Rivet Head...
As someone who has made, DEM routes, I can say that it is very difficult creating something for someone else. It has nothing to do with personal preference, or willingness to do it. The amount of data downloaded today versus years ago. In the past we could download a postage stamp size of data from the National Map Server. This was great for patches and tiny route projects. In the past, I took data and made small sections I included in my long time project route I've been working on since at least early 2004 in one form or another. It was great, a city area, a few hills off the New Hampshire coast, etc.
Today, this is different. The base data file, which could be as small as a few megabytes, is now a 1 arc-second slice, and are quite huge. A recent one I downloaded was nearly 500 MB compressed, and substantially bigger uncompressed. This did not include the map images which come later. These can add up pretty fast, and if you go the historical topo map route, they can be quite large as well.
The second part is what do you want versus what I have downloaded. Since it is quite difficult manipulating the data in Trainz due to the size of the files, once imported, they need to be trimmed down to a reasonable size that TS12 will handle. I have had CM crash when consuming some rather large TD-created routes, so rather than crash things, which isn't nice, I trim a lot, and merge the parts together afterwards. It takes some extra steps, but this helps. But anyway, what would you need versus what I have, then becomes another ball of wax.
So having said this, I'm glad you have joined the TD crowd. You'll never look at a hand-sculpted route, or sculpt anything manually again! We can help you should you have difficulties with the program. The learning curve is steep but quite doable.
John