Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The new water for surveyor2.0 is just under the surface. If you have made a water effect layer look for it on the left side under effect layers. Right click on it a small window will pop up. Click on edit effect and a window will pop up to show your water layer with a picture. On the upper right corner you will see a small round button that looks like a slide tab. Slide that to the right and your adjustment parameters will show up. The only thing you need to adjust is the default level. I set mine to a -200 because I have a part of my route sitting at a height of -98.6. You can also use the height up and down and set height under the paintbrush tab to raise and lower the height of the water. Hope this helps.
So does that mean the water height is the same for the entire map? That is a very backward step.
Yes, Oceans go up/down with streams. Can be very surprising when you revisit the shore after a stream adjustment.
No they don't.
As Roberto stated above, the water height is moved up or down locally using the Brush Tool set to the named water Effect Layer you have created as the target (the top drop down brush menu list) and with the brush action (the bottom brush drop down menu list) set to any of Height Up/Height Down/Set Height. With the Set Height action you set the water height you want in the Tool Options Palette.
So you can set the water height to different levels throughout the route.
Until just a few minutes ago I had never used the Water Effect Layer but I found it simple to use - as easy as setting the terrain height. The actions Height Up and Height Down allow you to create a great water slope for all those water skiing scenes
I used the Water Level tool under Topology in 2022. Adjusted all water features simultaneously. Focusing on one river all water moved in concert with that tool.
I thought that there was just one plane of water and that was the tool to use.
No they don't.
As Roberto stated above, the water height is moved up or down locally using the Brush Tool set to the named water Effect Layer you have created as the target (the top drop down brush menu list) and with the brush action (the bottom brush drop down menu list) set to any of Height Up/Height Down/Set Height. With the Set Height action you set the water height you want in the Tool Options Palette.
So you can set the water height to different levels throughout the route.
Until just a few minutes ago I had never used the Water Effect Layer but I found it simple to use - as easy as setting the terrain height. The actions Height Up and Height Down allow you to create a great water slope for all those water skiing scenes
Each time you change the water level, do you need to rename the layer? I do like the idea of a sloping river.
I have made a (possibly disastrous) error - I imported another water layer just to see what happened. I now have a few very strange stretches of water where one effect has overwritten another.
How do you find the height of the water.
Interesting question to which I have no answer. In my explorations I discovered a few new things about the water effect layer that I will have to investigate but nothing that would directly tell me the height of the layer. The same issue occurs with other effect layers - while you normally have TurfFX, for example, at ground level there has been the odd occasion where I have had it accidentally and mysteriously floating 10s of metres above and have been unable to get a height measurement as well.
An indirect measurement suggestion would be to place the cursor (the compass rose) on dry land close to the edge of the water and use the Info Palette Focus Z (height) value to estimate the water height.