My question is in the tittle of this post.
With TANE, we could illuminate the interior of our coaches with a conbination of two tags : interior-light-texture and interior-light-color. In addition, the effect was possibly set to on or off with this script codes : SetInteriorLightState(true) or SetInteriorLightState(false)
I am trying to adapt this configuration to a passenger coach I am working on, with Trainz 2019. Even though I apply exactly the settings I did with TANE, I see that the expected illumination stays invisible.
Is there a specific adjustment to apply with Trainz 2019 ? Since a pbrmetal texture contains now three files (albedo, normal, parameter), should the name of the interior-light-texture always be the one of the albedo file (i.e. 'texture_night') ?
Vincent
With TANE, we could illuminate the interior of our coaches with a conbination of two tags : interior-light-texture and interior-light-color. In addition, the effect was possibly set to on or off with this script codes : SetInteriorLightState(true) or SetInteriorLightState(false)
I am trying to adapt this configuration to a passenger coach I am working on, with Trainz 2019. Even though I apply exactly the settings I did with TANE, I see that the expected illumination stays invisible.
Is there a specific adjustment to apply with Trainz 2019 ? Since a pbrmetal texture contains now three files (albedo, normal, parameter), should the name of the interior-light-texture always be the one of the albedo file (i.e. 'texture_night') ?
Vincent