TS2010 constant freezing in surveyor?

As the surveyor system is based around the grid system, it is most unlikely that the pasting system will change. I will make some guesses here.

I am guessing that all the data for the four corners of each grid square is held in an multi level array referenced to the centre of each square. Adjoining squares hold data that is common to the overlapping (common) corners. Hence there is no provision for containing data at angles other that the present four. When you select and paste, the array data is copied and pasted in to the array values for the target grid squares.

As I said, a guess but it is something like this that prevents multi-angle pasting.

Peter
 
my thoughts

i agree with sniper
if nv3 going to put a performence stats in the game surely the has to be a manual to decifer this imformation
i also found by a fluke textures can cauase big problems
in mini map i had areas of black textures,zoomed in and everything looked fine
i decided to change them with something else and the freezing ceased in these areas
i think i'm on the right track here,finding the all the other content causing freezing is near impossible if you can't decifer the stats bar

cheers,
patchy
 
hi patchy

i'm wondering if that's part of my problem.

i'm also wondering if the creek spline i'm using makes an impact

just like dreddmans spline houses

any ideas from anybody about this?

thanks
ron
 
Trial and error mostly. I heard the one about ground textures so what I did was "Save As" to make clones of my route, in one test clone I eliminated all ground textures leaving nothing but baseboard grid, another clone I deleted all splines. No affect on the problem. Latest 49933 patch doesn't improve anything either. Main thing is I've seen this in TeenyTinyTwoTileTest routes with no ground textures or anything else but track, and since I'm running in a window anyway I've been using Nvidia system monitor and task manager to check it out - Nvidia shows that the GPU is loading up even in an empty route, and task manager shows TADDaemon.exe and trainzutil.exe hammering the CPU doing who knows what when I get the long freezes. By "long" I mean 2 to 5 minutes, if it goes over five I assume it's hung and reboot. "Short" pauses (10 to 30 seconds) when changing tabs or moving the view around happen in two tile empty routes as well, so scenery can't really be blamed. I also run a check for faulty assets and missing dependencies in content mangler once a week or so, plus I have 75% of the built in assets that I never use disabled so they don't show up in the pick list. TS2009 on its way to me now, hopefully I'll have enough muscle in my system to overpower whatever sloppy programming that has. Main thing that strikes me, when I first tried the Trainz demo back in 2001 it was billed as a "virtual model railroad", most of this junk probably comes from 10 years of attempting to turn that ancient JET game engine into something that can handle an actual train simulator with more than one baseboard. Back in 2003 I saw a couple guys running a demo of TRS2004 on a 1.5 ghz Pentium 3, nearly double the 800mhz AMD Athlon I had at the time. It didn't look as good as MSTS, and it was a constant jerky slideshow with only one train running in very simple scenery on what was considered a high spec system in 2003. TRS2004 will run smoothly on most of the computers today, but that's not because the coding is more efficient, it's simply that the newer computers are fast enough to skip over all the hiccups so you don't see them. That seems like the only solution if their programmers can't optimize the code better, buy whatever version requires a quarter of your current system specs so you can just bulldoze it.
 
Originally Posted by belgian46 http://forums.auran.com/trainz/showthread.php?p=893358#post893358
Hello John,

As I am just starting the construction of my first route, would you mind answering this question?

Old static objects can cause big pauses. Where these static objects available in trainz09 and trainz10 or did you import ( import content or cdp's ) these objects ( made for trs2006, 2004 or older )?

At this time I'm busy with different harbours along the track and I must say it's not that easy for me to change the realistic view into a rectangular view ( due to limitations of the paste rotation tool ( 90 ,180,270,360 degrees only ). That's why I asked the helpdesk if this could be changed into a every 5 degrees option via service pack or within next trainz version ( answer not yet received ).

It would also be very handy if some tool would exist that marks the errorcreating object within your route.

Best regards

Kurt


Hi Kurt,

The objects were probably downloaded off the DLS and installed into previous versions then "carried" along into TS12. My route is about 6 years old with many renovations along the way. (The old harpsichord builders such as Blanchet or Pascal Taskin called this a grand ravelment). This particular area was recently renovated, but not that part of the town was. The old building may have dated back to TRS2004 or earlier. This is really something to watch for though, as I've learned. I still have other sections to seek out for this issue.

Now getting back to your pasting issue. This is the nature of the beast unfortunately, and many people have asked for better copy and paste handling than the 4 points on the compass. We've also asked about better shapes too, and sadly this has been ignored, or perhaps the developers are pondering, but no one has gotten back to us on it.

John



Fm Narrowguage

As the surveyor system is based around the grid system, it is most unlikely that the pasting system will change. I will make some guesses here.

I am guessing that all the data for the four corners of each grid square is held in an multi level array referenced to the centre of each square. Adjoining squares hold data that is common to the overlapping (common) corners. Hence there is no provision for containing data at angles other that the present four. When you select and paste, the array data is copied and pasted in to the array values for the target grid squares.

As I said, a guess but it is something like this that prevents multi-angle pasting.


Peter




Hello John and Peter

Thank you for your reply.

I will try to avoid to place objects which were made for TRS2006 and earlier, into my route ( TRS2010 ). However, there are some objects which I realy like. When I arrive at the part where I can place them, It’s going to be decision time, use them or not.

Last month, I contacted two of my countrymen, and at that time, they were both busy with updating their objects and rolling material to be used in trainz12. If this has to be done for every new version of trainz, then my route will probably only be possible in 2010 and probably 2009.


The paste rotation issue is odd. With paste rotation there are only 4 angles available ( 90,180,270,360 ). However within F2 you have 16 angles ( texture direction ) ( each angle being approx 22,5 degrees ) possibilities.

Do you have an explanation, why paste rotation has only 4 angles, and texture direction 16 ? :confused:

Thank You

Best regards :wave:

Kurt


To Sniper297,

I hope you have more luck with trainz2009 ( English version ). Let me tell you this. I changed from 2009 to 2010 hoping not to have the same issues.

In 2009 I had the issue that the routes presented themselves realy slow on the screen, even with a very small self-made route with nearly nothing in it.

There was no solution available ( ref helpdesk).

My version of 2009 was the dutch version with sp1 included.
By installing sp2 and sp3 the presentation became worser and worser.

Every time I open the forum and look at the questions ( issues ) by other user, I wonder, why is this happening.

So, presently I'm looking at the Trainz12 issues, before deciding to buy it ;)

Best regards

Kurt :wave:

 
In part the long delays with the menus is something that happened after one of the patches in TS2009 and TS2010, but seems to have been fixed somewhat with TS12. They still exist but not as bad and I attribute this to fragmented data and in particular the Assets.tdx file.

This file contains the list of everything you have installed, so when you open a tab, the data gets parsed to that category. With a non-contiguous file, the load time increases substantially as the file is read from disk.

Instead of loading up a gui-based utility such as defraggler or Diskeeper, I use contig.exe

Contig.exe is available from Microsoft via the SysInternals Suite (free)

http://technet.microsoft.com/en-us/sysinternals/bb897428

The command is very easy to use, as it should be, but the only caveat is it requires a command prompt with administrator access.

Here is my batch file that I created that you run as Administrator in Vista and W7:

d:\utilities\sysinternalsSuite\contig d:\Auran\TS12\Userdata\*.tdx

Change the path to suit your needs.

Remember to put quotes around the destination path like this if your path contains spaces such as this: "C:\Program Files(x86)\Auran\TS12\Userdata\*.tdx"

John
 
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