Hi Derrick
The video really shows off the Bolivar area nicely. It's good to see how you've continued to develop it in such detail and it reminds me of all the fun I had making a few of the assets that populate that section.
Seeing the MFA grain silo there prompts me to relate this sorry tale: this asset, along with some others, became a 'built-in' asset in TS12. In the process, someone at N3V up-versioned it's kuid number (although still leaving it as a TS2010 object) tinkered with its LOD and absolutely ruined it. It leaps from the highest- to lowest-detail mesh in one step, so large chunks suddenly disappear at very close range. Not having TS12 myself, I only became aware of this after N3V released several such TS12 built-ins onto the DLS recently. It was too late for me to fix most of them before their life-cycle policy cut off DLS uploads for TS2010 assets.
I am currently working to fix assets that suffered this fate, but I will no longer release updates at TS2010 build numbers, since I can't upload them to the DLS. I will need to jump straight up to T:ANE build numbers. So I can't continue making TS2010 assets for the High Line, but I'd be most willing to continue the partnership if and when we both have T:ANE.
In the meantime, if you notice any strange behaviour in my assets after downloading updates, it would be worth checking if they are ones that N3V "improved". You can spot them by the presence of foreign language tags in the config file (e.g. 'username-xx' or 'description-xx', where -xx are code letters for the language). I've never added such tags myself. If possible, revert back to the previous version of the asset and see if that restores order.
Sorry about these problems, we are victims of N3V's generosity.
~ Deane
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