Time to face the music.

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Too late, already designing a replacement for trainz with a friend as we speak.:D (E-Mail me for details at ben2337@gmail.com, include a reply E-mail.)

Just need coders (C++ or C# whatever users are more comfortable with, I presume you trainzers are more comfortable with C++?).

I believe I added a little bit of a hint http://forums.auran.com/trainz/showpost.php?p=898856&postcount=4

But that's getting off-topic.:cool:


So now we see your true motivations… Imagine that…
Did they run you out of the fail works forum before you came here?
 
So now we see your true motivations… Imagine that…
Did they run you out of the fail works forum before you came here?
No?:eek: I haven't even joined.

I just came to see if you would like to see trainz hopefully improve their methods using unorthodox methods.

Edit: Besides, I don't like rail works either, it's not my style of gaming. In fact, neither of these games no longer are.
 
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Oh really? and why did you upgrade your machine? Too slow? Underpowered?;)

Yes, I also upgraded mine... but yea... Does everyone have that much stuff in their computers? I don't think so.

I didn't do it for trainz if that's what you're getting at

I'll tell you why, I live in Yuma Arizona it gets rather warm here. The minitower that the machine actually came in wasn't really conducive to a warm environment.

After I replaced the case and cooling system, why not the RAM? Why not put bigger hard drives that are faster? Why not replace the video card with a newer one after three years?

But really to answer your question no, the machine never was underpowered or slow, it had storage limitations considering what it is I do with the machine. You sound a bit envious, but seriously if you're truly thinking about designing a game that's going to compete with trainz, I would hope you have more machine than I got:hehe:

But I do think you're a troll trying to drum up a few disgruntled users and sucker them in to giving you some money for what surely will be an underwhelming product.

Because it's obvious you have no idea about coding or software design, you have no idea how trainz actually works or what it takes to create content for trainz, and you seem to be envious of what other people have in life.

I guess it sucks to be you
 
No?:eek: I haven't even joined.

I just came to see if you would like to see trainz hopefully improve their methods using unorthodox methods.

Edit: Besides, I don't like rail works either, it's not my style of gaming. Mn fact, neither of these games no longer are.



I've never had a problem in over 10 years dealing with Auran/N3V, working with Auran/N3V, enjoying trainz, or their methods for that matter.

So no I'm not hoping for vaporware from a complaining troll who doesn't even own the product they're complaining about :hehe:
 
I didn't do it for trainz if that's what you're getting at

I'll tell you why, I live in Yuma Arizona it gets rather warm here. The minitower that the machine actually came in wasn't really conducive to a warm environment.

After I replaced the case and cooling system, why not the RAM? Why not put bigger hard drives that are faster? Why not replace the video card with a newer one after three years?

But really to answer your question no, the machine never was underpowered or slow, it had storage limitations considering what it is I do with the machine. You sound a bit envious
that I am.
, but seriously if you're truly thinking about designing a game that's going to compete with trainz, I would hope you have more machine than I got:hehe:

But I do think you're a troll trying to drum up a few disgruntled users and sucker them in to giving you some money for what surely will be an underwhelming product.

Because it's obvious you have no idea about coding or software design, you have no idea how trainz actually works or what it takes to create content for trainz, and you seem to be envious of what other people have in life.

I guess it sucks to be you
Actually... You've got me wrong.

You're right in the aspect that I am trying to drum up some "suckers" but as I said, I need coders, not money... Money hasn't got a thing to do with it.:)

I've never had a problem in over 10 years dealing with Auran/N3V, working with Auran/N3V, enjoying trainz, or their methods for that matter.

So no I'm not hoping for vaporware from a complaining troll who doesn't even own the product they're complaining about :hehe:
Actually, auran DID release some vaporware. If I didn't own any of their games, then why do I have those route indications saying "TRS2004", "TRS2006", "TC1&2", "TC3", "TS2009" and "TS2010"? I have had plenty of loyalty to auran for the past 6 years... since I discovered trainz... but as Inn said, it's getting too much. So yea... The game that me and my friend are planning will not become vaporware unless people let it become vaporware.
 
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that I am.Actually... You've got me wrong.

You're right in the aspect that I am trying to drum up some "suckers" but as I said, I need coders, not money... Money hasn't got a thing to do with it.:)

Actually, auran DID release some vaporware. If I didn't own any of their games, then why do I have those route indications saying "TRS2004", "TRS2006", "TC1&2", "TC3", "TS2009" and "TS2010"? I have had plenty of loyalty to auran for the past 6 years... since I discovered trainz... but as Inn said, it's getting too much. So yea... The game that me and my friend are planning will not become vaporware unless people let it become vaporware.


Were you NOT complaining about TS12?
 
Were you NOT complaining about TS12?
Both yes and no.

Notice at post #9, It shows that I'm talking about a WHOLE RANGE of their products including TS2012.:wave:

You see, neither railworks, nor trainz has my particular... features... the features that I would like cannot be implemented into trainz nor railworks.
 
Given your unwarranted rant against N3V, I doubt anyone here will have anything to do with your project, besides it will take you years to produce anything that even works, let alone gets any where near TS12 or for that matter Railworks or even MSTS.

Plenty of people can code after a fashion, it takes real talent, coding experience and patience to develop a game, doubtful from this thread if you have either.

If the jet engine hadn't been updated we wouldn't have the vast improvements evident in TS12, do you seriously believe that every software house creates a new engine every year? of course not, they recode and modify the base code and incorporate whatever changes or improvements are needed for the latest hardware and call it whatever 2, 3 4 etc.

Just because a program is based on whatever code from whatever year, C++ is from 1979, it does not mean that that code is not capable of being used efficiently or is out of date in 2011, code is code, it can be adapted modified and improved as is obvious in the case of Jet.
 
Are there any alternatives to..... People?

Will you be partnering with JointedRail?

Ron,

Unless there is something that I don't know about (which might be but highly unlikely) he will not be partnering with JointedRail on this endeavor. I can almost assure you of that 100%
 
Both yes and no.

Notice at post #9, It shows that I'm talking about a WHOLE RANGE of their products including TS2012.:wave:

You see, neither railworks, nor trainz has my particular... features... the features that I would like cannot be implemented into trainz nor railworks.

So you have a couple of millions laying around to develop this idea?

My point entirely is that you have no idea about TS12, you keep referring to it by a name that it's never been called.

You made subjective judgments about TS12 and the only reason I weighed in to this particular thread was the fact that you were making very subjective judgments about a product that you don't own.

If you think that you're going to license or develop a game engine without any money, you are absolutely dreaming. You may get some 15 or 16-year-olds to go "oh yeah that sounds cool let's do it!" And then six months from now you'll be no closer than you are today. Because real coders, people with experience doing what you're talking about doing, know that there has to be a budget involved because they don't do it for fun, they do it for a living.:hehe:
 
So you have a couple of millions laying around to develop this idea?

My point entirely is that you have no idea about TS12, you keep referring to it by a name that it's never been called.

You made subjective judgments about TS12 and the only reason I weighed in to this particular thread was the fact that you were making very subjective judgments about a product that you don't own.

If you think that you're going to license or develop a game engine without any money, you are absolutely dreaming. You may get some 15 or 16-year-olds to go "oh yeah that sounds cool let's do it!" And then six months from now you'll be no closer than you are today. Because real coders, people with experience doing what you're talking about doing, know that there has to be a budget involved because they don't do it for fun, they do it for a living.:hehe:
People here script using C++ based coding for fun, scripting and modelling for fun... some of the time.

Besides, the engine is almost ready, undertaking beta testing.

Development of the actual game isn't far off.:)

However... I think it's time to depart...
 
I see you're 19 and the occupation listed is "don't have any" now what I'm about to say you shouldn't be construed as anything but seasoned wisdom.

While your intentions may be good, your timing sucks. In 1985 you probably could have pulled it off. In 2011 however you ain't got a shot. 3-D game engines have progressed to a point that in order to take advantage of hardware you have to convince the hardware manufacturers that you're a viable solution in order to get them in most cases to give you an SDK (one of any real use any how)

Then you're going to have to find some really experienced coders who in most cases spent years training and are paying off student loans to prove it to come on board and design a game engine that will do everything the jet engine does regarding physics and assets and add more to it. That's not going to be an easy task. You could go license something like the unreal engine but that's going to cost money. Besides the fact that you'll have to develop assets for your environment. That means trees, ground textures, scenery, rolling stock, locomotives etc. etc. etc.

Again that's really not gonna be an easy task.

I firmly believe that you're pipe dreaming, and by making disparaging comments about a reputable publishing company without knowing everything that goes into developing, marketing, supporting such a system.

So my advice would be come back when you're 25 and have an occupation with the same idea, you might get some people to take you more seriously:hehe:
 
[/SIZE][/FONT][/SIZE][/FONT]What I would suggest would be actually buying it and using it IF your machine meets the minimum system specifications and IF there's nothing major wrong with your operating system or machine you'll see exactly what the majority of us are talking about...:hehe:
[/QUOTE]

So I should waste my money on a terrible upgrade? Sure! Let me get right on that..

Edit: i do like the NEC on that route thou! Neato ;)

Screw it, I love the game as much as I rant.. I just wish all my FLAWS would be fixed.. in 2010, Goodbye Thread, How I love you, Going to drink up and take a nap.. And hug my beloved Ed (Euphod) who never posts here anymore =[
 
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So I should waste my money on a terrible upgrade? Sure! Let me get right on that..

Edit: i do like the NEC on that route thou! Neato ;)

Screw it, I love the game as much as I rant.. I just wish all my FLAWS would be fixed.. in 2010, Goodbye Thread, How I love you, Going to drink up and take a nap.. And hug my beloved Ed (Euphod) who never posts here anymore =

Wow, I did not know that they made a Euphod doll. Should be a big hit for Christmas.:)
 
Ignore this post

People here script using C++ based coding for fun, scripting and modelling for fun... some of the time.

Besides, the engine is almost ready, undertaking beta testing.

Development of the actual game isn't far off.:)

However... I think it's time to depart...

6420ab56.jpg
 
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