Trainz has become a very complex product. Place yourself in the shoes of someone who has always had a fondness for railroads and is looking for a way to satisfy that with their PC. Trainz becomes one of the set of programs they look at. Three years ago they would have found a "detailed" program that offered several avenues to becoming a fun hobby. Relax and start with some existing railroads ad gradually modify the ending up building your own. A normal progression that may diverge to building components and not whole rail lines. Version 2019 was ideal for that.
However, customers wanted some new railroad components and talented people began to create quality trains and railroads. It was an ideal environment where creation and use existed in a manageable fashion. Well, Auran, now N3V, decided that they needed more money to grow the business. You see growth is the only personal measure of success in modern business. So, to expand the market N3v decided to rebrand (common strategy) and now called their product a game. That probably added some curious folks from the gaming community.
Games began to show a new visual reality that was very attractive. People really looked human. Guns were detailed, blood looked real, etc. How could N3v compete with that. They studied the gaining industry and the new graphic techniques and decided that was the way to go.
They had a platform but it was "old" graphically. Development followed. After a few years we now have a game that is visually striking. Our railroads run through an almost photographic landscape. But, the new jargon of graphics had to be understood to apply the dramatically improved visuals to "your route". The desire for better looking trains and scenes brought us to today as Trainz evolves into a graphically intensive product with outstanding visuals.
While the evolution was occurring customers were asking for more simplified ways to manage the trains and railroads fashioned in the improved reality. Thus we are at the beginnings of TLR a script writing program that removes the almost programming of steps to "run" the trains.
Where are we, the staid Trainz we all used to know is now the new high reality railroad product . The evolution was painful for some and complaints followed. However, revenue demands required "staying the course".
Not satisfied with success, N3V decided to rebrand their new products . That produced confusion and probably had little effect on sales . When you have to EXPLAIN your pricing and product definitions to customers you have made a marketing mistake. Any possible customer looking at the new forums (Yep, more new) might react differently than N3V intended.
Well, "The Train Has Left The Station" and we are in coach for the ride.
However, customers wanted some new railroad components and talented people began to create quality trains and railroads. It was an ideal environment where creation and use existed in a manageable fashion. Well, Auran, now N3V, decided that they needed more money to grow the business. You see growth is the only personal measure of success in modern business. So, to expand the market N3v decided to rebrand (common strategy) and now called their product a game. That probably added some curious folks from the gaming community.
Games began to show a new visual reality that was very attractive. People really looked human. Guns were detailed, blood looked real, etc. How could N3v compete with that. They studied the gaining industry and the new graphic techniques and decided that was the way to go.
They had a platform but it was "old" graphically. Development followed. After a few years we now have a game that is visually striking. Our railroads run through an almost photographic landscape. But, the new jargon of graphics had to be understood to apply the dramatically improved visuals to "your route". The desire for better looking trains and scenes brought us to today as Trainz evolves into a graphically intensive product with outstanding visuals.
While the evolution was occurring customers were asking for more simplified ways to manage the trains and railroads fashioned in the improved reality. Thus we are at the beginnings of TLR a script writing program that removes the almost programming of steps to "run" the trains.
Where are we, the staid Trainz we all used to know is now the new high reality railroad product . The evolution was painful for some and complaints followed. However, revenue demands required "staying the course".
Not satisfied with success, N3V decided to rebrand their new products . That produced confusion and probably had little effect on sales . When you have to EXPLAIN your pricing and product definitions to customers you have made a marketing mistake. Any possible customer looking at the new forums (Yep, more new) might react differently than N3V intended.
Well, "The Train Has Left The Station" and we are in coach for the ride.