TRS2006/2009 Industries

GaryP

Member
What Industries go with what??
I have 2006 but didn't use it enough I guess.

Is there a document somewhere please as to how they all fit together.

Ex: Forestry -> logging -> pulp mill and it's a special gondola yes?
 
i wish there is a iron ore industry tied to a car factory or something and I also wish that the seaport allows for imports of resources instead of being an export only seaport
 
The "Multiple Industry New" asset allows you to configure an industry as you wish. However, it is only bare track. You have to place any buildings separately and AFAIK you don't get any industry animations. You should get wagon loading and unloading animations though (I think).

John
 
Can't everything be scripted now? Maybe I'm wrong but I think I saw a popup scripting box.

ash_ow, if you can model then you can make one. I can model but have no idea yet how to create an industry.
If I decied to go down that path, it's an excellent idea for a commodity.
 
Iron ore - someplace to produce or consume?
Seaport - been a while since I looked but I believe that is in the config file. Change that and it may consume.
 
Ok, to get this back on track:

Thanks for the flowchart. I'll print it out and put it on my wall above my PC.
Seems the Seaport and the airport is lacking in the giving department.
Passengers are the only thing it produces.
Can't eat people. :P
 
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