Track Spline Search

Justin99

Member
Are there any track splines that are like the one below? (Track splines that have ballast that's deep enough for you to have the rails higher above the ground than usual without there being a gap in between the bottom of the ballast and top of the ground)

The picture on the left is a view of one end of the spline. The top of the green area is the surface of the ground and most of the ballast is underneath it. The picture on the right is a side view of the spline. The surface of the ground is at different heights but you cannot see the bottom of the spline.

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I've found splines that are just ballast, but the splines I've found are flat instead of them being curved around 180 degrees like ballast would be in real life.
 
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The Australian VR series tracks do this, KUID:103475:38161. There are also a variety of matching tracks without extended ballast, rail only, tunnel, rusty etc.
 
G'day justin99,

"edh6" beat me to it whilst I was reading your post. Keep in mind that these tracks (by "S301") are available in both VR 5' 3" gauge and 'standard' (4' 8.5") gauge. There are also some VR Narrow Gauge (2' 6") tracks in a similar vein created by "Azervich" which might be of interest to you...

Jerker {:)}
 
The floating track elevation, produced by hitting the "Smooth Spline" tool button, is easily re-adjusted by raising the terrain by 0.20m ... or by manually lowering the track by 0.20m ... or by raising the track by 0.20m, applying the smooth spline tool buttion, then lowering thd track spline points by 0.20m ... or you can slide a ballast road spline under the tracks, and hide that with weed/grass splines.
 
So you want the ballast to be deeper so you can create realistic fills? There are alot of narrow gauge splines like this and a few standard gauge. You just have to look pretty hard.
 
You could use the Jointed Rail terrain tracks available in a few different types. They are high quality and auto fills to your picture.
 
Alright, thanks.

Yeah, Gary. I'm wanting to model an area where the track is higher than a road on the left as well as higher than an area similar to a parking lot on the right.
 
Add these values to the track-container of your favorite track's config.txt. You might want to use a clone in case you don't like it.

adjust-height-to-ground-threshold -0.01
adjust-height-to-ground-offset -0.48

You can then fiddle with these until you find values that work for you.

John
 
I'm not finding the words, "track-container."

Below is the config of a fixed track and, below that, the config of a spline track.

I would like it if I could do this with a spline.
 
username "FT straight 100m"
kind "fixedtrack"
region "Fixed track"
type "Fixed track"
preview-mesh-kuid <kuid:-3:10154>
mesh-table
{
default
{
mesh "100m_str.im"
auto-create 1

effects
{
arrow0
{
att "a.track0a"
default-mesh <kuid:-3:10092>
surveyor-only 1
kind "attachment"
}

arrow1
{
att "a.track0b"
default-mesh <kuid:-3:10092>
surveyor-only 1
kind "attachment"
}
}
}
}
attached-track
{
track0
{
track <kuid:-1:15>

vertices
{
0 "a.track0a"
1 "a.track0b"
}
}
}
username-de "FS Gerade 100m"
username-pl "ST prosty 100m"
username-fr "VF droite 100 m"
username-nl "FT straight 100m"
username-cz "FT straight 100m"
username-es "FV recta 100m"
username-ru "Рельсы прямые 100 м"
username-it "FT dritto 100m"
asset-filename "100m_str"
kuid-table
{
0 <kuid:-3:10154>
1 <kuid:-3:10092>
2 <kuid:-1:15>
}
kuid <kuid:398717:1239>
 
username "1_track_wood"
mini 43
rgb 255,200,0
region "Britain"
length 4
istrack 1
width 4
chunky_mesh "mstand_tex"
chunky_info 0,2,1.2,0.2,0.85,0.3,0.7
kind "track"
type "Rails"
username-de "4mstandard"
username-pl "tor"
username-fr "Voie_bois"
username-nl "1_track_wood"
username-cz "kolej_standardní"
username-es "1_vía_madera"
username-ru "1_путь_лесная"
username-it "Binari_4mstandard"
asset-filename "4mstandard"
kuid-table
{
}
kuid <kuid:398717:1240>
 
What you listed is a fixed track and not a spline type track.

Take a look at the SAM series track from user samplaire (spelling might be wrong so look for stuff with SAM). In there is the track container. Modify the values as needed to get the track depth you want.

John
 
Ah, that got. Thanks

In case any of you want to find the 2nd track that I listed, it's a clone of, "1 track wood," <kuid:-1:15> and is the type of track that you can bend and stretch.
 
For those of you who read this and want to try it, I wanted to share that the first two cloned tracks that I did this with worked good at first. But then I adjusted them and they stopped working. They just kept the same shape regardless of what numbers I had in the config. After working with those, I cloned other SAM tracks and wasn't able to change their shape even once.
 
For those of you who read this and want to try it, I wanted to share that the first two cloned tracks that I did this with worked good at first. But then I adjusted them and they stopped working. They just kept the same shape regardless of what numbers I had in the config. After working with those, I cloned other SAM tracks and wasn't able to change their shape even once.

Justin,

The changes are very subtle. At first I thought there was no change, yet there were by only small amounts, perhaps tenths of meters at the most.

You can do this most regular track and not just the SAM series. I happened to like these and use these so I put took these values from them as a sample. If you are interested, look at the TSM track. This also has values in it already that can be altered. Perhaps you can use these as an example. You might also want to look at the Wiki for more information on these values.

John

Why your system locked up is totally unrelated to editing the track.

John
 
~snip~ I'm wanting to model an area where the track is higher than a road on the left as well as higher than an area similar to a parking lot on the right.
You could place the tracks on top of retaining walls.

On the left are four examples of Vendel’s fine assets. Search DLS for FMA retaining making sure the TRS2004 box is ticked. There are 18 of them.

Alternatively there are walls with build in tracks. The two on the right are by ChileanLama: UK_Stone_Wall_1t_as49 <kuid:5562:38005> and UK_Stone_Wall_2t_as49 <kuid:5562:38001> I can’t see them on the DLS, so they might be built into game. However, there are several other similar examples of that creators work on the DLS.

All are height adjustable splines.


9h6v.jpg
 
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