Trainz 2010EE surveyor Industry help !!!

railsong

New member
:(Back again with more questions. As a newbie I hope I don't sound to dumb. I am creating a layout where I have industries "Forestry 1" and "Lumber Mill 1". As far as I can see they both should work as for loading and unloading material. Of course the Forestry 1 only loads logs, but the lumber mill 1 should unload logs from the consist and load wood chips and lumber to a consist. The forestry 1 loads logs OK. When I then go to the lumber mill the logs won't unload. I have opened the properties and the lumber mill has logs at a rate of 0. I then changed the rate to 6 but it only showed 5 when I closed the change box. I guess it starts with 0 and goes up. I then tried it and still wouldn't unload logs. That was yesterday. I'm not sure if the industry has to have the rate the same as the rolling stock being loaded or not. I am using the stock of Log Wagon 2, which the properties says for logs the Max Load is 6. Today when I open the properties windows the application crashes to desktop. What am I doing wrong? I just don't know what the Rate and the Start Amount are referring to. Any help would be welcome...
Mel
 
Start amount would be the amount of the product that is already available at the industry. (Lumber mill starts off with 28 logs on hand by default, and can only hold 41 max. If it reaches max capacity, you won't be able to unload logs till some are used up.)

Rate would be the amount of the product used per cycle. (In the case of the lumber mill, the default rate for logs should be to consume 1 log per minute.) Any rates set at 0 would mean that industry would not use/produce that item.

Also, keep in mind there are 2 tracks, make sure the train is going to the log drop off track to unload, and of course make sure you're giving it the unload command.
 
Thanks EdrickV for the reply. I am using the drop off track OK. How do you know that the max supply is 41 logs? How do you give it the unload command? Should I change the rate used? I am just a beginner trying to create a route session. The lumber mill does load the lumber on the 2nd track OK. I guess I'm just learning about these things.
Mel:)
 
Start amount would be the amount of the product that is already available at the industry. (Lumber mill starts off with 28 logs on hand by default, and can only hold 41 max. If it reaches max capacity, you won't be able to unload logs till some are used up.)

Rate would be the amount of the product used per cycle. (In the case of the lumber mill, the default rate for logs should be to consume 1 log per minute.) Any rates set at 0 would mean that industry would not use/produce that item.

Also, keep in mind there are 2 tracks, make sure the train is going to the log drop off track to unload, and of course make sure you're giving it the unload command.

Hi Railsong,To add to Edrick's statement,If you set the log rate to 2,then it will use 2 logs per minute.Also as stated the mill starts with 28 logs.The crux of the matter is, if you deliver ALL your woodchips and NONE of your lumber has gone, then the mill will cease to function until some of your lumber has gone.If you cant get it to use equal amounts(quite difficult) then you could put a Portal in somewhere to get of excess produce.Good luck.Its a great game sim. Rusti;)
 
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Thanks EdrickV for the reply. I am using the drop off track OK. How do you know that the max supply is 41 logs? How do you give it the unload command? Should I change the rate used? I am just a beginner trying to create a route session. The lumber mill does load the lumber on the 2nd track OK. I guess I'm just learning about these things.
Mel:)

I found out the max queue size (max number of logs it will store at one time) by trying to set the initial amount to a really high number. However you could also look at the queue section in the config file.

Trial and error is really the only way to select produce/use rates I think, unless you wanted to actually time how long it takes for the train to do a full roundtrip loop and do it scientifically. The time it takes from when it leaves the industry to when it gets back to it is the amount of time it'll get to process it's queue before stuff gets added to it, if it doesn't have enough time to process all the items then the queue will eventually get full. If you do the math, 41 logs at 2 logs per minute would mean a full queue would take 20 minutes 30 seconds to process. The whole train doesn't get unloaded at the same time though so that complicates things and, depending on the size of the train, some logs might be processed before the train leaves the industry. And all this info goes for industry production as well.

One thing that can influence all this, when you have somewhat complex routes with multiple AI trains, is that conflicting traffic from other AI trains can alter the amount of time a train takes to get to a specific destination.
 
Thanks for the replies. I am not running AI trains, just running as the driver on my own. I haven't got into the AI part of it yet. Sounds very interesting. Well I now have another problem. When I set up my route I used track type of Auran Track TS2009 Oak, which worked fine for a couple of days. Yesterday when I went to drive the route one of the lumber mill tracks turned into track type 1track wood. This makes my industry not useable on that track. I just don't know what is going on. Is there a way to link 2 different kinds of track together? The way it is now my train derails when reaching the 1track wood track. I know this sounds very weird, but it did happen to me. Maybe I could find a lumber mill asset on the DLS. I don't know how you know what kind of tracks are included with it. Well thanks for the replies....
Mel
 
Spline Problem I think

Thanks for the replies. I am not running AI trains, just running as the driver on my own. I haven't got into the AI part of it yet. Sounds very interesting. Well I now have another problem. When I set up my route I used track type of Auran Track TS2009 Oak, which worked fine for a couple of days. Yesterday when I went to drive the route one of the lumber mill tracks turned into track type 1track wood. This makes my industry not useable on that track. I just don't know what is going on. Is there a way to link 2 different kinds of track together? The way it is now my train derails when reaching the 1track wood track. I know this sounds very weird, but it did happen to me. Maybe I could find a lumber mill asset on the DLS. I don't know how you know what kind of tracks are included with it. Well thanks for the replies....
Mel

Hi Mel,
It sounds like your spline is not joined properly.Try removing that piece of line and replacing it.You can use various types of track together if that is what you want.The best way to check your track in my opinion to to use an AI driver and see what happens when you tell him to navigate to...... If the train doesnt move,it will tell you a lever is missing or, no path to selected destination,or something similar.I then go back into Surveyor to find the problem. Hope this helps.
Rusti;)
 
Lumber Mill 1

I found out why the lumber yard wasn't unloading my logs. I was using the log platform that only produces log stacks and log sets, but the Lumber Mill 1 only wanted logs. So, I changed to the Forest Products Industry that just produces logs - no log stacks and log sets, and the Lumber Mill now unloads the logs. I didn't know Trainz was so picky about the exact type of commodity.

Scott
 
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