TS12-ANN: Is AMD Radeon HD 6570 okay for TS12?

Well my hardware seems to run the game without any problems, i can put 4 Sydney Harbour Bridges side by side or overlapping each other, having over a 1 million poly count for each bridge, added to that nearly 3gb of route and it runs smooth, it doesn't shutter i do have a couple of things over clocked like ram cpu gpu but i did that with all the video cards i have, i always overclock everything, but not to the point to damage that part.
once i have started the game i cruise around the route with the mouse to load the ram up after that i have no problems.
have you run a few tests on your ram
signed
full of crap
 
Well my hardware seems to run the game without any problems, i can put 4 Sydney Harbour Bridges side by side or overlapping each other, having over a 1 million poly count for each bridge, added to that nearly 3gb of route and it runs smooth, it doesn't shutter i do have a couple of things over clocked like ram cpu gpu but i did that with all the video cards i have, i always overclock everything, but not to the point to damage that part.
once i have started the game i cruise around the route with the mouse to load the ram up after that i have no problems.
have you run a few tests on your ram
signed
full of crap

Static scenery objects get dumped down to the GPU and the repetition means that it only needs to calculate it once so the bridge isn't really indicative of much. It does very much depend on the content in the scene. The number of assets, the number of texture files on the assets, the scripts used etc etc.

Cheerio John
 
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