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I hope that does not happen. With software used by professionals, serious enthusiasts/amateurs and the like I can understand the need to move on to the new, but not when the activity it supports is a hobby. Hobbyists do not want to spend their "hobby-time" tied down trying to learn or use a new confusing interface. Certainly, provide the new as an option for those who want it and can use it, but don't throw out the experience and enthusiasm of many users simply to keep up with modern standards.if you don't then you get left behind like with any other software.
That's the same for me. I find I require some extra thinking when it comes to some tasks whereas I can spend hours clicking and moving between tools in Classic Surveyor almost blindly. I suppose it's due to the fact that this version of Surveyor has been with us since the early days.I use both 1 and 2 as I find some tasks easier in one than the other. The UI of 2 definitely needs a lot of improvement though as it is nowhere near as intuitive as 1, granted, there are a lot more features but I find it hard to muddle through some of them.
There is a YT channel where a Trainz developer went in depth about 2.0. I took notes and it actually helped me a lot.I need to try to learn surveyor 2. I opened it once, got a deer in the headlights look, and immediately sent back to the original![]()
More than that for anyone who has eyesight issues Paul.I agree with these sentiments. I commonly toggle between both (love S2.0 for working on splines) and I'm happy to have them side by side in the game. However, I doubt it's efficient for N3V to have two UIs hard wired into Surveyor so I've always assumed they'll move exclusively to S2.0 for the next version of the game. That will be a wrench for many people!