Stuck in a Rut! Re:Route Building

jfriedrich

New member
Hi All,

I am stuck in a rut with my route, I have not got much done and every time I work on it I have grand ideas but never get past changing one or two items and maybe laying a bit of track.
Just looking for a bit of inspiration etc. I love playing trainz but being stuck on route building is taking some of the enjoyment out of it. What my original thought was to have a something like a shortline that serves local industries, that brings the cars up to the mainline, with mainline operations to. Here are some shots of what any have done so far.









Thanks For any Help/Ideas,
Regards,
Jordan

P.S. this route will just be for personal use only
 
I see your route is US based. I'm a Brit but I'll help with some generic stuff :) (by the way, just because I only have TC1&2 registered, I've had varying versions of Trainz all the way back since 2004 so I'm not as novice as I look :hehe:) You could:

Add a few sharp gradients to keep it interesting? When I say sharp, I mean like a 2 or 3% grade. Just make sure you have plenty of loco's for it ;)
Add a large sorting yard with plenty of tracks, space to park all your freight vehicles.
Add a roundhouse for your loco's.
Add a town/village area.
Make a fairly long branchline coming off your mainline, say a few miles long, independently with several industries on it. Possibly double-track it nearer the converge with the mainline.
You could also go for making a bit of a plan. Just get a piece of paper and a pencil, and let your imagination run wild. It may take a while to make it look as it does on the plan, but the results will be worth it :)

Regards, Jack
 
Following on from Jack's points above, I would suggest adding texture, buildings and other scenery items a bit at a time as you go along. Too much of any one process get's boring and leads to the "rut" you mention.

So, for example, lay the tracks in a yard, put the ballast down, then some paved area or grass between the tracks. Don't forget the weeds. Then add a few buildings and perhaps a motor road access. How about some yard lights that come on at night? Then there may be some saftey notices trackside.

When you have done it, admire it for as few minutes in Editor from different angles and you will like your results. If you find something you wish you hadn't done, change it and then admire it again. Eventually you will be really happy with your efforts and this will inspire you to move on down the line.

All the best

Alan
 
I totally agree with Alan (bwfeldsee). Take a small section and add detail and it will hopefully inspire you to continue building your route. I also add a train so that I can drive through my newly detailed section to see what it looks like. That usually works because I want to drive further! Also, depending on how creative you are, you might want to Google Images for the area that you are modelling and see how close you can get to a particular photo. Regards. Colin.
 
There are some more suggestions I think I can make for you that will help.

One of the biggest, and most helpful, things you can do is come up with a backstory. You need a purpose for your railroad. Is it a switching line that has a connection to a major Class I system? Is it a subdivision of another railroad, or perhaps a subsidiary where you can run your own custom-paint jobs with another big company's equipment along side? I find that if I combine history with my imagination I can come up with a decent purpose for my railroad system. This may require a little bit of research, particularly if the line has been abandoned. You could start something like this:

The Great Flats and Northwestern was once a portion of the now abandoned CNW's Cowboy Line located in Nebraska. In 2009 a group of businessmen purchased the ROW from the state of Nebraska, and rebuilt the portion from Valentine and Chadron where the line connects with the BNSF... and so on. I happened to research this area a couple of months ago while traveling out that way. I was curious about the long rail trail that was following the highway. Even though the line is abandoned, the ROW has been purchased by the state to preserve it for future rail use which I found out when I researched it. Using a bit of imagination, this could easily come back to life as a rail line once again. I found that it helps too if you read railroad history articles. This will give you ideas for history that you can expand on. For my big never to be published route that I've been working on for nearly a decade, I settled on New England and a representation of the operations around there. However, in my route history the company took over the present operations from Pan Am Railways, and has become a regional railroad that operates various wholly-owned subsidiaries. As I've built each section, I've come up with a history behind the line represented. Look up Sandy Point and or the Enfield and Eastern for an example.

Another thing that's helpful, and has already been mentioned, is to modify someone else's route. This will not only give you an idea on how to texture and place buildings, but also give you something to start with. I've done this many times, and in many cases, the "merger and acquisition" process, along with my own building, becomes a complete project in its self. When routes are merged together, they usually require 'tween' boards to connect them together because of changes in terrain. With Trainz there is no way to raise or lower the terrain, or rotate a route once a route is built. So to connect sections together, you build some in between baseboards to allow changes in grade and sometimes direction. When building the 'tween' baseboards, match the texturing and objects used by the other builders. It helps if you're using routes by a single author as that helps to keep the textures consistent, but you can blend textures and even use scenery breaks such as big hills, and tunnels to keep things from being too obvious. Right now I merged multiple routes into a combination of mountains, valleys, and large rural agricultural land using a combination of MSG Sapper's redone routes such as the Clinchfield to represent the mountains, Dave Snow's Ozark Valley, and Midwest Grain from Jointed Rail. The complete route is about 300 miles end to end with about 10 miles of my own work in between to patch them. As you travel from one route to another, you'll never notice the transitions. It helps that I replaced the ballast textures and track with a single kind and I used the same grass, grass splines, and trees through out as well.

What kinds of industries does your railroad service? Remember the purpose. Does the railroad take care of granaries and other agricultural stuff, or is it for moving goods to big factories in the rust belt, or perhaps a little in between? I happen to like a combination of through freights, for the AI to drive, along with local switching and industries. Throw in a commuter trail or two, or three, and you have quite a busy operation, particularly as you try to keep the switchers out of the way of everyone else.

What about the terrain? Look at maps, invest in TransDEM if you want realistic terrain. This latter item will have a whole new meaning and even a whole new ball of string to untangle as you build and is a subject all of it's own. Does your railroad run through mountainous terrain and then out to the Great Plains? This could open up a whole new world for you as you develop your railroad building techniques.

I also suggest looking at maps such as Bing Bird's Eye, Google Earth, and even topographic maps. This will give you ideas on how the rails ran along rivers, the companies built yards, and even how towns are laid out. Sometimes when I've burned out my Trainz building-bug, I'll look at maps and photos. This usually brings on another flurry of activity as I mush ideas together and get that creative urge again. An area doesn't even have to have rail service, but could look like it could. My Sandy Point branch on my big route as well as the Gloucester Terminal route I've been working on. This too was a remake of something else by George Fisher (gfisher) that I turned from a diesel route to a trolley line. He built it as a diesel line that served the local port area. I have since added a larger yard and then expanded the route to two more areas. Eastern Point in Gloucester is my current section, and like the rest of the area, does not have any rail service, but in my route building, I put in trolley (interurban) service with some freight, but mostly frequent trolleys out to Eastern Point. As the trolleys follow the road (Route 127 in real life), they pass by the big Victorian mansions located along the shore. Harbor areas such as Southeast Cove, I've made into small towns with lots of houses and other buildings. Eventually, the trolleys loop at Eastern Point and there's a short branch that runs down to the shoreline to serve the small port. In real life there is nothing but a lighthouse out there and an Coast Guard station.

This portion of my route, being a project in its self, took only a few months. I used a combination of digital elevation maps (DEM), photos, and imagination. When placing the tracks, I let it cross over roads where I then put in rail crossings. This made for some more interesting operations. In other places I have bridges where the road runs much lower than the tracks, and other streets and houses running below grade.

Anyway. This should give you something to think about. Feel free to post more questions and we'll gladly assist you.

John
 
Thank you everyone for the replies, I have been busy as I am in the middle of wrapping up my final year in college, hence the lateness of this reply, my apologies. I originally purchased trainz as I wanted to start into model railroading but I don’t have the capital or space at this time for a HO layout maybe I will someday. I saw trainz as the next best thing. As well I purchased it to occupy my time in the winter when it’s too cold out to pursue my other hobby of Antique Gas Engine Restoration.

JohnnyC1 - As to modifying someone else’s route that doesn’t sit too well with me, I want to be able to say that this route is something I did with help along the way when/where required. I look to other routes for ideas though like scenery or track placement etc., and how the creator may have created certain effects.

JackClare1995 - That seems like a logical sort of step by step approach to route building, and the thought of actually drawing a plan out on paper never really occurred to me until I read that in your reply. I will definitely be doing that now.

bwfeldsee, Driver_Col - I will detail a bit at a time now, my first thought was that it was better to get all the track laid first. I have been using Google earth a bit to approximately place the tracks.

JCitron - I don’t really have a back story to come up with. What I’m trying to model is my home town. It was a CN mainline that came into town. A short line has been operating it now for over 10 years I believe, only a couple customers left. Through another channel I came across some car control sheets from CN from the late 70’s from my home town and for the next town over both east and west. This once CN mainline has a mix of both agriculture and general industry situated along side it now. I use Google maps/earth to help view what’s left of trackage from above. The terrain will remain mainly flat for now, maybe a bit of hand sculpted terrain here and there. I don’t have the time or patience required to learn TransDEM at this time, maybe in the future. Also I don’t have the slightest clue where to find the required data needed for TransDEM for Canadian railways.

cascaderailroad - As requested here are some additional screenshots:









Thanks again guys,
Regards,
Jordan
 
Hi Jordan,

You do have a backstory to work with. This is a shortline that has taken over a former CN mainline in the late 1970s... This is a start and thus your purpose for your railroad. :) As far as using TransDEM, that was only a suggestion of course. Using this method for track building can become an obsession once you get into it. The program is not as difficult as it seems when you first look at the interface. Hand sculpting landscapes works well. There are plenty of suggestions scattered about in the forums here on that. I find that if you use subtle movements with the knobs you'll have better results then if you use super-huge swings in the size and sculpting speed, depth, etc. Using these along with splines for smoothing and you'll have some very nice terrain.

Your track work looks nice and this is a good start on your project.

John
 
Hey Jordan; I used TransDEM to model my local area in Canada. I can't remember now, but I'm pretty sure that you can find the info needed for Canadian maps etc. at the TransDEM site. If an old burn out like me can figure out TransDEM, I know a collage boy like you can! My route sounds a little like yours... most of the tracks are gone now. These days CN only serves 2 industries on what's left of the line. One of those (an oil refinery) will soon be gone and that will leave an auto port. I can see the day coming when they will use trucks only to ship out the new cars. I'm afraid that will be the end of CN in this area.

My route is not the greatest, but I drove along the old highway that follows the route yesterday, and was really impressed at how well TransDEM worked. It was almost like driving a car on my route! It's worth every penny!

Cheers....Rick
 
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