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This is great news! Thank you Roy and RMM! Is the set Roy working on complete? I believe he had plans on converting all of pofig's trees to TANE compatibility. A large task but much appreciated.
This is a great job by both and I sure like using these trees. When I bring over my big routes, it'll make thins a lot easier with upgraded trees as it saves time doing a replacement in TS12 then again later in T:ANE.
Roy is still working steadily on the Pofig conversions. He 'lent' me a beta copy of his conifers and they look stunning and I can't wait to see them in full production.
John
Sadly Dricketts...NO. I have thousands of his trees and vegetation items populating my routes. Hopefully he will upgrade to Version 6 speedtree or we will have to replace with billboards then transfer layouts to TANE. Begin the laborious task of re populating by replacing billboards with some of the newer speedtrees now beginning to appear on DLS. A long and very frustrating process. I have heard on the forum that Pofig will eventually upgrade his assets to the latest version speedtree. But until then I am sitting on TRS 2010.
Only problem, the tree(<kuid2:211025:20214:1> st_rmm_kust16-d5_s_547_10m) all the way on the right was placed all the way to the left next to the little bush.
There is a placement problem.
Harold
The pofig trees don't show up as they are the wrong version.I'm still confused as I don't have TANE yet. Why is there the need to replace with billboard trees in prior versions first? Why not simply load the route in TANE with pofig's old speedtreez then use the replace asset tool?
Is there a technical issue that doesn't allow this procedure?
I understand Pofig trees don't show up but why does this matter? Who needs them to show up in game to use the replace asset tool in TANE. One could just make a simple list or notes of pofig's trees and a corresponding tree or shrub that is similar and TANE compatible.
My point is why go to all the extra work to replace them with billboard trees in 2010 or 2012 first? Just load the route in TANE and start using the replace asset tool. I'm assuming the tool works similar in TANE as it did in 2010. The assets do not need to be visible to use the replace asset tool correct?
The replace assets tool requires you to be able to select the asset that you want to replace. Since faulty assets don't show in game, you can't select them, hence the need for the intermediate step in TS12.
R3
Just make a list of the kuids in T12 or T:ANE, and you can replace by kuid #.
John