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So if I understand correctly. If I download a DLC route then use one of its assets in my own route. If at a later date the DLC route is updated and the assets are removed from it by using other assets, and they are removed from the DLC route. Then I will have to redownload the assets I used from the DLC route via the DLS or 3rd party site for my own routes?
I would also like to know if the creators of payware that use assets on the DLC are paying royalties to the creators of the freeware assets? If not, then that's fraud.
-Half of the money received for a DLC goes directly to n3v
-no royalties are payed ever to freeware content creators
-The DLS has a 1-sided agreement, that you basicly forfeit all your rights as content creator
and you cannot share it/upload there without agreeing. so its legally enforced but morally wrong.
Decision made in the past
-a DLC should include all dependencies
reasons:
-the buyer gets it full speed and gets it complete
-the DLS is throttled and daily capped 100mb?, to sell FCT
advantage:
-installing a DLC is fast
disadvantages:
-suddenly freeware becomes payware (the original creator never meant that to happen)
-using any of those items in your own route, requires you and those that download it, to have that DLC
-removing the DLC, ruins other routes (once you accidently used an asset)
-its a slow addiction process, very hard to reverse.
-you end up with the same item many times on your Harddisk(s)
I love Trainz but am careful with DLS and DLC's
if you really make freeware, host your own files
if people don't want it, too bad for them.
Think you should not use DLC routes cloned then expand, results can be unpredictable
Yes. If a DLC pack is updated, and it no longer requires specific assets, then it will no longer include them. Note that 'feature' assets and 'payware' assets cannot be removed, so as to avoid items that are exclusive to that DLC pack being removed. We ask that creators try to avoid removing content where possible, however this sometimes isn't suitable if the creator has done a major re-work of their route and wants to release it as an update rather than as a separate release.So if I understand correctly. If I download a DLC route then use one of its assets in my own route. If at a later date the DLC route is updated and the assets are removed from it by using other assets, and they are removed from the DLC route. Then I will have to redownload the assets I used from the DLC route via the DLS or 3rd party site for my own routes?
Apparently it is illegal to clone a route for your own personal use. Illegal may be a bit harsh, so let's say N3V wants to make it as difficult as possible for you to clone a route. It would appear that the cloned copy still has hooks into the original so that when the original is updated, the clone becomes invalid.
I would also like to know if the creators of payware that use assets on the DLC are paying royalties to the creators of the freeware assets? If not, then that's fraud.
-The DLS has a 1-sided agreement, that you basicly forfeit all your rights as content creatorand you cannot share it/upload there without agreeing. so its legally enforced but morally wrong.
Also that it means that casual players don't need to play hunt the dependency, as is so often the case.-a DLC should include all dependencies
reasons:
-the buyer gets it full speed and gets it complete
-the DLS is throttled and daily capped 100mb?, to sell FCT
advantage:
-installing a DLC is fast
-suddenly freeware becomes payware (the original creator never meant that to happen)
Or simply install the asset from it's original source.-using any of those items in your own route, requires you and those that download it, to have that DLC
Again, simply install the missing assets from their source. No different to if you give the route to another player to install, your route is not 'ruined' if they refuse to install the dependencies; it simply requires them to install the dependencies for the route.-removing the DLC, ruins other routes (once you accidently used an asset)
Not sure how you can call paying for people's hard work an addiction process, and TBH I think that's pretty unfair to many of the hard working creators in the community.-its a slow addiction process, very hard to reverse.
Unfortunately, yes. However we feel that the trade off is worth it for simplicity for users. Especially after seeing a near constant stream of complaints about payware from 3rd party websites not working because users had to install additional dependencies.-you end up with the same item many times on your Harddisk(s)
The 'alias' route shouldn't change if the creator releases an update. Of course, it does mean that the aliased route misses out on improvements, but is also prevents changes occurring that break what you may have changed on the route.In TRS19 and TRS22 we can clone these routes, but they're only aliases of the original. The problem I see here, and I maybe paranoid about this, is suppose a route is cloned and lots of extra baseboards are installed on that version currently installed. What happens if the original route has been updated and the author decided to expand the route in the same location? Does that break your version?
This depends an awful lot on where you are based. Unfortunately server costs are still costs for us, and especially to provide higher speeds/bandwidth; so we have to offer a paid option for the DLS to cover these costs.this includes servers, rental or owned and the cost for internet/bandwidth
If you have a company, all costs you have to sell/make your product are deductable before paying taxes (had my own company for 30 years)