 
@ Paulsw2: Did you get my PM?

Nice screenies, camscott.

Rob.

Hi Rob, yes I did. Then completely forgot! :o (It's been one of those weeks.)I'll be in touch.....

@ camscott - that's a nice little project you've got on there!

Paul
 
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