Update
Hello. It's definitely been a minute since I last posted, but I just wanted to let everyone know that this project is not dead. It's just that life has been catching up with me and I haven't been able to mess around with Trainz as much. At this point, though, I have decided to redo the map for a couple of reasons: 1) the original route had way too many "leftover" baseboards, thus hampering performance (I solved this by using the "baseboard filter" in the HOG utility), and 2) I want to try limiting use of 3rd party content by using both default and my own custom content, which should help eliminate the need to hunt for missing KUIDs. This time, I'm building in TS12 to take advantage of newer features such as better lighting, performance, and the all-important "doppler effect" for my railfanning videos of the route. I just hope that I can still use my favorite Trunda trees in this version without any problems, although I hear that Pofig's "speedtrees" are also great.
Until then...
-trainzpro