birdieboy97
New member
Hello everyone,
This is my first post on the forum -- simply because I haven't been able to find any answers anywhere else on the forum. I have downloaded the NS Sandusky District route in TRS2019, which is a fantastic route, but I'm having some problems operating the hump yard. Consists are constantly derailing at the back end of the hump when coupling. I've never been able to get more than 8 or 9 cars in a single consist on any track before another car couples to the consist and derails them all.
In some cases I felt like the cars were moving too fast, so I actually tried to add more of the CDE Speed Retarders v2 and never allowed a rail car to roll more than 5 mph -- spacing out the retarders so that they would keep cars rolling, but not allow them to get too fast... but I ultimately had the same problem. Cars were still derailing when coupling up to consists.
I post this in the broader thread, because I am wondering if there is any way to disable derailments when coupling all together. I'm not particular about how fast the cars are going when coupling -- just as long as they don't derail. The focal point of the route is the hump yard, but when every consist derails, the yard becomes inoperable.
Has anyone else had a similar problem and found a solution? On this route or any others? Thanks in advance. Screenshots below:
This is my first post on the forum -- simply because I haven't been able to find any answers anywhere else on the forum. I have downloaded the NS Sandusky District route in TRS2019, which is a fantastic route, but I'm having some problems operating the hump yard. Consists are constantly derailing at the back end of the hump when coupling. I've never been able to get more than 8 or 9 cars in a single consist on any track before another car couples to the consist and derails them all.
In some cases I felt like the cars were moving too fast, so I actually tried to add more of the CDE Speed Retarders v2 and never allowed a rail car to roll more than 5 mph -- spacing out the retarders so that they would keep cars rolling, but not allow them to get too fast... but I ultimately had the same problem. Cars were still derailing when coupling up to consists.
I post this in the broader thread, because I am wondering if there is any way to disable derailments when coupling all together. I'm not particular about how fast the cars are going when coupling -- just as long as they don't derail. The focal point of the route is the hump yard, but when every consist derails, the yard becomes inoperable.
Has anyone else had a similar problem and found a solution? On this route or any others? Thanks in advance. Screenshots below:

