Also fyi, I have no idea where the $6m figure came from either, but it isn't close.
Fair, and expected. None of my criticism comes with the thought that y'all are swimming in pools of money like Scrooge McDuck.:hehe:
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Also fyi, I have no idea where the $6m figure came from either, but it isn't close.
It's certainly good to see constructive discussion taking place among our passionate fans (and for the flames to die down).
For your interest, the Gold memberships are still running ahead of the store purchases (in number of customers) so the new option appears to be popular with more people than not at this early stage (has it really only been a week?).
Also fyi, I have no idea where the $6m figure came from either, but it isn't close.
Do tell how you know this...
Single standalone products offered every 2-3 years is no longer sufficient to pay for the ongoing development costs of each new product. A steady income stream, offered by subscription services with upgrade inducements, is becoming a necessity.
I posted on this issue a few weeks back when the arguments over subscriptions first appeared in this forum. You can do a search on "Video Gaming Industry" to get the sources if you like.
Basically, large developers have multiple games in the pipeline with regular releases which keep the income stream going. Small, single title developers don't have that advantage. So after the initial sales start to drop off and their product starts to go into the "bargain bin" their income stream declines. Many of the smaller developers rely entirely on royalty payments while the distributors and retailers take the lions share. In many cases those royalties do not start flowing for a year or more, particularly if the developer has been given an advance on their future sales.
Direct distribution via your own digital storefront can avoid some of the royalty issues but not all the income stream issues.
My statement about subscription and other offerings probably becoming a necessity was not plucked "out of the air". The data is there if you want to look for it.
Sure it is. N3V survived on it for years, and even received the benefit of a Kickstarter to help add features to the flagship product.
But that supports my point. What was Kickstarter other than the "Trainz Plus" of its day, an extra income stream that supported the development of TANE. I, and many others, happily contributed far more than the game sold for when first released.
As someone who provided more than the initial game price as well and was supposed to get the boxed version before release, which if memory serves didn't happen as it was delayed, sowhat exactly did we get that wasn't available to anyone else upon release? Trainz Plus will block features from non gold-subscribing members, completely different.
The T:ANE release should have been delayed much, much, much longer. Us members insisted that N3V not release T:ANE when they did, but due to publisher contractual reasons the program was pushed out too early, and we've suffered with the ills of that and everything that has followed since. What we have today in T:ANE is far better than ever, but never as good as it should have been for this reason, though, T:ANE is far better than TS12 and prior mostly due to its better memory management, performance, and graphics support which is all missing in the older versions due to many reasons, but among them being they are 32-bit and are stuck with a far smaller memory footprint and older game engine.
TRS19 is based on the same game engine that is used in T:ANE*, which we've been told, however, it includes many of the features shown in the original stills that we saw way back when, when T:ANE was first announced plus too many other things that can be mentioned here. The Trainz Plus feature is early releases, post beta, which will eventually become actual product, according to lead developer Chris Bergmann. (aka Windwalkr).
If someone decides not to go this route and go with a regular $70 purchase, then they will get these features eventually when the product is released as they do now with service packs and program versions, however, they will not have the opportunity to try early releases of these new improvements and features. As far as the high initial price goes, this is normal for many products. As the product matures, the price drops. We seem to forget that not everything is free in this world, and N3V just like other game developers pays a lot in royalties back to the various vendors they use for their tools. You think that NVidia, Microsoft, and others donate their tools for free? Check out the developer's licensing and you think that TRS19 is expensive!
* The game engine used in T:ANE was developed from the ground up and not based on the ancient, ca. 1999-2001 Auran Jet Engine, which was great for in its day but like many things began to show its age with limited graphics support, draw distance issues, and overall performance issues as other options were slowly bolted on to the core product. T:ANE is also a 64-bit application, meaning it will use as much memory as it needs rather than being limited to the 32-bit memory space regardless of the amount of memory installed on the motherboard. T:ANE will also use the hyper-threading capabilities of the CPU, unlike the older 32-bit application and makes generous use of the GPU (video card) rather than the CPU, which improves performance tremendously.
TRS19 makes use of the T:ANE game engine, however, improves on the graphics which were never fully developed, improves on the data models, including the one that will be used for the multi-user Surveyor which will come out eventually. As a member of the Trainz Dev group, I have had the opportunity to taste the multi-user Surveyor, and that will surely be worth it when it ever comes to fruition. Our test at the time was very buggy and crashed randomly, but it was proof of concept of the new data model used and other things that allowed a group of us to collaborate on a route.
Indeed, there will be a ****storm. Another will arrive when the subs realize there isn't something worth paying the sub every month and they will end the sub and have nothing left and need to buy the full game (again).
Microsoft's 365 subscription scheme, which has pretty well folded
From what I've read, the engine's difference from the old Jet is debatable..
.. what they have planned for it in regards of paying for additional features when we already paid for the game.
It doesn't require Gold Class to guess that we're going to be working on another product after TRS19.
Doing precisely what we've done eighteen times before is exactly the last thing they'll expect us to do this time!
...
Eh? MS Office 365 subscriptions are thriving in the 100s of millions of users.
Better still, remember Microsoft's 365 subscription scheme, which has pretty well folded because Ms provided few if any of the promised updates? It raked in a fair amount with that racket. Probably dented their plan to make WinX sub only. Note also that nev has not committed to providing updates, that is only a promise.
It doesn't require Gold Class to guess that we're going to be working on another product after TRS19.
chris