Track marks and Track direction Markers

Racn

New member
Hi Gents:

While building a route I use track direction markers, and to test different areas as I progress I use track marks to move trains around. Is there a way to delete all track marks or track direction markers without going around the whole map and removing them manually? Thanks.
 
I'm not at my computer where I have Trainz to test this out, but a thought occurred to me - have you tried using the "Replace Asset" function and just not enter anything in the "replace with" slot?
 
Yes NJ has the right idea. Replace them with a designated non-built-in content track object not otherwise used on the map. Pick something small and non-functional that will not displace track features or characteristics. Save as, exit, and then go to the CMP and delete that designated asset. Open the route/session with that asset absent from your machine, then do a "remove missing assets" (or whatever its phrased as, in the main menu). Then save as it again and then presto chango. Restore the asset from the DLS to your machine if needed.

I don't believe Surveyor would have allowed them on a segregated layer if you tried to employ that from the get-go.
 
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This method works well except with TS12 SP1 which has trouble with missing assets. You may have to ensure that all layers are unlocked prior to applying this method.

John
 
Why do you want to remove track marks? They are useful items that you might need later on. Put trackmarks on a separate session layer and if you don't want to see them then hide the layer. The are invisible in Driver mode so what's the problem?

Trevor
 
Why do you want to remove track marks? They are useful items that you might need later on. Put trackmarks on a separate session layer and if you don't want to see them then hide the layer. The are invisible in Driver mode so what's the problem?

Trevor

Yeah I stand corrected, trackmarks can be on a separate layer, signals cannot.

Also why delete track direction markers? That may well completely change your simulation.
 


I have track marks scattered around everywhere as I built and tested, was going to start over with track marks when starting with driver commands, track direction markers are scattered about too, keeping reference to track lay direction as I built, was going to remove them as well.
Will just go around the map and remove them,
 
track direction markers are scattered about too, keeping reference to track lay direction as I built, was going to remove them as well. Will just go around the map and remove them,

Do you understand that may well change how AI trains are routed?
 
Yes I understand that, while testing have had AI trains telling me "have track mark facing against us", I know its just from building, soon as track direction markers are removed they go where I want them to.
 
Yes I understand that, while testing have had AI trains telling me "have track mark facing against us", I know its just from building, soon as track direction markers are removed they go where I want them to.

If there is more than one way to get there, they may find the way with an oncoming obstruction, particularly with double track routes. If you dictate their route trackmark by trackmark, then its ok.
 
I have built the map to be AI friendly, no crossovers, one way in and out of industries, trains able to enter and exit industries from either direction from the double track which encompasses the map. Have found that with track marks on the exit side of the industry is all I need to route the train where I want it to go. Ficticious map, with overpass type intersections to promote ease of programming AI train traffic. Have been playing around for just over a year with AI and track building, this is the 6th map I have made, this one I plan to upload when finished, other maps were just learning tools and I have learned alot but still so much to learn. My xp system wont let me get as detailed with textures as I would like but such as it is, and after a few experiements it seems like 32 trains is the most my xp system can handle before it becomes to much to handle.
 
After removing all track direction markers and track marks from the map, I placed direction markers at each end of each yard, placed a track direction marker on the industries load platforms and to my surprise the only command I need is "Drive to" the map works so well that is all I need to do to run a flawless AI map. AI dont stop and look at each wondering who goes first, or AI arent cutting through yards, nor do they back up to follow some other route they see as being shortest, also their impatience waiting for another train isnt allowing them to back up seek another route. Im actually quite surprised, didnt expect that much success with the map, although it is not a conventional type rail system, I have yet to see a train overpass in the real world.
 
I have yet to see a train overpass in the real world.
They are called "flying" or "burrowing junctions." I remember riding through one as a child in Jamaica, NY on the LIRR, but its since been abandoned (see photo), and was obviously built when labor was cheap. On rapid transit systems, they are common. The NYC subway system even has double-decker elevated railway sections, as an extreme case.

50742_lirr_jamaica.jpg
 
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Ficticious map, with overpass type intersections to promote ease of programming AI train traffic.
The warnings I gave earlier are for prototype modeling, so please disregard in this case.

....and after a few experiements it seems like 32 trains is the most my xp system can handle before it becomes to much to handle.
I am not sure If I'd want any more than that.
 
Hello all,

I need something (rule etc.) that can turn TRACK DIRECTION MARKER (yellow marker) as I wish. For example.... If JUNCTION A is left TRACK DIRECTIONAL MARKER is ahead... when JUNCTION A is right TRACK DIRECTIONAL MARKER is against... any ideas how turn track directional marker?
 
I need something (rule etc.) that can turn TRACK DIRECTION MARKER (yellow marker) as I wish. For example.... If JUNCTION A is left TRACK DIRECTIONAL MARKER is ahead... when JUNCTION A is right TRACK DIRECTIONAL MARKER is against... any ideas how turn track directional marker?
What you need is to put the direction marker in the right place or not use them at all.

You put the marker on the left track (so past the junction) and on the right track (also past the junction) in the right direction. Easy as that.
 
What you need is to put the direction marker in the right place or not use them at all.

You put the marker on the left track (so past the junction) and on the right track (also past the junction) in the right direction. Easy as that.

Thank you for reply, BUT, I have 2 tracks, one of these tracks is blocked (simulation of lockout), I need two-way traffic but I have only 1 track and signals are two way. I need switch TRACK DIRECTION MARKER depending on traffic...
 
Thank you for reply, BUT, I have 2 tracks, one of these tracks is blocked (simulation of lockout), I need two-way traffic but I have only 1 track and signals are two way. I need switch TRACK DIRECTION MARKER depending on traffic...

Forget using the yellow direction marker. You can probably even remove it if you want. Instead use a red track marker and have the AI driver Drive VIA the track marker, or the alternative which has a bit of a difference I can't remember, Navigate VIA.

Oh, and welcome to Trainz TS12 and the forums!

John
 
Thank you very very much guys,

I badly explain you my problem, see picture at the bottom (picture 1) ... I need something like this but I have 2 tracks but in fact it is simillar. I have scripted signals, and I need allow entry TRAIN into mid-station section where is located automatic block signals.

In station "AAA" I set path for train1 to station "BBB". Then I need block all signals in station "BBB". Perfect function has yellow marker because if his direction is against train signals are blocked. BUT there is this problem - I really need by rule or script ROTATE (change direction) of this yellow direction marker.

Im from Slovakia I dont know how is it named in English but in Slovak it is "TRAŤOVÝ SÚHLAS" ... in English something like " TRACK CONSENT ".

In picture 2 the first (yellow track means that there is something wrong and track is closed), train 12715 must go throught only one possible track.
In picture 3 is situation where track 1 and 2 is open (normal state - 2 way traffic).

I really need manage track consent in trainz, best option will be if will be possible ROTATE DIRECTION MARKER (yellow marker) or ADD and DELETE by SCRIPT or RULE.

Do you understand me what I want to do in trainz (track consent)?

Picture 1:

Picture2:

Picture 3:
 
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