Trouble skinning JR's F7B's

AMTRAKwannabe

Norfolk & Western Lives
Hi, whenever I try to skin JR's F7's the doors look right from up close but go back to the original farther back:


Any solutions?
 
First guess would be:

Does the model use LOD? If so, then you need to recolor the skin for the lower LOD model as well.
 
First guess would be:

Does the model use LOD? If so, then you need to recolor the skin for the lower LOD model as well.

i would never use a lower res skin for a lod model it is pointless - i dont think these have LoD anyway.


the problem is a mystery to me but it has been several years since i have looked at the Fs.
 
i would never use a lower res skin for a lod model it is pointless - i dont think these have LoD anyway.


the problem is a mystery to me but it has been several years since i have looked at the Fs.

Honest question here:

Really? I would think it would use less memory/resources when viewed at a distance - like when it's an AI train and not the one you are driving.
 
textures are automatically filtered for LoD, it is called dxt mip levels. when you pass a texture into CMP they are converted to .texture format, which contains the mip levels. the level displayed is selected dynamically by the game. this is why when moving from one place to another over a long distance the textures might appear blurry for a second.

if i had another texture for each mesh LoD it would just be taking more video memory for no reason because each one of those would get it's own set of mip maps. this would also cause each model to have to load many more textures than it really needs.
 
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