Trackmarks

Oldcustard

New member
I have been looking around in surveyor and in the tracks tab I found the trackmarks section. There were 3 types of them, and I was wondering. What are trackmarks?

Could anyone explain the three types. Thanks!
 
I have been looking around in surveyor and in the tracks tab I found the trackmarks section. There were 3 types of them, and I was wondering. What are trackmarks?

Could anyone explain the three types. Thanks!

Trackmarks allow your trains to be led along so they will follow particular paths, stop at certain places, etc. There are three types of trackmarks.

1) Red - for leading the AI drivers to certain points and for stopping at particular places.

The red trackmarks are named so you can find them in the Navigate to Trackmark and Navigate via Trackmark lists in the driver commands.

Example:

AI drivers like to take the shortest most direct route, although it's not the most logical, to their destination. The biggest problem comes with big shunting yards with lots of tracks. Instead of taking the bypass track or main line, the drivers will go through the yard. To avoid this, place a trackmark on the main line, and use Navigate via trackmark so the AI will go by way of the trackmark instead of through the yard.

In another instance, a trackmark could be at the end of a line and you want the train to stop there. You could place a trackmark then use the Navigate to Trackmark.

2) Yellow trackmarks are directional markers, and are used to keep the AI from going in a particular direction. Think of them as one-way signs. They don't have to be named.

Example:
Where two tracks converge to a single track, these yellow trackmarks will have one pointing in the direction of traffic flow and one against it on the converging track.

3) Purple Trackmarks are for priority.

Each train is assigned a priority of 3. Changing the track priority of the train to something other than 3 will keep the train from going on a trackmark labeled with the priority of 3. These are a bit confusing to explain, but there have been some threads popping around regarding these things.

For the most part, the red and yellow trackmarks are the ones most used when building a route.

John
 
I see 4 types in TRS2004. Let me see if I can tell what they do... :p :hehe:

The red arrow-head trackmark is the original and basic trackmark. In UTC and earlier versions of the game, these were placed whereever you wanted the user to be able to place a consist (train). In TRS2004 and later versions, trains were placed on the layout directly in Surveyor, and the red trackmark now serves as a marker that you can name and use in "Drive To" commands for AI drivers, as a marker taht either serves as or guides the AI train to the destination.

The yellow arrow-head trackmark is named "Track Direction Marker". I think that this is a marker that sets which direction a particular single track should go. For example, say that a single track splits into two parallel tracks (i.e. double track). For a right-hand-driving country, I think you would place one on the right track pointing down it, and an other one on the other track, pointing in the opposite direction (and vise-versa for left-hand-driving countries). This would presumably reinforce each track as far as which direction trains are allowed to drive on it, making the AI trains follow the correct track for the country.

The purple arrow-head marker is named "Track Priority Marker". I would think that this causes e.g. a particular track in a yard to have more weight when the AI is selecting a track to drive on.

The green T-shaped trackmark is a trigger. Triggers are used to, well, trigger events in a script whenever a train passes over them or is within the trigger's set radius (set in the "Advanced" sub-menu). You can use them in rules in a session, I think. Their original purpose was in "Scenarios"--scripted Driver sessions designed to mimic real railway operations--that were introduced in Trainz version 1.3 (i.e. Trainz SP3). They were used to tell the scenario's script that a train had passed over them or was within the trigger's radius (as I just explained).

Other users are free to trout-whack me here if I explained something wrong, as, while I know what the regular (red) trackmark and the trigger do, I was just speculating on what the others do. ;) :hehe:

Regards.

EDIT (conflict): JCitron posted while I was still writing mine. :o :p :hehe: I think he explains it pretty well. ;) Regards.
 
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I see 4 types in TRS2004. Let me see if I can tell what they do... :p :hehe:

The green T-shaped trackmark is a trigger. Triggers are used to, well, trigger events in a script whenever a train passes over them or is within the trigger's set radius (set in the "Advanced" sub-menu). You can use them in rules in a session, I think. Their original purpose was in "Scenarios"--scripted Driver sessions designed to mimic real railway operations--that were introduced in Trainz version 1.3 (i.e. Trainz SP3). They were used to tell the scenario's script that a train had passed over them or was within the trigger's radius (as I just explained).

Other users are free to trout-whack me here if I explained something wrong, as, while I know what the regular (red) trackmark and the trigger do, I was just speculating on what the others do. ;) :hehe:

Regards.

EDIT (conflict): JCitron posted while I was still writing mine. :o ;) :hehe: I think he explains it pretty well. ;) Regards.

Never mind a trout-whack! I've only used triggers once or twice myself, and I forgot about the them. They can be as you say a way of making things happen at certain points along the line like horns blowing at crossings, etc. Kind of neat if you can get the logic down on how you want things to work.

Thanks. :)

John
 
At the bottom of the flyout there a advance lable click on this and window will drop down here you can set the radis of the Trackmark. Click on the 20.00 and change it to 00.05 then click on set radis then trackmark this will have the loco stop on top of trackmark. Leaving as it is the train will stop before it get to trackmark. Trackmarks can't be within 25m of the end of track.
 
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