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mesh-table
{
1
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.4,0.5
position 0,0,0
}
2
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.3,0.5
position 20,0,0
}
3
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.4,0.6
position 10,5,0
orientation 0,0,1.3
}
4
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.45,0.65
position 10,-10,0
}
5
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.4,0.6
position -10,-10,0
orientation 0,0,1
}
6
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.4,0.6
position -10,5,0
}
7
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.4,0.6
position -20,0,0
orientation 0,0,0.5
}
}
Thanks very much. I will try this. One question... does the "position" have to be in meters?
mesh-table
{
default
{
mesh "casa alberi 2010.im"
auto-create 1
}
1
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.4,0.5
position -20,0,0
}
2
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.3,0.5
position 20,0,0
}
3
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.4,0.5
position 0,-20,0
}
4
{
mesh-asset <kuid:523:19723348>
mesh "BlackElderSpindly_RT_edit.srt"
custom-render-plugin <kuid:401543:1077>
auto-create 1
mesh-scale 0.3,0.5
position 0,20,0
}
}
Nope. That didn't help. I may have to use the (dreaded) billboard trees.....Reduce the mesh-scale values of the speedtrees in your asset config? (I'm just guessing).
Nope. That didn't help
I'm trying to have the trees in the station's planters using attachment points so that when a user uses the station, the trees will already be there. And I'll be damned if I resort to billboard trees.Looking at your screenshot, can you just place the trees there normally with surveyor? Or are you trying to make something that is movable and copyable? Maybe a scrapbook?