TUME’s Simulation of “The Milwaukee Road”

Ikr? Thankfully I have the MSTS one to keep me occupied for the time being. Nevertheless I know that the time It's taken so far just means a better model for us all when it is finally released at last. Bear in mind, too, he had to re-do all his bogie setups a while back: remember how you have to add the front and back trucks to the Little Joe in TS2010 separately, so they would aminate properly on curves? The lead and trailing trucks on 261 and her S3 counterpart(s) had that same design. So he had to do a complete rework to correct that...thus taking more time.
 
Dear All,

its about five years ago, as I started to work on my Milwaukee Road Simulation project. Bases on terrain only files from fishlipsatwork, I began route creation at the section between Ellensburg and Tacoma, Wa. in May 2004. Soon, I changed to work onto the section between Othello and Ellensburg, Wa. At first using DLS objects only, but from 2005, I just had to start my own content creation to meet the special object requirements to simulate Milwaukee Roads impressive structures, rolling stock and locomotives. The coast division is still unfinished, but the section between Othello and Kittitas, Wa is pretty close, what means “only” some month of intensive work and a lot of needed redesigns and changing away from being finished. In 2006, I changed over to start working at Scott Monsmas terrain only file at the section between Drexel, Mt and Avery, Id – including Milwaukee Road's Saint Paul Pass and Northern Pacific’s Lookout Pass. The reason was, that I wanted to get a line, for my simulated Little Joe EF4 electrics, as this locomotives have never been used at Milwaukee Road's Coast Division between Othello and Tacooma, Wa. Now, just about three years and a lot of investigation, information searching, content creation and detail working later, I feel as free, to present the Bitterroot - Section as a video and I will really do my best, to get the bundle released within this summer. I finished the route so far, but a lot of the content still needs to get some details added as thumbnail pictures, descriptions inside the config.txt and so on.

THANKS TO ALL DLS CONTENT CREATORS FOR YOUR OBJECTS!

The video performance is a bit fuzzy because of the compression of myspace, but I hope you will like it.

Video: https://myspace.com/tume_um/video/the-milwaukee-road-in-the-bitterroot-39-s-presentation-v-01/55290062



The video starts automatically. Enjoy watching it!
Cheers TUME

PS: Please mail to: tume.tume@web.de or use the myspace communication – as the ume@hrz.tu-chemnitz.de is temporary not available!!

As the compression of myspace makes the video a bit fuzzy, here are some screens as well:



























Just see all in action by watching the video – link above or:


http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=55290062





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Hi Tume your map is really really really fantastic! Where can I download the vehicles on the highway? Are they not for ts2010 ?
 
Hallo,

as you asked fore some 4-8-4- screens, here we go :-)

@ all:
Please don't ask about a release time. I described everything some pages before.
If you compare these screens with the screens of the Nickel Plate Road Steam Loco been released at N3V a short time ago you can see that my 4-8-4 still needs some attention and additional things to be created.



Eastbound comes out of Tunnel 26.




Eastbound comes out of Tunnel 25.




Adair siding.




Crossing Kelly Creek Trestle.





Crossing Barns Creek Trestle.



Your's TUME
You could do is to add the running number on both sides of the cab, and separate model with a shade on the headlight for 261.
 
I need the Milw S-3 4-8-4 soon. I'm building a Route where the NP, CB&Q, GN and Milw competed against each other.

Thanks,
Logan
 
I just started doing some reskins attempting to make some higher quality MILW content that may not be 100% accurate, but it is for a route that I am also making that uses the Milwaukee Road in 2014 times. There is one issue that I have. I got my files from jointed rail and took the reskin kit of the 52ft gondola. I was able to use photoshop to add texture, the milw logo, and MILW markings. I found a similar car that i downloaded from jointed rail. I copied the file almost word for word in CCP. I added the meshes and was able to see my skin on the mesh in the CCP viewport. The issue I have is simply that when I place my car in surveryor or view it in railyard, it is invisible. When added to surveryor, it shows the red and green direction arrows, but there is NO car. I have tried a few different things to get it to work but I have had no luck. I was hoping someone with more expirence could give me a pointer. There are no detected errors by Trainz CM but there is a slight issue with the script that I am using. the script is not the issue as I have removed it and it still acts the same way. Hopefully with this info somebody will be able to help me in some way. If you need more information I will try to check back on here every so often.
 
I just started doing some reskins attempting to make some higher quality MILW content that may not be 100% accurate, but it is for a route that I am also making that uses the Milwaukee Road in 2014 times. There is one issue that I have. I got my files from jointed rail and took the reskin kit of the 52ft gondola. I was able to use photoshop to add texture, the milw logo, and MILW markings. I found a similar car that i downloaded from jointed rail. I copied the file almost word for word in CCP. I added the meshes and was able to see my skin on the mesh in the CCP viewport. The issue I have is simply that when I place my car in surveryor or view it in railyard, it is invisible. When added to surveryor, it shows the red and green direction arrows, but there is NO car. I have tried a few different things to get it to work but I have had no luck. I was hoping someone with more expirence could give me a pointer. There are no detected errors by Trainz CM but there is a slight issue with the script that I am using. the script is not the issue as I have removed it and it still acts the same way. Hopefully with this info somebody will be able to help me in some way. If you need more information I will try to check back on here every so often.

Hallo,

I dont know what you mean with CCP. What I understood is you have used a texture from a jointed rail car and you modified it using photo shop. After that you used a mesh from another car and I think you copied your modified texture and that mesh inside one folder to apply your texture to the mesh - right?

If the car is not visible inside trainz you may did something wrong inside the mesh table in the config.txt. But its quite impossible to help you with this without having all your files.

I wish you good luck and I hope you find the mistake.
Your's TUME
 
Hallo,

I dont know what you mean with CCP. What I understood is you have used a texture from a jointed rail car and you modified it using photo shop. After that you used a mesh from another car and I think you copied your modified texture and that mesh inside one folder to apply your texture to the mesh - right?

If the car is not visible inside trainz you may did something wrong inside the mesh table in the config.txt. But its quite impossible to help you with this without having all your files.

I wish you good luck and I hope you find the mistake.
Your's TUME


Hi,

To start things off, that is most likely what has happened where i did not do something correct in the config file. What I mean by CCP is Content Creator Plus. I have been able to take other content, clone it and reskin those and have them work so I am able to do some stuff okay. I would just say to forget about this all right now but I love how detailed the car was when I added the logo and road name. I will continue to try some things, maybe ill try to look at some other config files of content that shows up and re organize mine.


EDIT: I took a config file from another working JR asset and just copied the mesh table and pasted it into my car's file. Thanks for you help, the reorganized mesh table has fixed the issue and now I just have to go back in and re add all of the products to my car and then I may upload it to the DLS if I work out all of the bugs and it still looks decent. There was also a script error with the original that seems to be resolved now as well. Once I add more of the products to the car Ill upload it somewhere.
 
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Hallo,

just some news from the MILW-Project-Update.

Besides my set of seasonal freight cars, I now created a SD40-2. The asset includes random-running-numbers, animated air hoses and off course season change.
Well - may there would be more snow at the locos after a strong snow fall, but I decided to add just a few snow ontop the snow-sersion as usually the airstream blows the snow away leaving just some white areas.

Just see some screens from the new SD40-2s at the Avery depot.


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Your's TUME
 
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Those are really nice SD40-2's. Since Avery-Drexel is going to be in T:ANE, can you to tell me what's new since TS2010? Will the EF1 make a return with the EF4 Little Joe? Thanks.
 
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