TUME’s Simulation of “The Milwaukee Road”

Fortunately or unfortunately my tired old eyes allow me to not see many of the flaws in the older models. :hehe: However, with your new route coming out and perhaps an update of the Avery - Drexel route, it would be a good idea for MILW content creators to consider updating their stuff.

The yard is from jib228's Montana Rail Link 12 MP 1.5 Route update of TPR's MRL route's Helena, MT. yard. Nowhere near an accurate portrayal of Montana or the actual route between Helena and Billings but a nice route to run trainz on.

:o
 
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I have too many different projects going on, so I decided to end work on my Great Smoky Mountain Railroad route. Also, if anyone is interested in me uploading my version of Avery-Drexel route, I'd really like to see it posted on this thread.
Also, Tume, if you're interested, I can try to send my Avery-Drexel route to you for your approval (if it's possible to send it as an attachment to an E-Mail), if there's enough interest in my version of your route.
 
I have too many different projects going on, so I decided to end work on my Great Smoky Mountain Railroad route. Also, if anyone is interested in me uploading my version of Avery-Drexel route, I'd really like to see it posted on this thread.
Also, Tume, if you're interested, I can try to send my Avery-Drexel route to you for your approval (if it's possible to send it as an attachment to an E-Mail), if there's enough interest in my version of your route.

Hallo,

yes, it would be nice top see what you did about the Avery - Drexel to bring it up in a fictional "today". You could get the route at CMP and use the "Save to cdp tool" to get a copy out of the database. Than you may check how big the file is. Please tell me and I will see if it can be sent by e-mail.

Your's TUME
 
Taunton, Wa

Hallo,
slowly the area around the Substation No. 21 at Taunton, Wa looks like a view at "google maps".
The rounded fields sometimes looks like landing places of "UFOs".
Such kind of round going irrigation which creates the round fields are not in use in Germany, therefore I did not recognize it as I saw it at the USGS maps the very first time.
May also because the USGS maps are not colored.

It was quite a challenge to get these fields done in trainz and it could only been made by using LOD spline technique. :)


tume201202040000.jpg


tume201202040001.jpg


tume201202050001.jpg


tume201202050003.jpg


tume201202050004.jpg



Your's TUME

:wave:
 
Very nice Tume!

A good place to find the history of center pivot irrigation is http://www.livinghistoryfarm.org/farminginthe50s/water_06.html

It would appear from that source that in the 50's and 60's these systems were just becoming common and you should consider not using too many of them in your layout, perhaps.


Hallo normhart,

thank you very much for your information.
That’s one thing I really like about the forum, you mostly can learn much more about something.
For example, I did not know the exact name of such a center pivot irrigation system – now I do.
I already thought by myself that this system used to appear after the World War 2 and I guessed its time of appearance to about the 60’s.
At first I am about to create the Othello – Kittitas section in the time of the mid to the end of the 60’s. Besides some photos I mainly use three sources to investigate how the things used to look like. At first there is the google map satellite view, which gives a nice overview of everything like it is today or just a few years ago. Second there are the USGS satellite maps in black and white scheme indicating the landscape back in the middle of the 90’s. And last but not leased there are the USGS topographical maps indicating the area back in 1977.
I know that the main irrigation channel at Othello has been built in 1953. Soon a network of branch channels has been constructed to supply water to the area around Taunton and further to Corfu. Unfortunately I don’t have the exact information which dessert – grass area and has been converted into agricultural land in which time. But I guess the farm land reached Taunton already in the middle of the 60’s.
Usually I check the USGS topographical maps (1977) first to investigate all the roads and buildings at it. After that I check the google maps in comparison of it. Some has been changed during the time. Actually some of the gravel roads and buildings where removed to make way for larger fields. Some roads now indicated at google maps had not been constricted back in 1977. Eventually I create the route using the information of the 1977’s USGS maps where I can see the locating of buildings and roads back that time. In google maps I can find the buildings indicated by the 1977’s USGS maps and so I can check how it looks like or what kind of building it is.
You are right there are really some round fields viewed in google maps but not in USGS satellite maps so these must have been constructed after 1995. By comparison of all of the map information it is possible to make a good guess which round field originally used to be an ordinary rectangular field back in the 60’s.
Unfortunately I will fail to create everything in an exact way but I think I will be able to get quite close to the reality.
Again, thank you very much for your information and for the interesting link.

Have a nice day.
Your’s TUME
 
I've saved my version of your Avery - Drexel Route to a .cdp folder I made, but I wasn't certain which version of the route was the last one saved. Here's the versions I've saved:
(Route) Avery - Drexel Modernized <kuid:289739:1810>
(Session) Avery - Drexel Modernized <kuid:289739:1532>
(Session) Avery - Drexel Modernized <kuid:289739:1530>
(Session) Avery - Drexel Modernized <kuid:289739:1428>
(Session) Avery - Drexel Modernized <kuid:289739:1334>
(Session) Avery - Drexel Modernized <kuid:289739:1661>
(Session) Avery - Drexel Modernized <kuid:289739:1473>
(Session) Avery - Drexel Modernized <kuid:289739:1298>
(Session) Avery - Drexel Modernized <kuid:289739:1286>
(Session) Avery - Drexel Modernized <kuid:289739:1475>
(Session) Avery - Drexel Modernized <kuid:289739:1119>
(Session) Avery - Drexel Modernized <kuid:289739:1430>
(Session) Avery - Drexel Modernized <kuid:289739:1477>
(Session) Avery - Drexel Modernized <kuid:289739:1288>
(Session) Avery - Drexel Modernized <kuid:289739:1456>
(Session) Avery - Drexel Modernized <kuid:289739:1454>
(Session) Avery - Drexel Modernized <kuid:289739:1433>
(Session) Avery - Drexel Modernized <kuid:289739:1380>
(Session) Avery - Drexel Modernized <kuid:289739:1790>
(Session) Avery - Drexel Modernized <kuid:289739:1517>
(Session) Avery - Drexel Modernized <kuid:289739:1382>
(Session) Avery - Drexel Modernized <kuid:289739:1386>
(Session) Avery - Drexel Modernized <kuid:289739:1534>
(Session) Avery - Drexel Modernized <kuid:289739:1504>
(Session) Avery - Drexel Modernized <kuid:289739:1244>
(Session) Avery - Drexel Modernized <kuid:289739:1502>
(Session) Avery - Drexel Modernized <kuid:289739:1362>
(Session) Avery - Drexel Modernized <kuid:289739:1565>
(Session) Avery - Drexel Modernized <kuid:289739:1390>
(Session) Avery - Drexel Modernized <kuid:289739:1718>
(Session) Avery - Drexel Modernized <kuid:289739:1312>
(Session) Avery - Drexel Modernized <kuid:289739:1506>
(Session) Avery - Drexel Modernized <kuid:289739:1316>
(Session) Avery - Drexel Modernized <kuid:289739:1421>
(Session) Avery - Drexel Modernized <kuid:289739:1438>
(Session) Avery - Drexel Modernized <kuid:289739:1441>
(Session) Avery - Drexel Modernized <kuid:289739:1290>
(Session) Avery - Drexel Modernized <kuid:289739:1321>
(Session) Avery - Drexel Modernized <kuid:289739:1492>
(Session) Avery - Drexel Modernized <kuid:289739:1452>
(Session) Avery - Drexel Modernized <kuid:289739:1111>
(Session) Avery - Drexel Modernized <kuid:289739:1332>
(Session) Avery - Drexel Modernized <kuid:289739:1232>
(Session) Avery - Drexel Modernized <kuid:289739:1405>
(Session) Avery - Drexel Modernized <kuid:289739:1241>
(Session) Avery - Drexel Modernized <kuid:289739:1113>
(Session) Avery - Drexel Modernized <kuid:289739:1462>
(Session) Avery - Drexel Modernized <kuid:289739:1426>
(Session) Avery - Drexel Modernized <kuid:289739:1526>
(Session) Avery - Drexel Modernized <kuid:289739:1528>
(Session) Avery - Drexel Modernized <kuid:289739:1741>
(Session) Avery - Drexel Modernized <kuid:289739:1486>
(Session) Avery - Drexel Modernized <kuid:289739:1328>
(Session) Avery - Drexel Modernized <kuid:289739:1319>
(Session) Avery - Drexel Modernized <kuid:289739:1310>
(Session) Avery - Drexel Modernized <kuid:289739:1424>
(Session) Avery - Drexel Modernized <kuid:289739:1237>
(Session) Avery - Drexel Modernized <kuid:289739:1450>
(Session) Avery - Drexel Modernized <kuid:289739:1738>
(Session) Avery - Drexel Modernized <kuid:289739:1295>
(Session) Avery - Drexel Modernized <kuid:289739:1102>
(Session) Avery - Drexel Modernized <kuid:289739:1444>
(Session) Avery - Drexel Modernized <kuid:289739:1104>
(Session) Avery - Drexel Modernized <kuid:289739:1230>
(Session) Avery - Drexel Modernized <kuid:289739:1330>
(Session) Avery - Drexel Modernized <kuid:289739:1338>
(Session) Avery - Drexel Modernized <kuid:289739:1483>
(Session) Avery - Drexel Modernized <kuid:289739:1106>
(Session) Avery - Drexel Modernized <kuid:289739:1108>
(Session) Avery - Drexel Modernized <kuid:289739:1314>
(Session) Avery - Drexel Modernized <kuid:289739:1470>
(Session) Avery - Drexel Modernized <kuid:289739:1446>
(Session) Avery - Drexel Modernized <kuid:289739:1494>
(Session) Avery - Drexel Modernized <kuid:289739:1324>
(Session) Avery - Drexel Modernized <kuid:289739:1747>
(Session) Avery - Drexel Modernized <kuid:289739:1326>
(Session) Avery - Drexel Modernized <kuid:289739:1496>
(Session) Avery - Drexel Modernized <kuid:289739:1464>
(Session) Avery - Drexel Modernized <kuid:289739:1522>
(Session) Avery - Drexel Modernized <kuid:289739:1336>
(Session) Avery - Drexel Modernized <kuid:289739:1234>
(Session) Avery - Drexel Modernized <kuid:289739:1520>
(Session) Avery - Drexel Modernized <kuid:289739:1480>
(Session) Avery - Drexel Modernized <kuid:289739:1490>
(Session) Avery - Drexel Modernized <kuid:289739:1435>
(Session) Avery - Drexel Modernized <kuid:289739:1117>
(Session) Avery - Drexel Modernized <kuid:289739:1744>
(Session) Avery - Drexel Modernized <kuid:289739:1811>
All the Sessions except for Avery - Drexel Modernized <kuid:289739:1811> have one misssing dependency which, from looking at the missing dependency KUID, is the previous version of each session (i.e. (Session) Avery - Drexel Modernized <kuid:289739:1744> is missing <kuid:289739:1745>). Therefore, I am not certain which is the most recent version since, as you can see, I have worked on this route for a long time. Since I was not certain, I saved all of them to the same .cdp folder I made, which results in a size of 49.8 MB (or 51,089KB). Can someone tell me how to tell which is the most recently saved version?
 
Volkswagen Set

@ NewYorkCentral:

There is no list. I will make the 261 as it is now and some of the 4-8-4s looking like during service times. Probably there will be the 261, 265, 267, 268 and 269. But still I will have to do something about the normal maps and also the wheels needs to be redone - besides some more need of attention.
I am working at all parts of my Milwaukee Road project to bring it closer to the end parallel to each other. I do something about creation of scenery content, than something about completing the route itself, than I do something at a loco or some cars than I do route building again until I need some more scenery content and I will again go for that. In one hand such a way of doing it prevents me to get crazy from doing too much of the same thing. Also it refreshes my mind from time to time.
During the last weeks I was working the the route and then I moved to do some studies to optimize the way to create the desert shrup and grass land required for the Othello - kittitas section. But there are some problems I have to solve before I can go further in that matter. To free my mind, I created the set of seasonal VW-T1-cars I wanted to get done several month ago.

Now about the Volkswagen Set:

As I want to create my route in a full seasonal way, I still need to create a lot of scenery content. This also includes some nice cars.
A set of Ford panels and pickups as well as a set of Dodge pickups has been already done. Now here comes some VW-T1s



We are back in time at the late 60's and the car dealer at the South Broadway AVE in Othello, Wa offers some VW-T1 cars.
May be some of that cars will be bought by some hippies. In this case the cars will probably get some other colors :-)

tume201203160002.jpg


tume201203160001.jpg




Yes - they did it!!!!!
Now the VW's became flowers onto it :-) Perhaps the people are just inside the trailer home to get a joint or what ever they do there :-)
After that they just could make a Tripp from Othello to the Hanford Nuclear Plant to set "Flower Power" against the Manhattan Project.

tume201203170003.jpg


tume201203170004.jpg



:D

Your's TUME
 
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oooh nice Tume. Is this possible for cars in traffic to be seasonal as well?

Jamie

Yes, it is!!

I have already done a test to find it out and it works.
It has to be considered, that the requirements for random-road-traffic-cars has been changed!!
Now the random-road-traffic-cars has to get another config - different of the scenery cars. But the scenery cars can be used as a mesh library for the random-road-traffic-cars.
My test did not consider any nightmode to create a front lamp light stripe going from the car forward into the darkness, but I guess this will work on seasonal random-road-traffic-cars as well.

Now we need the function which supports sesonal splines and we will be able to get full seasonal routes :-)

Your's TUME
 
@ NewYorkCentral:

There is no list. I will make the 261 as it is now and some of the 4-8-4s looking like during service times. Probably there will be the 261, 265, 267, 268 and 269. But still I will have to do something about the normal maps and also the wheels needs to be redone - besides some more need of attention.
I am working at all parts of my Milwaukee Road project to bring it closer to the end parallel to each other. I do something about creation of scenery content, than something about completing the route itself, than I do something at a loco or some cars than I do route building again until I need some more scenery content and I will again go for that. In one hand such a way of doing it prevents me to get crazy from doing too much of the same thing. Also it refreshes my mind from time to time.
During the last weeks I was working the the route and then I moved to do some studies to optimize the way to create the desert shrup and grass land required for the Othello - kittitas section. But there are some problems I have to solve before I can go further in that matter. To free my mind, I created the set of seasonal VW-T1-cars I wanted to get done several month ago.

Now about the Volkswagen Set:

As I want to create my route in a full seasonal way, I still need to create a lot of scenery content. This also includes some nice cars.
A set of Ford panels and pickups as well as a set of Dodge pickups has been already done. Now here comes some VW-T1s



We are back in time at the late 60's and the car dealer at the South Broadway AVE in Othello, Wa offers some VW-T1 cars.
May be some of that cars will be bought by some hippies. In this case the cars will probably get some other colors :-)

tume201203160002.jpg


tume201203160001.jpg




Yes - they did it!!!!!
Now the VW's became flowers onto it :-) Perhaps the people are just inside the trailer home to get a joint or what ever they do there :-)
After that they just could make a Tripp from Othello to the Hanford Nuclear Plant to set "Flower Power" against the Manhattan Project.

tume201203170003.jpg


tume201203170004.jpg



:D

Your's TUME

Hi Tume,
I love the VW buses.I own a very clean 1977 Super Beetle cabriolet That I am doing some restoration work on.I get lots of comments on it.Thanks for your hard work,Randy
 
these cars are really nice
how u use this seasonal affect

@kamran:

Thank you very much for your compliment.
What do you mean with: "how u use this seasonal affect"?

I just use seasonal assets to create full seasonal routes. If you change the snowline to "0" at the environmental setup tool the route will turn into a snowy winter route if all assets supports it.
Or do you want to know how to create such a seasonal asset?


@mrjunction:

Thank you very much for your compliment as well.
I wish you much fun with your car. It is great to work on a real thing too.
Unfortunately I will set up the Milwaukee Road during the late 60's and your car is a 1977's.
Otherwise I would have asked you about the possibility to get photos for texture from around your car and the main dimensions.
I could have done a trainz asset from it ;-)

Your's TUME
 
Hallo,
here comes a view onto a farm near by Royal City Junction.
As you can see I still need to take care of the cluttermesh
grass and the splines to put seasonal functionality onto it.

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tume201204180011.jpg


Your's TUME
 
Nice Tume. Your shot has me thinking about forced perspective for some reason, probably because of the wheel sets in the foreground. I'm thinking a skilled modeler could produce some undersized buildings that could be used on distant hills, similar to the use of N scale assets on an HO scale layout.
 
Nice Tume. Your shot has me thinking about forced perspective for some reason, probably because of the wheel sets in the foreground. I'm thinking a skilled modeler could produce some undersized buildings that could be used on distant hills, similar to the use of N scale assets on an HO scale layout.

Hallo,

Thanks for the compliment!
The irrigation wheels in the foreground should have a proper diameter. But I know what you mean. You are talking about creating a far looking landscape which is modeled in quite q short distance from the track. Houses which are situated about 2 Kilometers away from the track would be created half of its size and placed 1 Kilometer away from the track in trainz. It could be interesting in connection with the usage of backdrops and so on.
Unfortunately this would only work as long as the camera would be kept around the track area. I am a fan of modeling of large areas anyway and therefore I will probably not go for such a way. I hope for power increased PCs in the next future supporting a larger draw distance anyway. Such would make the perspective-technique a little more obsolete. But in the other hand optimization will probably always be a topic to think about it.

Your’s TUME
 
Well, I'm back and working on my Avery-Drexel route. I've been unable to work on my route for quite some time, but now I'm able to. My computer crashed and I lost both Trainz 2012 and Trainz 12. I re-installed Trainz 12 but was unable to connect to the Trainz Download Station, so when I uploaded my version of the Avery-Drexel route, I wound up with some kuids that I could find on the download station when I was on the internet, but, for some reason, when I looked for them on the Download Station via Content Manager, I could not find them. Recently, I re-installed Trainz 2010 and actually was able to upload the route to Trainz 12. The only problem was that there was some kuids that did had that irriating '?' next to the kuid. I went to the Trainz 2010 Content manager and found these objects were pre-installed on Trainz 2010. I simply save the objects I needed in a .cdp folder and imported them to Trainz 12. I'm now working on a new version, though I have made several changes to the original plan:

I'm using the pre-installed Jointed Rail track instead of downloading the Jointed Rail track off of their website that I was previously using.
I'm using the 's_' fixed track used on the Belenzo-Mosti route as a template for the switches used on tracks at the end of passing sitings and at crossovers. Crossovers are made up of #9 switches, while the ends of the sidings are also #9. The switches at Henderson before the bridge and the siding at Drexel are #11 switches.
I'm also double-tracking from Bryson to the end of the siding at Henderson, for I found that the bridge pylons used with the flexible bridges included with Trainz 12 allows me to make a double-tracked Saltease (I probably misspelled that) Trestle without the pylons 'floating' in mid-air. However, using the fixed pieces of track to make crossovers (and switches) resulted with a short 3% grade past were the Bryson siding previously ended, which has been replaced by crossovers. The reason is that the tracks at the end of the crossovers is at a much higher elevation that previously, so I had to find a grade that allows me to connect to the original grade without causing the Saltease Trestle to be on a grade, and because I have a hard time trying to make switches (crossovers, etc.) on grades. But, I also used a 'gentler' increase in steepness to line up with the original grade that was already in place before my modifications, so it's a compromise I had to accept. The reason behind this is how I don't like the grade to abruptly go from 0% to at least 1% grade. This is because this change of slope of track makes the beginning of the grade reminds me of a hill on a roller coaster, how the change from flat (0%) to a sudden steep uphill climb or steep downhill drop. It's also noticable whenever you run a piece of equipment over the track. Whenever I make a grade, I try to go in increments: .25%, .5%, .75%, 1%, or some other combinations, each of which is a multiple of either .25% of .5%. From 1% I go to either 1.25%, 1.5%, 1.75%, or 2%.
To make room for where the double-tracking at Haughan began (coming from Avery), I extended the double-tracking around the curve just before where the switch was to reduce the amount of terrain adjustments to the area, since the mainline is located next to the river. This also resulted in the bottom of the grade to Eastportal to be a 1% grade. To make it more 'prototypical' (in my opinion), I reduced the grade to (in this order) .5%, 1%, 1.5%, and 2% to reach the original grade.
Because of my modifications to the grades, this resulted in a change of the locations of the culverts, river inflows to be moved.
The gradient of the track that was previously the Bryson siding has been increased to a maximum of between 2% to 2.5% (I can't remember exactly), even though I replaced the 'invisible track' located at the 'west' end of the siding to make up for the flat areas at each end of the siding. The gradients are because I wanted the 'west' end of the siding to be at the same height as the bridge located near the end of the siding.
On the version I did on Trainz 2010, Interstate 70 (I think that's the interstate featured on the map) featured the YARNish 6-lane highway (three lanes each way). This was because the only divided highway had three lanes. Since then, a YARNish two-lane divided highway has become available. Now it'll look more like the Interstate 70 seen on the original Avery-Drexel route.
My version also features speed restrictions at curves that I believe are 'sharp'. If you have read about my previous version, the speeds on the line where it was at 30 miles per hour to 45 miles per hour. The speed restricions are for 30 miles per hour.
So far I'm approaching Eastportal. Hopefully I'll remember to update what's been going on. My schedule has become much busier, so I don't have much time as I had previously.
 
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