So much better than T:ANE

philskene

Well-known member
I've updated one of my T:ANE layouts to TRS19 standards. Last night I went back to the T:ANE version and was struck by how flat and lifeless it is compared to the TRS19 equivalent. My opinion -- even in this Early Access stage of development, anyone who thinks TRS19 is not a significant step forward is delusional. It's a joy to run trains in TRS19.

Again I could not help but make another video. Full screen / 1080p:


Phil
 
I've updated one of my T:ANE layouts to TRS19 standards. Last night I went back to the T:ANE version and was struck by how flat and lifeless it is compared to the TRS19 equivalent. My opinion -- even in this Early Access stage of development, anyone who thinks TRS19 is not a significant step forward is delusional. It's a joy to run trains in TRS19.

Phil

Your words not mine ;)
 
Until the issue of the 1000's of assets not displaying correctly is resolved (the latest being most JVC and clam1952 foliage items) TRS2019 is looking like the biggest waste of £55 I ever spent and teetering on the brink of getting my bank to do a chargeback...
 
Good luck with that Vern. Nothing is perfect, particularly in beta or early access, but at least they're working on it.
cheers
Graeme
 
If my main interest in Trainz was as a driver I would likely think differently but as a route builder who like many others migrate routes to new editions of Trainz as they appear I have found early/pre-release versions of both new versions of Trainz or updates to older versions frequently both disappointing and/or frustrating to the extent I purposely avoid them. That is not to knock such releases, they are not the finished product and what better way to tease out any remaining bugs than on hundreds of different set-ups across thousands or routes, but unnecessarily getting into the mindset that a future release of Trainz or a major update will be rubbish is not worth the spoiled experience for myself. That is not to say I don't mind getting involved with beta testing which I agree is somewhat contradictory, but I do that on a completely separate machine sub-consciously expecting it to fall over at some point. As for TRS2019 yes I'll be purchasing it when its finally released but with the confidence any disappointment or frustration will be greatly reduced to what I may have experience should I have purchased it beforehand. Peter
 
Well I endorse Philskene's sentiments. I am also in the process of updating my YMRz modelz railways into TRS2019 as well as developing a new one in this platform. I beta tested TANE and some might have forgotten the many issues we had with that! We had SP3 recently. TRS2019 even in this initial early access release is still a long way forward compared with TANE at the equivalent stage of its development cycle. It is what it is and the team know the issues and are working on them - what more can we ask? I see it as a very positive step forward and will use it as my sole platform when my new computer arrives. Better be quiet on this last point as my wife doesn't know yet!

Yorkshire
 
Skipper locos fixed in the latest beta (along with hundreds of other similar assets).
Several other tweaks in the latest beta also affecting some largish numbers.
Thousands more items fixed today with some recent updates (still being tweaked).
Probably 99% sorted now - but still working on it.
Interesting how we need to simultaneously:
- ensure backwards compatibility
- ensure all content is brand new with new features
- ensure all bugs are identified and fixed
- ensure there is no delay in release
Tough job...
 
Interesting how we need to simultaneously:
- ensure backwards compatibility
- ensure all content is brand new with new features
- ensure all bugs are identified and fixed
- ensure there is no delay in release
Tough job...
You forgot "provide TRS19 for free and have it released yesterday":hehe:
Wax on, wax off, young grasshopper!
cheers
Graeme
 
I've updated one of my T:ANE layouts to TRS19 standards. Last night I went back to the T:ANE version and was struck by how flat and lifeless it is compared to the TRS19 equivalent. My opinion -- even in this Early Access stage of development, anyone who thinks TRS19 is not a significant step forward is delusional. It's a joy to run trains in TRS19.


I don't want to attract any low flying flak from Tony but TRS 19 is light years better than Tane. I do not undetand why they try to sell TANE at all.

It is really like comparing a 2016 model car with a 2019.

I was a beta tester with TANE for what seemed like forever and then, almost out of the blue, TRS19 appeared as if by magic.

Don't get me wrong, TRS19 is an unfinished product with a way to go but it really is an exceptional product.

Just a reminder to any total beginners, you really, really, really must get the fastest machine you can afford

I've now taken out a new mortgage, sold the car and pawned the wife's jewels.

No more problems with TRS19 but ,ouch!!!!, the atmosphere at home
 
I don't want to attract any low flying flak from Tony but TRS 19 is light years better than Tane. I do not undetand why they try to sell TANE at all.

An interesting question, but I think you answered it yourself.

Don't get me wrong, TRS19 is an unfinished product with a way to go but it really is an exceptional product.

... you really, really, really must get the fastest machine you can afford

Until TRS19 is "finished" (is a software product ever "finished"?) they will need to keep selling TANE to keep the money coming in.

While TRS19 will "run" on any machine that can run TANE, if you want all the "bells and whistles" of TRS19 you will need that "fastest machine" you mentioned and not all of us can afford that right now - I finished paying off the mortgage a long time ago and do not want another one, I don't own a car, and my missus watches her jewels like a hawk, I would never get near them.
 
I agree. All the warts and bumps right now and it's still at the next step. I said before that this is what T:ANE was supposed to be like as we saw it in the original product mock ups.

2018-08-27 220044.jpg 2018-01-23 014002.jpg

Similar graphics settings. Roughly the same area. Which do you like better?

More T:ANE pics below. It works, but looks so blah...
 

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Yay!!! Chuck and Joe, we missed ya!

Great video Phil. :)

I’m still new to all this, so I enjoy TANE for some routes and TRS2019 for others. I see the potential for 2019 once the kinks get ironed out. I’d love to see some seamless merge of all my TANE routes and content into 2019, but retrofitting all sorts of bits and pieces from TANE and before TANE has to be a Herculean task.

Both TANE and TRS2019 are enjoyable for me at present. It’s all kind of magic and I’ve only just scratched the surface.

Gary
 
I also think TRS2019 is a step forward from TANE. The one area where I am still struggling is in the lighting. At certain angles the landscape looks fantastic especially if you use some of the new textures and features like TurfFX. But at other angles the landscape looks pale and washed out - lacking in detail. This was not the case with TANE. I am still turning the dials and moving the sliders in hopes of finding the right setting which minimize that washed out look.
 
Well I will moderate my earlier comment by stating it has the *potential* to be better than TANE. But N3V need to focus on both the lighting and shader issues or these have the potential to drag on even after the final product is with us. :)
 
I also think TRS2019 is a step forward from TANE. The one area where I am still struggling is in the lighting. At certain angles the landscape looks fantastic especially if you use some of the new textures and features like TurfFX. But at other angles the landscape looks pale and washed out - lacking in detail. This was not the case with TANE. I am still turning the dials and moving the sliders in hopes of finding the right setting which minimize that washed out look.

Yes, indeedy.

Once again I would like to propose that our friends at N3V consider numbers rather than sliders and colour hues.

It's obviously never going to happen judging from the total lack of encouraging noises from Tony,

Of course, they can't do everything but I'm more than happy to keep on whining and wittering on with my pet "wish list" until I get at least one small victory.

We'll save the "big wins|" for later
 
But I have to disagree with Philskene here.

Although TurfFX and height mapping is nice,I can't really enjoy it due to running TRS2019 on a crap-pile PC which needs a CPU and GPU upgrade,and TRS2019 messes up a lot of the pre-TRS2019 content to,such as the Trainz forge 38ft tank cars,the TEH roundhouses in the newest betas,and don't forget things have parts of them which look all moldy when there supposed to be shiny,things that are not supposed to be shiny being shiny,and the horrifyingly unrealistic Demonic alien zombie "Train Drivers" being the only options for drivers right now,and the old drivers,even though there appointed to there own mesh library (Such as Willie the gimp.),they still show up as zombies,so we can't use the old "Pre-demon zombie alien drivers era" drivers,which leaves us with no drivers that fit in Altodave's rebuilds of the NYC 0-6-0's... and don't forget the horrific lighting on old routes when in "As is" condition in TRS2019,then with all the DRM put on content that was freeware on the DLS (Such as the AJS superscript,etc.) in the current betas,


Although I agree TRS2019 has great potential,combining zombie alien demons as drivers,being unable to use the old drivers,old content looking terrible,crappy lighting,and all of the DRM that's put on content that was on the DLS as freeware,this ruins TRS2019 quite a bit to me.


Just because TRS2019 has features that make it more realistic,doesn't mean that TRS2019 is more realistic than T:ANE in terms of lighting. (But the default water color in TRS2019 is much more realistic than the default water color in T:ANE for where I live,thats about it for lighting.) I personally think that T:ANE's lighting is much more realistic than the default TRS2019 lighting right now. (With the exception of the water color.)
 
Now that skipper1945's locomotives have been fixed in TRS19 (and many thanks for that) I'd suggest that the next most important issue for most UK and European users is moderation of the desert-like default lighting, which renders routes in those areas as unrealistically bleached-out. Incidentally, after all the heat and light generated over skipper1945's loco's it's interesting that Paulz Trainz's seem to look better in TRS19 than ever before... Swings and roundabouts......
 
I am hoping some of you folks will go to screenshots and post in Tony's contest! I would like to see side-by-sides, but no one seems to want to do that. I will admit Philskene's screenshots from 2019 are absolutely amazing looking! But then, so are Claus's from T:ANE. And the screenshots in the 2019 screenshots forum have not been very impressive. Way too many "foggy" and washed out scenes to really sell....
 
Once again I would like to propose that our friends at N3V consider numbers rather than sliders and colour hues.
It's called a 'plug-in' and is common with software products. A component, probably written by a third party, is downloaded and placed in a specific folder. When the game starts the plug-in is automatically attached to a menu. It either does something that already exists, but in a different manner, or it does something new, depending on what internal facilities are exposed to the plug-in.

It is particularly suitable for the case where only a small number of customers want the feature, so that the majority do not have to carry the cost of the extra functionality.
 
Although I agree TRS2019 has great potential,combining zombie alien demons as drivers,being unable to use the old drivers,old content looking terrible,crappy lighting,and all of the DRM that's put on content that was on the DLS as freeware,this ruins TRS2019 quite a bit to me.

N3V have stated that some of the "features" of the Early Access TRS19 will not be in the Retail Release - it is, in reality, a beta version after all. I do recall them specifically stating that the "zombie drivers", as you so aptly described them, are not permanent and that users will be able to change them. I did try to do this but that ability is not yet enabled.

As for the current or old DLS content looking terrible - this has been a complaint after the release of every new version of Trainz since TRS2009 (and even before in some cases). The reasons for this are many and varied as are the solutions including the very valid point made by some posters here that TRS19 (and TANE) should have made a complete break and have no compatibility at all with any earlier version assets. I have managed to find plenty of great looking TS12 and TANE assets that still work perfectly in TRS19. It does come down to a choice - do you want to keep using the older assets that (arguably) may have looked good on older technology and, in some cases, were not designed to match the current standards (and that is a whole other can of worms) or should we be moving on?

The "crappy lighting" has been covered in other threads. I have been able to easily "fine tune" the environmental settings of TRS19 to my satisfaction. Details are on the Wiki at http://online.ts2009.com/mediaWiki/index.php/How_to_Use_Environment_Tools which has been updated for TRS19 plus there is a link to the official TRS19 video on setting the environmental controls.

As for the DRM controls being added to freeware - can you give examples? I have not come across this.

My opinions only.
 
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