THE MARSZ BLOG

on the I-rs stuff i keep getting kuid2:58377:50020:1 and 50021:1 specified in default-mesh is not of the correct type ------is there something i can do to solve this --gerns
 
1940gerns;bt2218 said:
on the I-rs stuff i keep getting kuid2:58377:50020:1 and 50021:1 specified in default-mesh is not of the correct type ------is there something i can do to solve this --gerns

Good Morning Gerns
(513am)

These are Prjindigo bogies -- 2f6p5infrontfreight <KUID2:58377:50020:1> & 2f6p5inrearfreight <KUID2:58377:50021:1>! I have been using them for all rolling stocks for a while now (see mesh table below) --- Not quite understand what is the problem here, sorry.

At your convenience, Gerns, please provide more information or send me the specific kuids of any rolling stock which is given you issue, and I will fix it, and re-upload!

Thanks for your post, Gerns!:wave:

Ishie

mesh-table
{
default
{
mesh "rollingstock.im"
auto-create 1

effects
{
0
{
kind "attachment"
att "a.object0"
default-mesh <kuid2:58377:50020:1>
}

1
{
kind "attachment"
att "a.object1"
default-mesh <kuid2:58377:50021:1>
}
}
}
 
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ish in new heinz city (intro session ) new heinz city 58223:100236 is ts12 is this correct because everything else is tc3 or 9 ??????????--gerns ps i have deleted everything and reloded all including Prjindigo bogies and they still are warnings and look like (that brown looking mud like stuff )he he he
 
1940gerns;bt2225 said:
ish in new heinz city (intro session ) new heinz city 58223:100236 is ts12 is this correct because everything else is tc3 or 9 ??????????--gerns ps i have deleted everything and reloded all including Prjindigo bogies and they still are warnings and look like (that brown looking mud like stuff )he he he


Hello Gerns,

There is two of the same version --- what happened was that I forgot to change the version to 2.8. so it went through for T12 only --I then re-upload the same as 2.8!

https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=264671

https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=265486


On the bogey issues please take a screenshot and paste here or pm, etc etc .... ! Thanks!

Ishie
 
Good Afternoon Colonists, LOL

A special treat, the centipede car --- with enough wheels and flatbed to haul any kind or type of load!!!

The centipede car was designed and assembled by Ben, you all know him as Mr. Trestle! LOL Ben included a "readme" file on how to assembled this car! Below is a copy of those instructions, and Ben's own screenshot too!

I followed the instructions, and it was quite easy to assemble the car -- in lame's terms, you can assembled any type or length of a car as my screenshot belows shows! Additionally, Ben configured the carbody to load!!

Here are the direct links to it all -- 6 items:
MARSZ_Centipede_Level_1_End
https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=272495
MARSZ_Centipede_Level_2
https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=272497
MARSZ_Centipede_Level_3
https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=272498
MARSZ_Centipede_Level_1_Interior
https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=272496
MARSZ_Centipede_Carbody_1
https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=272493
MARSZ_Centipede_Carbody_2
https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=272494

Instructions from Ben's folder ---

"READ ME FILE FOR MARSZ Centipede Flatcar 1

This is the body section of MARSZ Centipede Flatcar 1. You will need a lot of empty track to assemble this car in Surveyor.
There is a screenshot in the folder taken in Surveyor showing the positioning of the component parts before assembly and
the assembled car. You might want to print it out for reference.

1. Place 2 MARSZ Centipede Level 1 ends on the track far apart rotating one 180 degrees to get the coupler facing out.
2. Place 2 MARSZ Centipede Level 2 parts inboard of each of the parts in step 1.
3. Place 2 MARSZ Centipede Level 1 interiors inboard of the parts in step 2
4. Place 1 MARSZ Centipede Carbody in between the parts in step 3.
5. Move the 2 parts in step 1 under the 2 parts in step 2 until they couple.
6. Move the 2 parts in step 3 under the 2 parts in step 2 until they couple.
7. Move these 2 assemblies under the part in step 4.
8. Replace the kuid for bogey-2 in the config file for the part in step 1 with the kuid for the coupler of your choice.

When properly assembled there should only be one red and one green arrow and the car should move as an assembly.
There is an attachment point (a.load0) in the center of the carbody for those who would like to make this interactive for the load of your choice.

Ben's screenshot:

bth_centipede1assembly_zps95568a6a.jpg


My own screenshot:

bth_centipede1assembly2_zps891e1095.jpg



Any questions or comments free feel to post, etc!!

Enjoy!!
Ishie

BTW --- These two items from Logman's modules are now at the DLS -- Update via CMP+ or DLS

Marsz-I Butler-57 Habitat v00 <KUID2:58223:25308:1>
Marsz-I Gamma Base Power Generator v03 (OFF) <KUID:58223:25133>












 
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Good Morning Colonists,

Ben as made, yet again, another centipede car for all of our enjoyments!!!

When you get a chance take a minute to see it here:
MARSZ_3-Bogey_Flatcar
https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=272751
Description:
This is the carbody for a 3-bogey flatcar. There is an attachment point (a.load0)
in the center of the car.
Assembly instructions:
1. Place this item on the track.
2. Place MARSZ 3-Bogey Bolster on the track on the end without a 16-wheel bogey under the car body.
3. Move the item in step 2 under the carbody until they couple.
4. When properly assembled there should only be 1 red and 1 green arrow, the car should move as a
unit, and all three bogeys will follow the center line of the rails.
5. Change the kuid in he config for bogey-2 and bogey-3 to the couplers of your choice.

There is a screenshot taken in surveyor showing the parts arrangement and the assembled traincar.

Have fun --

Ishie

 
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Good Morning All

A couple of goodies has found their way onto the DLS

Mars Shuttle Discovery
Mars Shuttel Discovery on Transport
Mars SRB (Solid Rocket Booster)

Enjoy
-Steve
 
to all colonist ---- is there a rocket standing upright as if it just landed ( as in a supply rocket or new colonists ) , i know we have the saturn but its got the escape tower on it as if it has'nt taken off yet . any suggestions ?? i know once you have an landing strip or spaceport the spaceorbiter could land and take off but what about before ,as in supply and first landings --- just a thought --- gerns
 
1940gerns;bt2261 said:
to all colonist ---- is there a rocket standing upright as if it just landed ( as in a supply rocket or new colonists ) , i know we have the saturn but its got the escape tower on it as if it has'nt taken off yet . any suggestions ?? i know once you have an landing strip or spaceport the spaceorbiter could land and take off but what about before ,as in supply and first landings --- just a thought --- gerns

Good Morning Gerns,

Are you refering to something like this or similiar:?
Marsz-I Rocket W/4 Boosters
https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=270225

Pleaes let me know ?

Ishie
 
1940gerns;bt2268 said:
i should have known by now you had the bases covered--gerns

Good Morning Gerns,

I have not really covered this part of Marsz, you know, creating rockets and such, etc ... It's something that I need to get into down the road -- Steve imported that one into trainz, etc ...

Ishie



 
Good Morning

Hopefully the shuttles and rockets I have imported into trainz meets your requirements. Im on the lookout for new and improved models. There are 3 differnent Avatar Shuttle's on the DLS, search Avatar they are for build 2.9 and were created by gliuk28.

-Steve
 
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