Successful EIT Hump Yard Usage?

skittlekicks

Active member
Has anyone (who has built hump yards) ever successfully used the Enhanced Interlock Tower asset to manage the bowl yard switches? If you look at the Bailey Yard (from the Fall Harvest Nebraska DLC) that is a very complex bowl with a lot of switches. Logically it would seem to be possible, but is the EIT intelligent enough for sorting? I've tried the CDE hump yard but was not overly impressed due to how simplistic the switching has to be for it to function.

Hopefully I have explained clearly.
 
The CDE Hump content is actually suitable for this. Why aren't you impressed by it? It takes some work, but then it does what it's supposed to and sorts the wagons by destination. Maybe not in blocks, but each wagon individually.
 
The CDE Hump content is actually suitable for this. Why aren't you impressed by it? It takes some work, but then it does what it's supposed to and sorts the wagons by destination. Maybe not in blocks, but each wagon individually.

The issue I ran into was how the switches are laid out in a hump yard. One for the leads, then you have at least 2 or three switches for each classification track. The switch trigger seemed only happy when I build the most basic of bowls. Programming the trigger points, and setting the commands always forced rolling stock where it was not supposed to go.

My Example: 7 tracks per bowl section (21 in total)

Left - CA | Center - CB | Right - CC
Left L1 | Center L2 { Right L3 - The leads into each section
Left - D1 D2 | Center - D3 D4 | Right - D5 D6 D7 are the turnouts for the bowl itself.

That's 9 switch points for each section of the bowl, and each switch requires it's own trigger. The CDE command structure was never happy with that layout even though it should work. When I built a hump yard with a simple ladder track layout then it worked as described in the PDF. Also the triggers (enven when the radi was set to 2m) would cause overlapping to an adjacent switch. Tracks are separated with BDW's track spacers with leads at 7 degrees. So there should not be complications, but yet there was. I triple checked the tagger and it was correct (with proper punctuation seperation).

I was using the PDF that was provided and read it over and over making sure I had not screwed up. I had not. Which is why in my more complex application it wasn't suitable. Perhaps I missed something I have no idea.

I don't think you can use EIT in that type of situation. Rolling stock would not be controlled by EIT, as it needs a driver to communicate with.

True, but the loco should still activate it despite it being at the tail N.
 
and setting the commands always forced rolling stock where it was not supposed to go.
Okay, that's a problem I had with my last hump yard too.

Try running just one car at a time first and see if it finds the right path with its tag. If you can precisely approach each track with exactly one car on the hump, then everything in your setup is correct. But only one car at a time.

After that, try running several cars at a reduced speed, starting at 1 mph, on the hump. My hump is also steeper then normal at the beginning and flattens out towards the end before it goes into the different bowls. In the bowls, I have the triggers right after the junction, sometimes so close that you can't tell there are two triggers. The radius is very small so that it only sets the next switch when it's actually on the trigger, not just nearby.

An alternative would be the M:Hump kit from DLS, but it doesn't have any automatic functions and you have to manually enter track numbers to determine the route.
 
Okay, that's a problem I had with my last hump yard too.

Try running just one car at a time first and see if it finds the right path with its tag. If you can precisely approach each track with exactly one car on the hump, then everything in your setup is correct. But only one car at a time.

After that, try running several cars at a reduced speed, starting at 1 mph, on the hump. My hump is also steeper then normal at the beginning and flattens out towards the end before it goes into the different bowls. In the bowls, I have the triggers right after the junction, sometimes so close that you can't tell there are two triggers. The radius is very small so that it only sets the next switch when it's actually on the trigger, not just nearby.

An alternative would be the M:Hump kit from DLS, but it doesn't have any automatic functions and you have to manually enter track numbers to determine the route.

Even one car failed to follow the path originally, but again I will chalk that up to my operator error mentality at the moment.

My humps are about 22 feet or 7 meters high at the tower so I can get the clearance for the the trains to go from one yard to the other. I try for the 2 degree down grading because I use real scale for the more true to life vibe.

This new yard I am designing will have close to 2 miles of bowl tracks. I'm becoming obsessed with troubleshooting CDE. LOL.

I just tried looking up that alternative hump kit, but the name search isn't correct. Do you have the kuid? Of course downloading without my FCT will suck as 10KB is even slower than late 80s dial up.
 
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