Hee-hee, I still say you should send all that moolah to me, I'll send you my washing machine. It's a Eurostar I bought online in 2005 for $900 bucks, started blowing fuses about three months after the warranty expired. Nobody knows how to fix it or where to get parts for it, but it has gleaming white enamel and lots of shiny chrome - won't do what it's designed to do, wash clothes, but it LOOKS real pretty! Need I say it? :hehe: LIKE RAILWORKS! 
At JCitron, forgot you - first game editor I used was the original DOOM level editor 20 years ago, so when I got MSTS the route editor wasn't the worst I'd seen, but it came pretty close. I have no problem beating it into submission, but i still hate it. IMO surveyor isn't as good for route development as the railworks world editor - sure it's got lots of extras like the copy and paste, but trying to position the camera and move a gantry signal head with everything skittering around is tedious, for my money they should have designed it so the SHIFT key makes faster movements with the unshifted movements a lot slower and more precise, which is how most game editors work. Surveyor session development on the other hand is pretty fast and mostly intuitive, by contrast the railworks scenario editor IS the worst game editor I've ever seen - 10 times worse than the MSTS route editor for clumsy interface and instability. How the same people could design such a great world editor and such a cruddy scenario editor is a complete mystery to me.

At JCitron, forgot you - first game editor I used was the original DOOM level editor 20 years ago, so when I got MSTS the route editor wasn't the worst I'd seen, but it came pretty close. I have no problem beating it into submission, but i still hate it. IMO surveyor isn't as good for route development as the railworks world editor - sure it's got lots of extras like the copy and paste, but trying to position the camera and move a gantry signal head with everything skittering around is tedious, for my money they should have designed it so the SHIFT key makes faster movements with the unshifted movements a lot slower and more precise, which is how most game editors work. Surveyor session development on the other hand is pretty fast and mostly intuitive, by contrast the railworks scenario editor IS the worst game editor I've ever seen - 10 times worse than the MSTS route editor for clumsy interface and instability. How the same people could design such a great world editor and such a cruddy scenario editor is a complete mystery to me.