Train speed

npr

New member
I set my speed signs for my train at 50mph, but it wont go over 25 any ideals? thanks mark
 
A train speed only increases when the tail end car pass's the speedboard, the loco has a speed restriction all of it's own, in it's config file, and may not be able to exceed it config file speed
 
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Set a single loco on a track. Make sure there are no signals or speed restrictors ahead. Do a <drive to trackmark> and check at what speed the loco travels. Repeat with other locos and check.
 
Engine Speed

Yep I was aware of the increase of speed after or midway of the speed board, it must of been the config on the engine.
 
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I set my speed signs for my train at 50mph, but it wont go over 25 any ideals? thanks mark

Was your line properly signaled and the train operating under a "green" signal? With an unsignalled line, Trainz will assume you are running under a restriction and run at half the marked speed limits.
 
And to add this issue too...

If you have a junction set the wrong way miles up, your AI will sometimes run at half speed until it gets to the junction and switches it in its favor. The track can have green lights all the way until the very end where they turn yellow and red. Try going far ahead and setting the junctions and see if that works.

John
 
And to add this issue too...

If you have a junction set the wrong way miles up, your AI will sometimes run at half speed until it gets to the junction and switches it in its favor. The track can have green lights all the way until the very end where they turn yellow and red. Try going far ahead and setting the junctions and see if that works.

John

Which is just plain daft. Is there any way to circumvent this restriction as I have often wondered why this happens? I have found that putting distant signals in helped in the past but I've now discovered from another thread that even distant signals on a single line can cause consists to meet at an impasse.
 
Yeah known issue that all drivers are clairvoyant. Its just stupid that they don't act on the current situation but on what is going to happen in the future.
What I do is this: Place two extra invisible signals close to the real signal. The distance depends on the line speed ofcourse. In this case the first invisible signal
is green (FULL SPEED), the state of the second invisible signal depends on the real signal. I use the invisible signals that are green with a red S in surveyor.

Gtx,
Marco
 
Yeah known issue that all drivers are clairvoyant. Its just stupid that they don't act on the current situation but on what is going to happen in the future.
What I do is this: Place two extra invisible signals close to the real signal. The distance depends on the line speed ofcourse. In this case the first invisible signal
is green (FULL SPEED), the state of the second invisible signal depends on the real signal. I use the invisible signals that are green with a red S in surveyor.

Gtx,
Marco

That's a good tip, Marco. ;)

I use type 05 signals which are permissive signals which indicate in advance what the next signal is going to be. The AI seem to like those and don't react until they reach the absolute, type 04s or the approach type 06s. The type 05s in my case are probably similar to what your invisible signals are doing.

John
 
Thanks! I don't know anything about the signal types you are talking about because I use German signalling systems only. In my case there is mostly a warning signal (main lines) that tells the driver what he/she can expect. Those warning signals are not real signals and drivers in Trainz ignore them and that is good in the situation I described. The 2nd invisible signal does what the warning signal should/could be doing. And its really cool because the driver reacts on the state of the 2nd invisible signal after passing the green invisible one. Happy driving!
 
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