Stoppers - Stop a car for 5 seconds then let it move on?

Hi guys I've built a large holiday resort and at the entrance of the resort there is a single traffic road in and out of the resort. At the security hut I would like each car to stop at the gate for 5 seconds then move on, so is this possible? and if so, how would you do it?

Regards

Harry
 
Hi guys I've built a large holiday resort and at the entrance of the resort there is a single traffic road in and out of the resort. At the security hut I would like each car to stop at the gate for 5 seconds then move on, so is this possible? and if so, how would you do it?

Regards

Harry

I think you can use the ATLS traffic stopper. Set the controller to a 1 second, 5 second cycle time. It may not catch each car that is lined up... I check it out on my test track and see what I can come up with.
 
Here's what I came up with. Not perfect and some cars can get through if they are spawning too quickly.

5aosX9D
https://imgur.com/5aosX9D
Set up a single stopper and controller

0Ec3T8g
https://i.imgur.com/0Ec3T8g.png
  • Select Channel number
  • Set Routes = 2
  • Set Route 1 Green and Route 2 Red
  • Set Phases = 2
  • Set Phase 1 and 2 to 5 seconds
  • Set Gap to 0

I tested this with 3 speeds on the roads coming into the stop: 45 mph down to 25 mph and finally 5 mph before the stop sign. Not sure it's necessary, but does add some realism to the process. :)

Edit: Having trouble with imgur images, so I added the link. Hopefully you can get them that way.
 
Last edited:
Here's what I came up with. Not perfect and some cars can get through if they are spawning too quickly.

5aosX9D
https://imgur.com/5aosX9D
Set up a single stopper and controller

0Ec3T8g
https://i.imgur.com/0Ec3T8g.png
  • Select Channel number
  • Set Routes = 2
  • Set Route 1 Green and Route 2 Red
  • Set Phases = 2
  • Set Phase 1 and 2 to 5 seconds
  • Set Gap to 0

I tested this with 3 speeds on the roads coming into the stop: 45 mph down to 25 mph and finally 5 mph before the stop sign. Not sure it's necessary, but does add some realism to the process. :)

Edit: Having trouble with imgur images, so I added the link. Hopefully you can get them that way.

You would want the road with the stop signs to have the 5 second wait and set there green for 1 second. Right? That way it only accepts one car per cycle. I think if you set both phases to 5 seconds multiple cars would get through if they were following closely.
 
The problem is that the Phase settings will only go down to 5 seconds. And it doesn't appear to work for me to have on one route. :(
 
You would want the road with the stop signs to have the 5 second wait and set there green for 1 second. Right? That way it only accepts one car per cycle. I think if you set both phases to 5 seconds multiple cars would get through if they were following closely.

Hi and thank you all for your help. It has taken some time getting it to look good and work well but I'm really happy with the results. However, I'm going to add another gate on the left so instead of 2 lanes coming together as one there will be 2 stop points and I will show you the finished outcome soon.

Anyway here's some pictures ....
chapman_resort1.jpg (dropbox.com)
chapman_resort2.jpg (dropbox.com)

These are some pictures of "Chapman Town" and resort.
chapman_resort3.jpg (dropbox.com)
chapman_resort4.jpg (dropbox.com)
chapman_resort5.jpg (dropbox.com)
chapman_resort6.jpg (dropbox.com)

Regards

Harry
 
Really good job and it looks very nice! stagecoach and I have had a conversation on the same thread as yours https://forums.auran.com/trainz/showthread.php?169632-Routes-with-Traffic-Lights about using SEN City Road switcher. You might be interested in taking a look at that. I found it to be quite helpful and used these config changes to make it work better for me:

attached-track
{
track0
{
track <kuid:134105:45220>
useadjoiningtracktype 1

vertices
{
0 "a.itrack0a"
1 "a.itrack0b"
2 "a.road0a"
}
}

track1
{
track <kuid:134105:45221>
useadjoiningtracktype 1

vertices
{
0 "a.itrack0a"
1 "a.road0b"
}
}

track2
{
track <kuid:134105:45221>
useadjoiningtracktype 1

vertices
{
0 "a.otrack0a"
1 "a.otrack0b"
}
}
}

obsolete-table


It works great for having a single lane split into two lanes (or alternately verge into two different directions.

Anyway, good job. Glad we were able to help.

 
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