Touch frustrated w/ TS12, getting content to work!?

jaleel

Member
It's a bit frustrating downloading things only to find out they don't work. Even going into CMP to fix them doesn't do anything.

I can't even get my own MARTA car working at this point. The only error I get now is something about a shadow, guess that's enough to not make it work.

I downloaded Andi06's track spacers and none of them work. Even after going into CMP. Does anyone know how to fix them or know of a replacement spacer?
 
That MARTA interior is on the DLS Cleanup repair list and assigned to me. I'll fix it tonight and upload it for you. I can send you the fixed file if you want so you don't have to wait.

Can you tell me the exact error message you get with the spacers and one or two kuids of them?
 
Last edited:
That MARTA interior is on the DLS Cleanup repair list and assigned to me. I'll fix it tonight and upload it for you. I can send you the fixed file if you want so you don't have to wait.

Can you tell me the exact error message you get with the spacers and one or two kuids of them?

Thank you so much! I thought I cleaned it up in CM but I guess not. Seems to be the same issue for quiet a lot of things.

As for the spacer, I updated them in CM but that didn't help. Currently getting the following error: "Warning: Required container 'thumbnails' is missing."

This is the one here: JK Spacer 10-3.5-FT (0.5m),<kuid2:122285:4020:12>

The other odd thing, in TS12, is that I have content that doesn't work but DON'T show up in Missing Dependencies or content that does show up in Missing Dependencies but have 0 error or warning?

Like Andi06's AJS Invisible Station 6T 3.5 KUID2:122285:3405:3, doesn't come up with any errors but in Surveyor it's red.
 
As for the spacer, I updated them in CM but that didn't help. Currently getting the following error: "Warning: Required container 'thumbnails' is missing."

The following must be inserted into the config file:


thumbnails
{
0
{
image "thumbnail.jpg"
width 240
height 180
}
}

Where the line "thumbnail.jpg" can be "anything" jpg as long as it points to the picture.

The picture must be 240 x 180, and kept in the same folder as the config file.
 
Thank you so much! I thought I cleaned it up in CM but I guess not. Seems to be the same issue for quiet a lot of things.

As for the spacer, I updated them in CM but that didn't help. Currently getting the following error: "Warning: Required container 'thumbnails' is missing."

This is the one here: JK Spacer 10-3.5-FT (0.5m),<kuid2:122285:4020:12>

Ed covered how to add a thumbnail container (which you need to have for all new and fixed assets sent to the DLS now) but that wouldn't cause an actual error in your own asset. I looked into this and found that a dependency of the JK Spacer is, in turn, missing dependencies that exist on the DLS in TS12, but NOT in TS2010. In English, either something's wrong with the database or it's a bug. I have reported it to Auran. FYI, you would be able to hunt down those missing dependencies via the Black Pages. Unfortunately, the Black Pages and the CMP DLS are two different beasts and are often not in sync with each other.

The other odd thing, in TS12, is that I have content that doesn't work but DON'T show up in Missing Dependencies or content that does show up in Missing Dependencies but have 0 error or warning?

Like Andi06's AJS Invisible Station 6T 3.5 KUID2:122285:3405:3, doesn't come up with any errors but in Surveyor it's red.

Ok, based on what you describe, that usually means there isn't a mesh-table present. One of the big optimizations of TS09/10 and up is that you have to tell Trainz, via the config.txt, exactly what the main item in an asset is by filename; previously, the sim had to "guess", which incurs an ENORMOUS performance penalty.

If you were to open an asset in CCP (Ctrl-Shift-C) and then immediately save it, CCP inserts a mesh-table for most objects. It's pretty reliable. CCP also updates the Trainz-build, which can often cause Trainz to start flagging errors that weren't before, but perhaps this will help.

Now, I downloaded that exact asset into TS12 (latest build, 499xx) and I AM getting a number of errors:

Warning: This asset uses an obsolete trainz-build number. Trainz-build numbers below 2.7 are no longer supported.
Warning: Missing or invalid selection for tag 'category-era' in 'industry'.
Error: Attachment point 1 (a.pass_t6_on_57) in 'queues\passengers_on_5\attachment-points' was not found.
Error: Attachment point 11 (a.pass_t6_on_65) in 'queues\passengers_on_5\attachment-points' was not found.
Error: Attachment point 12 (a.pass_t6_on_67) in 'queues\passengers_on_5\attachment-points' was not found.
Error: Attachment point 15 (a.pass_t6_on_69) in 'queues\passengers_on_5\attachment-points' was not found.
Error: Attachment point 39 (a.pass_t6_on_55) in 'queues\passengers_on_5\attachment-points' was not found.
Error: Attachment point 53 (a.pass_t6_on_63) in 'queues\passengers_on_5\attachment-points' was not found.
Error: Attachment point 57 (a.pass_t6_on_59) in 'queues\passengers_on_5\attachment-points' was not found.
Error: Attachment point 66 (a.pass_t6_on_53) in 'queues\passengers_on_5\attachment-points' was not found.
Error: Attachment point 8 (a.pass_t6_off_27) in 'queues\passengers_off_5\attachment-points' was not found.
Error: Attachment point 23 (a.pass_t6_off_29) in 'queues\passengers_off_5\attachment-points' was not found.

Forgetting about the warnings, the errors about attachment points can be tackled in one of two ways. If you REALLY care about the missing passengers on the platform, you can use PEV's AttachmentMaker to manufacture the missing attachment points e.g. a.pass_t6_on_57, a.pass_t6_on_65 and so on, as listen above. Alternatively, you can go into the config.txt file and go to queues and find passengers_on_5 and then delete the line #1, line #11, line #12, line #15, and so on. You just have to renumber the left numbers in sequence, starting from 0 to whatever, otherwise the game will ignore any passenger queues after that. So, you'll delete the entire line 1:

1 "a.pass_t6_on_57"

and renumber the following line as 1 and as well as each following line till you get down to item #11, at which point you'd delete that entire line and continue sequentially numbering.
 
Thanks for the help both of you. Seems like I might have made a mistake trying to get into Trainz again. Seems a bit of overload for me right now.

You are also right about DLS & CM being out of sync too.

I know progress must be made and things need to move forward but I really wish they would make things easier to fix. Admittedly some thing are vs others.
 
Thanks for the help both of you. Seems like I might have made a mistake trying to get into Trainz again. Seems a bit of overload for me right now.

You are also right about DLS & CM being out of sync too.

I know progress must be made and things need to move forward but I really wish they would make things easier to fix. Admittedly some thing are vs others.

That is why some of us continue to recommend TRS2010. With it's compatibility mode for older assets, TRS2010 is a little easier to get down loaded content up and working.

tomurban
 
Welcome back Jaleel!!

It can be tricky at first, but if you've been messing with CM and Trainz through the versions you get used to it and its rather good..

I think the learning curve is a bit steep at first however.
 
Thanks for the help both of you. Seems like I might have made a mistake trying to get into Trainz again. Seems a bit of overload for me right now.

You are also right about DLS & CM being out of sync too.

I know progress must be made and things need to move forward but I really wish they would make things easier to fix. Admittedly some thing are vs others.

Well, try not to get too discouraged. While I have the patience to fix assets (and in fact enjoy it very much), I fully understand those who just want to play the game and not have to fix stuff. If it's of any help, the last 5 or 6 routes I installed, including the Maria's Pass route, only had a couple faulty items and only took about 10 minutes to get fixed and working in TS12. And, as tomurban pointed out, some of us do still recommend TS2010 over TS12 for the compatibility mode.
 
Didn't have much of choice when I ordered it and downloaded it. Don't know why they would remove something like a compatibility tool either considering the amount of content.
 
Didn't have much of choice when I ordered it and downloaded it. Don't know why they would remove something like a compatibility tool either considering the amount of content.

That's been debated, but at least part of the logic was that, for multiplayer, you need to have everything a working and available to all users; everybody needs to be on the same page. In effect, compatibility mode is a cheat that would allow content that shouldn't work to do so, which is why compatibility mode was removed from the TS2010 multiplayer beta patch as well. Personally, I think a better approach might have been to offer a switch that allows users to choose whether to run in native mode and be able to MP, otherwise compatibility mode can be turned on MP disabled.
 
Why ?

I notice that although many custom assets that don't have "Thumbnails" get flagged.

There seems to be as many "Built in Assets" that don't have "Thumbnails" but they are NOT flagged.

NormP.
 
"Built-in" assets often have bigger errors than thumbnails, but those errors are suppressed. But, Trainz has gradually become less tolerant of errors in order to improve performance. A thumbnail isn't a real error; it's not what we computer people call a "fatal error", meaning it doesn't stop the item from functioning, but TS12 has begun throwing warnings for missing a thumbnail in order to force content creators to provide them. Many if not most wouldn't without that nudge.
 
Welcome back Jaleel!!

It can be tricky at first, but if you've been messing with CM and Trainz through the versions you get used to it and its rather good..

I think the learning curve is a bit steep at first however.

Thanks Dave! I didn't want to forget to say that!

Norm and RR you're right! However a missing thumbnail of all things completely stops things from working. Might have been put in place to stop people from having content off of DLS.
 
Well there's a name I haven't seen in forever. Hey Jaleel,long time no see. Hang in there,I just got TS12 too,it's a learning curve but worth it.
 
Back
Top