TOPSIG iPortaling

The new Grain short line that is on the DLS is a good one. Might need a tougher computer to run it though.
 
I did just that, I have a 3 board long staging yard at each end ~ 3 tracks but can add more if needed. I send my trains to the staging yard VIA AI then do the iPortal manually.

That's not quite what I meant Ken. What I mean is use the clone consist tool to clone the train over to a staging yard. After doing that, you will have two instances of one train. The original train can then be sent through the iPortal. If the player it was sent to recieves it, good. The cloned train can be deleted. Maybe though, the person recieving the train forgot to download a dependency for the train that was sent. All that work that other players did is now lost and you can bet that somebody is going to get upset at some point because of an event like I have described. Now wait a second, there is a clone of that train. Now the player who forgot one dependency can go and try to find what they missed and everybody's work is still there. After getting the dependency, the cloned train can be re-cloned and sent again. If the player recieves the train, sweet. Life goes on and the cloned train that is in the "staging" yard can now be deleted. There is only one major flaw with my plan though. When a consist is cloned, the loaded cars that are cloned do not become loaded after cloning. (That was pre-SP1, they may have fixed that with the patch. I will see about testing that some time.)
 
That's not quite what I meant Ken. What I mean is use the clone consist tool to clone the train over to a staging yard. After doing that, you will have two instances of one train. The original train can then be sent through the iPortal. If the player it was sent to recieves it, good. The cloned train can be deleted. Maybe though, the person recieving the train forgot to download a dependency for the train that was sent. All that work that other players did is now lost and you can bet that somebody is going to get upset at some point because of an event like I have described. Now wait a second, there is a clone of that train. Now the player who forgot one dependency can go and try to find what they missed and everybody's work is still there. After getting the dependency, the cloned train can be re-cloned and sent again. If the player recieves the train, sweet. Life goes on and the cloned train that is in the "staging" yard can now be deleted. There is only one major flaw with my plan though. When a consist is cloned, the loaded cars that are cloned do not become loaded after cloning. (That was pre-SP1, they may have fixed that with the patch. I will see about testing that some time.)

Oh, I did not know you could do that. Learn me something new everyday :o
 
Jib i'll that another look over the route and maybe come up with something...idk though if I can use it. i Might look over the grain Short line too.
 
Trainsim, look up Indian Western. With very little work you could bring it up to modern appearance, and run NS on it. And you would need to receive coal trains. (Bump up the consume rate on the power pant and we might have to send 100 car coal drags to you.)


I like the idea of each of use producing and consuming different sets of goods. For example, I produce automobiles, but I don't consume them. I consume General Goods, bu I don't produce them. This way I depend on others, you guys, to fill up cars with goods for my industries. And you guys can count on me to ship out automobiles. The idea that we each send a train in a loop means that we each get a chance to interact with that train. If Danny just sends a train of goods straight to me, then every one in between might miss out on their chance to add more goods, or other cars to the train. This way as well, makes sorting a train more of a challenge. You might have asked for goods, but also got auto racks, and gons of scrap. You have to sort them into west bound or east bound trains. So that gon of scarp you have but dont need can go west or go east. You dont have to worry about who to send it to, just which way to send it.

With that said, lets try to limit our selves to only a few coal mines.

And Id like it if we could all stay away from the "Swiss Army" routes. Not to say dont do a Swiss route. I mean routes that do it all, like MRL. If you have a power plant, you not really need a coal mine. Try to pick a route that you know has no destination for every thing that it produces. And the same for locomotives. Remember, when you send out a train, it might be a while before it comes back to you. I personally will be intentionally short handing my self and only placing about 6 road locomotives of my own. Meaning I will only have those 6 to send out to others. Once they are gone, my road switchers will do the in route stuff. But any out bound trains I send will most likely be cars added to through trains.
 
Jib i already downloaded it and im building a route right now that is about 28 - 36 miles long with 3 towns and 2 yards (1 - 6 track yard and 1 - 8 track yard). My motive power has Auto numbering so im thinking maybe about 20 SD40-2's and Multiple clones of the same SW1500 and slug. BTW: Jib im going to look on the DLS for some NS Gensets (could I own some Ex-CR ones).
 
BTW: Jib im going to look on the DLS for some NS Gensets (could I own some Ex-CR ones).

Yes, as long as they are lettered for NS. Though you can use what ever you want as your local power. For example, Ill be using the CSX SD40's to send to others, but I'll be using JR payware locomotives to do work on my route. These locomotives will never leave my route though, that's why I call them local power. If you want to use a Conrail Genset as a yard switcher or local power that is fine by me.
 
I plan on doing wood, steel (think Pittsburgh) auto parts, tires, auto engines, coal, clothing, pickles (think Heinz), concrete, goods.

I will take logs, wood chips, crude oil, fuels, coke, iron, coal (power plant), scrap, autos (think New York City/Philly etc...) , cattle, hogs, gravel, lime stone.

I think as we go on things will change but we have to start somewhere.

I do agree MRL has almost everything! My route is a freelance Pennsy in the middle I have a division yard (Conway) were all freight trains will stop and be broken down etc...
 
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I am i the prosses of running T & W and everything going fine'
I did fine out that if you derail a train that only the cars that derail are removed from the track not the hole train like before.
I backed off the end of a track and only one car derailed.
I backed over a junction thrued the wrong way and only lost 2 cars,so that is a improvment.
 
I finnally have my freight car list together but I have one car that I have modified (with permission of majekear) and I need someone to install it and see if all the commodities are on the DLC before I uplooad it. So if anyone can help let me know.

Jib, do you have generic refrigerator cars in the mix?

Thanks

PS: Good news Danny
 
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Danny that is great news i didn't know that. learned something new today. I have a Question and I've looked through this thread and have not seen it. Are we doing single track Portals or Double Track?
 
Danny that is great news i didn't know that. learned something new today. I have a Question and I've looked through this thread and have not seen it. Are we doing single track Portals or Double Track?

I have never heard of a double track iPortal, if you are refering to an in and out iPortal then yes, it seems to work better.
 
No there no two track iportal.
Now a iportal can receive and send a train(s).
It's best to have at least two iportal( one for receining and one for sending)
If you have two or more it is best to have the Panel Selector Rule installed.
With this rule a little window will show up at the top of your screen, click on this in driver will show you your iportals
and you can make changing to them without going to your iportals and right clicking on them to make these changes.
A nother thing if someone make a typo in there iportal when sending you a train and you don't get that train you can change your iportal ID to match the one they typed and hit apply you should get the train.( just remember to change it back)
I always set the time to 60 minutes on my recieving iportals because this give me time if i should be working with something in the yard and create a train but don't have time to move it right away and get another train a minute later that train will stay in the iportal for 60 minutes or till i click Create Train.
You should Create Train as soon as you can even if it just set there so as not to block your iportal from receiving a train and the the train get lost.
You should put al the players names in the ichat window as a refference as to how they are spelled so if you need to change your iportal to someone else you can click on the ichat button and make sure how it's spelled.And if their button is
not green then you shouldn't be sending them a train anyway.
Just some thoughts on iportaling you may not be a where of.
 
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Trainsim, once again, read the op.

-iPortal IDs are your railroads reporting marks, followed by an E or W. This means that if your iPortal is on the West end of your railroad and you are BNSF your portal ID would be BNSFW, and BNSFE for your East portal. (You can have an In and out portal. Just point your out portal at the next player, but give it no ID. And set your in portal to have an ID but don't point it at any one.)

Danny, for this you should hard set you iPortals. Their names and ID's wont be chaining as you'll all most always be sending to the same two people. Like I have said before, this is like a module railroad set up you might see at a train show. Several people build little 5 foot long modules, the get together and plug them into one another. Then they leave them like that for the whole show. That's my idea with this method.

Once we get up and running, I might reassign locations, so you who send trains with will change. But I want to get a few sessions in before I do that.


Speaking of sessions, we will be starting soon. I just need to put the finishing touches on the content pack I'm making, and well be good.
 
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