Fran1, do you mean one of these?
FMA Relay box 1,<kuid2:9999:970300:2>
FMA Relay box 2,<kuid2:9999:970301:2>
does it matter which one I pick?
thanks
HoTT Junction Control- kuid 9999:61004. Should be in your 2012 cm.
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Fran1, do you mean one of these?
FMA Relay box 1,<kuid2:9999:970300:2>
FMA Relay box 2,<kuid2:9999:970301:2>
does it matter which one I pick?
thanks
Do you have any other AI consists nearby that would grab your switch levers? (That doesn't sound Kosher!!!)
Would you mind posting a track diagram? I noticed something about your signaling which I think might help your problem. I have never had that happen before with AI driven trains. That has happened to me while I was driving because an AI driver grabbed the switch after I had set it for myself, but was too far away to prevent the AI drivers from getting there before I did.
John
Patch to 61388, might help might not.
Is it just this route ?
Hi,
Looks like you've been through the mill. As I mentioned before, I laid out a similar piece of track just as your video shows; tried different tracks, different switches, various signals, long and short trains and didn't find any problems whatsoever. I am running TS12 with Build 58414 and have not upgraded to the latest patches as yet (I'll wait until they are automatic). What version are you using? Have you downloaded any 'obsoletes' on the DLS? Was this your own layout design or was it a 'download'? If it's your own, try a new 'dummy' route to see if it still happens. If it's a downloaded layout, I'd scrap it and look for something better. Don't waste your time. I believe if it can't be fixed, (it must be a bug) delete it and start again. Good luck.
Roy3b3 -New Era Backer & Collector
Actually, I just recently patched up to 61388 and now have the same problem as described by the OP. On a WIP route was testing signals and routed an AI train to a refuge loop equipped with catch points at the loop entrance, meaning two switches for the AI train to negotiate before being in the clear. A derailment in the same spot, same consist, and I became concerned. The second switch is being thrown before the train has cleared the main, casing a derailment of the rear two wagons. I don't actually use driver much, preferring to start and scrap routes in a never-ending cycle, but I do have enough experience to note that this behaviour is unusual, and it is a recent occurrence.
I am using a junction link object, as in the area I have several switches that need to be thrown together; crossovers catch-points and the like. I do wonder if the problem would be alleviated by unlinking the junctions? will have to test and see.
Matt.
Installing 2012 to build 61388, until I've got that far cannot do anything.
Good luck! got my route? if so please let me know of missing assets if any.
840 odd mb on dls.
102 unknown kuids but unless it's track or points it doesn't matter.
The 2 switches-2146 and 8804 (for my route it's 6862).
Charlie derailed as he does with you, both switches.
So I set them towards the forestry pick up, Charlie went in got the logs etc. While he running round I set them against him. Switches changed as they should and out he went, no derail.
You have a consist just before the forestry, manually drove that in. The switch 2146 unlocked after 5 wagons (which is why you derail), also when going away from the forestry it doesn't lock until 2 wagons have passed over.
Glad to hear you were able to reproduce the derailment problem in your system. It may confirm that my system is not at fault.
I don't know what else to try next. Maybe changing the layout in that area to avoid the diverging paths causing the derailments. However, it could be a waste of time -- just moving the problem somewhere else, no way I can avoid diverging paths which is the essence of railroading. Crap! I am stuck this with sucker game.
Do what I did, try setting the switches towards the forestry. Goes in ok and comes out ok. Just keep an eye on the next consist to go through the switches which doesn't go to the forestry. There was only Charlie's train moving so you can forget another consist taking control of the switch.
Had a go with the area, replaced all signals with safetrain ones.
NS 05 before jnct 2386 (before 2146). An 04 before 8800 (I shortened the loop by 50yards or so as well). NS 05 before 8794. C light 08 before jnct to forestry. Replaced track from forestry jnct to the single track (to cucata maybe). An 04 just before the forestry.
13 40 foot boxcars and 5 4 bay hoppers now go all junctions to the forestry. Put 7 tankers on the rear and junctions through to Cucata were cleared (twice).
No idea how or why it works but it does.
Sent my version back to you. It will need tidying up, I only got it working.I would love to see what you did. Could you please send back the map to me?
I like very much Safetran signals and I want to better use/understand them.
thanks.