SpeedTrees - What's it all about?

blehmann

New member
Sorry, this question may sound stupid to some people here, but I haven't followed Trainz for quite some time and are now looking for a good explanation about SpeedTrees. How are they used? What's the advantage? Has anybody got a good link, where I can read up about it?

Thanks for any help. :)
 
Sorry, this question may sound stupid to some people here, but I haven't followed Trainz for quite some time and are now looking for a good explanation about SpeedTrees. How are they used? What's the advantage? Has anybody got a good link, where I can read up about it?

Thanks for any help. :)
I can tell you off the top of my head that Speed Trees are moving trees that also change leaf colour to match the season, and sway more violently in a bigger breeze.

I don't know of any advantages, but I heard that some people said they either increase or decrease frame rates. (how fast the game runs)

I also am not sure of any documentation. You just place them like scenery objects (that's what they are) and they add some eye-candy to the route.

Hope this helps!
 
Thanks for your reply, captainkman. It's a shame that there seems to be no real documention about it - lots of advertisments and a thread from people who hate them, but no documention. :(
 
Thanks for your reply, captainkman. It's a shame that there seems to be no real documention about it - lots of advertisments and a thread from people who hate them, but no documention. :(
You're welcome. If I do find any documentation, I will let you know.
 
Re Speedtrees

If you search my username, you will find a thread I started a few weeks ago where I asked about converting my route (that I imported from TC1&2 into TS2010) to use speedtrees exclusively. Some experienced users recommended they improve performance, and I converted all my trees using the asset replace function to about a dozen different speedtrees, and I am happy with the results.

Apparently, there are now three things you can't argue with people about:
1. Religion
2. Politics
3. Speedtrees (some love them, some hate them), I say try them and decide for yourself.
 
Probably a question of how fast your system is, but any route in TS2010 or TS12 that has speedtrees changes my display from Frames Per Second to Jerks Per Minute. It's not speedtrees themselves, Bethesda Software has an FPS RPG called The Elder Scrolls IV: OBLIVION that uses the same speedtrees, and that runs smoothly on my system. If I had a brand new Alienware liquid nitrogen cooled system with a nuclear powered video card I suspect I would love speedtrees, but on this 5 year old clunker they don't do me any good.
 
Sorry, this question may sound stupid to some people here, but I haven't followed Trainz for quite some time and are now looking for a good explanation about SpeedTrees. How are they used? What's the advantage? Has anybody got a good link, where I can read up about it?

Thanks for any help. :)

Try these. In compatibility mode, overtaking performance plane trees. Built-in SpeedTrees I do not use. They kill my computer.

http://forums.auran.com/trainz/showthread.php?t=68597
 
If you search my username, you will find a thread I started a few weeks ago where I asked about converting my route (that I imported from TC1&2 into TS2010) to use speedtrees exclusively. Some experienced users recommended they improve performance, and I converted all my trees using the asset replace function to about a dozen different speedtrees, and I am happy with the results.

Apparently, there are now three things you can't argue with people about:
1. Religion
2. Politics
3. Speedtrees (some love them, some hate them), I say try them and decide for yourself.

That's why we have users still using Trainz 2004. Some people just don't like change. Reminds me of a book a supervisor of mine once suggested everybody read called (I think) "who moved my cheese?" Of course he suggested we read this book while assuring us nothing was happening, only to find out that we are all being outsourced:hehe:

Most of the time I embrace change. I actually do like speedtreez because for years I have built Southwestern routes. The vegetation we had on the DLS was lacking actually for indigenous desert plants and/or trees.

What was there didn't look good especially if you put too much of it on the ground. Speedtreez however they have a Joshua tree and a Saguaro cactus that are both stellar. Combine that with some payware ultra grass which I believe is built using the same system, and it brings your route to life.

Some people don't like them waving in the breeze, if they come here to Yuma they'll notice the wind is normally blowing 10 to 15 miles per hour most of the time, so they really don't look out of place:hehe:

Of course you have the environmental control that you can control your windspeed but most of the naysayers don't want to even accept that, they just hate speedtreez I believe because they're different. They hate them because they're on the lower edge of the minimum specifications and speedtreez actually takes a marginal experience and turns it into a poor one.

If they had a machine that could actually run the software normally they would see that speedtreez aren't the big frame rate killer that they always wanted to make them out to be.

Just my two cents:udrool:
 
Back
Top