blueodessey
Well-known member
Wyandette Transfer meets Tidwater (Merged) & Watseka & Kankakee Railroad join in.
Good Saturday all,
Hope everyone had a good week, and got to see some of the Olympics this week Etc. Amazing Sports for sure.
Alright, so I have been looking at some of smaller Routes I downloaded in the last month, thought where might I add these into some of the Routes I merged where they wouldn't be to large for my Laptop to handle.
The latest one is Wyandette Transfer......Small and compact so I added onto Portland Terminal end of the Route, but on the left side of Tidewater Main Lines, and added two new Tiles, because you know our little friend, ELEVATION, came into the picture with about 50 feet lower on the 178" to 230" approx. Been there! Done that!
Again if you want it to happen, then make a way for it to work, with that said, it doesn't guarantee it will, and there have been times when I merged something, textured it out, tracks glued together, and then after running trains, or taking a second look, I'm just fooling myself, this does not gel or resonate with me,
We cut it out and move on.
Feeling bad, well, yes and no, mixed feelings for sure! if I didn't try it out, then I would have said, should have, could have, why didn't I.........At least I know I did put forth the effort. In fact I was fooling around with a Route a week ago, not mine, and it had several areas where texture was way to dark for liking, but also the Terrain just didn't work for me either. I worked on it for a few nights, and on the third night, I took a second hard look, decided, it is going to take way too many changes to make it the way I think it should look for my tastes. Just not worth it........For the record there was nothing wrong with this persons route, I just couldn't get into the style and Colors used. The other factor here, I have plenty, more than enough cool routes to play with, so I deleted the Route and one other smaller route off my Game..........
OK so with elevation issue, by adding the new Tiles, making a gradual winding new main line connection, we keep the Gradient % at 1.2 to 3% max. Add some hills, a Tunnel, and redo the large River in Tidewater side, and it looks really nice. I don't have the pictures yet, but will post later so you can see what I did.
Maple Branch(Tidewater Division)+Portland Terminal now adding Wyandette Transfer Railroad:
Once a stand alone industrial railroad located in Wyandotte, Michigan this railroad is serviced now by Conrail Shared Assets (NS or CSX). The BASF Plant in Wyandotte produces many automotive related products. Lots of chemicals in and out as well as auto dashboards, polyurethane parts, sound and shock adsorbing materials. This was once service by the DT&SL (later Grand Trunk Western) and Michigan Central (NYC) before the PC and Conrail eras. It is now serviced by weekly and sometimes daily trains that interchange on the 'ditch track' after which local plant switchers take over. There are two SW type switchers that work the BASF Plant.
Below here is Tidewater to Portland Terminal on new main line......I built more Mountains than were here originally, but more work is needed, so this is WIP.
We using a Monolith Switcher to test out the new runaround tracks, we are slowing down here, since some cars parked right on the new Track, (actually I placed them there before the Tracks came in).......
Looking from the backside, here, we run around the new track, and you can really see how large this manufacturing (Portland Terminal) really is. Recall this area on Green Texture was full of Trees, it will get Trees back, but sparingly otherwise Frame rates for me will suffer greatly. It's a balancing act for sure with my lame GPU.......
These tracks had to repositioned, now clearance and overhang will be within normal tolerance for Trains.
Just showing how I do some of re positioning buildings in concurrence with Doors and Boxcar alignment by using Ruler below, to get everything in alignment. Most of this area will need realignment, mostly due to having to raise this whole area up 200 feet higher...........Cost of doing merging biz, and I'm OK with it.
OK, I wanted to see what this Route was all about, it's good size, and has some very large Car Yards for sorting.
Watseka & Kankakee Railroad:
The Watseka & Kankakee Railroad is a fictional granger division road of a Class I railroad set in America's prairie heartland with 20 miles of East-West single track and 43 miles of North-South double track and a fully functional classification hump yard based on the UP's Livonia yard at the junction. AMTRAK also uses this route and runs passenger trains on it twice daily. Contains 274 baseboards and uses the LARS BI2 industry track system. Among the various industries are an open pit coal mine, auto assembly plant, several grain storage facilities, a small refinery, and a power plant just to name a few. This layout is a greatly updated and enhanced version of the original December 2004 layout of the same name by George Fisher (AKA gfisher) and with his permission. My thanks to the original author for allowing me to do this! Lots of scenery and attention to detail so this layout will require a computer with very good graphics handling capability. Thank you to the many third party creators who make routes like this one possible. Setting is 1980s or later. This is a multi-seasonal layout. Uses procedural track with animated junctions. There are no SpeedTrees. Minimum requirements are T:ANE with all hot fixes applied. To provide comments and feedback on the layout, visit the Watseka & Kankakee Railroad official support thread on the Auran Forums at: http://forums.auran.com/trainz/show...amp-Kankakee-Railroad-official-support-thread
Here is one of the largest Rail Yards in this route, and I don't know if I can use this Yard with my laptop, will see? Track work is excellent.
Visual picture of same yard. Take a look at how nice the Rails are aligned, kudos to the Author of this route. Lot of Quality work here.........Nothing is crowded together, it is all laid out with means and purpose, when you build your routes, and it has happened to me several times, you do not allow enough work space, and later when you try to crunch things in, then it gets interesting, or lets say the difficulty factor goes up, to sometimes impossible to do what you want to accomplish.
I really like this compact Refinery here too. Looks like some old SP Short Hoods, I think, are switching tankers out here.
Here is another key element in designs that work, Follow the River on right, can you see where it ends, are the trees too dense, nope, and this part of the Route, the Tiles are only 2 wide. for me, I don't like to see rivers drop off into oblivion, it loses the reality effect on your route, that's just my opinion, so with this view, it is wondering and magical qualities for the viewer as you operated your trains.
Alright, I think we covered enough here for today.......
Thanks for dropping in my friends.
Good Saturday all,
Hope everyone had a good week, and got to see some of the Olympics this week Etc. Amazing Sports for sure.
Alright, so I have been looking at some of smaller Routes I downloaded in the last month, thought where might I add these into some of the Routes I merged where they wouldn't be to large for my Laptop to handle.
The latest one is Wyandette Transfer......Small and compact so I added onto Portland Terminal end of the Route, but on the left side of Tidewater Main Lines, and added two new Tiles, because you know our little friend, ELEVATION, came into the picture with about 50 feet lower on the 178" to 230" approx. Been there! Done that!
Again if you want it to happen, then make a way for it to work, with that said, it doesn't guarantee it will, and there have been times when I merged something, textured it out, tracks glued together, and then after running trains, or taking a second look, I'm just fooling myself, this does not gel or resonate with me,
We cut it out and move on.
Feeling bad, well, yes and no, mixed feelings for sure! if I didn't try it out, then I would have said, should have, could have, why didn't I.........At least I know I did put forth the effort. In fact I was fooling around with a Route a week ago, not mine, and it had several areas where texture was way to dark for liking, but also the Terrain just didn't work for me either. I worked on it for a few nights, and on the third night, I took a second hard look, decided, it is going to take way too many changes to make it the way I think it should look for my tastes. Just not worth it........For the record there was nothing wrong with this persons route, I just couldn't get into the style and Colors used. The other factor here, I have plenty, more than enough cool routes to play with, so I deleted the Route and one other smaller route off my Game..........
OK so with elevation issue, by adding the new Tiles, making a gradual winding new main line connection, we keep the Gradient % at 1.2 to 3% max. Add some hills, a Tunnel, and redo the large River in Tidewater side, and it looks really nice. I don't have the pictures yet, but will post later so you can see what I did.
Maple Branch(Tidewater Division)+Portland Terminal now adding Wyandette Transfer Railroad:
Once a stand alone industrial railroad located in Wyandotte, Michigan this railroad is serviced now by Conrail Shared Assets (NS or CSX). The BASF Plant in Wyandotte produces many automotive related products. Lots of chemicals in and out as well as auto dashboards, polyurethane parts, sound and shock adsorbing materials. This was once service by the DT&SL (later Grand Trunk Western) and Michigan Central (NYC) before the PC and Conrail eras. It is now serviced by weekly and sometimes daily trains that interchange on the 'ditch track' after which local plant switchers take over. There are two SW type switchers that work the BASF Plant.
Below here is Tidewater to Portland Terminal on new main line......I built more Mountains than were here originally, but more work is needed, so this is WIP.
We using a Monolith Switcher to test out the new runaround tracks, we are slowing down here, since some cars parked right on the new Track, (actually I placed them there before the Tracks came in).......
Looking from the backside, here, we run around the new track, and you can really see how large this manufacturing (Portland Terminal) really is. Recall this area on Green Texture was full of Trees, it will get Trees back, but sparingly otherwise Frame rates for me will suffer greatly. It's a balancing act for sure with my lame GPU.......
These tracks had to repositioned, now clearance and overhang will be within normal tolerance for Trains.
Just showing how I do some of re positioning buildings in concurrence with Doors and Boxcar alignment by using Ruler below, to get everything in alignment. Most of this area will need realignment, mostly due to having to raise this whole area up 200 feet higher...........Cost of doing merging biz, and I'm OK with it.
OK, I wanted to see what this Route was all about, it's good size, and has some very large Car Yards for sorting.
Watseka & Kankakee Railroad:
The Watseka & Kankakee Railroad is a fictional granger division road of a Class I railroad set in America's prairie heartland with 20 miles of East-West single track and 43 miles of North-South double track and a fully functional classification hump yard based on the UP's Livonia yard at the junction. AMTRAK also uses this route and runs passenger trains on it twice daily. Contains 274 baseboards and uses the LARS BI2 industry track system. Among the various industries are an open pit coal mine, auto assembly plant, several grain storage facilities, a small refinery, and a power plant just to name a few. This layout is a greatly updated and enhanced version of the original December 2004 layout of the same name by George Fisher (AKA gfisher) and with his permission. My thanks to the original author for allowing me to do this! Lots of scenery and attention to detail so this layout will require a computer with very good graphics handling capability. Thank you to the many third party creators who make routes like this one possible. Setting is 1980s or later. This is a multi-seasonal layout. Uses procedural track with animated junctions. There are no SpeedTrees. Minimum requirements are T:ANE with all hot fixes applied. To provide comments and feedback on the layout, visit the Watseka & Kankakee Railroad official support thread on the Auran Forums at: http://forums.auran.com/trainz/show...amp-Kankakee-Railroad-official-support-thread
Here is one of the largest Rail Yards in this route, and I don't know if I can use this Yard with my laptop, will see? Track work is excellent.
Visual picture of same yard. Take a look at how nice the Rails are aligned, kudos to the Author of this route. Lot of Quality work here.........Nothing is crowded together, it is all laid out with means and purpose, when you build your routes, and it has happened to me several times, you do not allow enough work space, and later when you try to crunch things in, then it gets interesting, or lets say the difficulty factor goes up, to sometimes impossible to do what you want to accomplish.
I really like this compact Refinery here too. Looks like some old SP Short Hoods, I think, are switching tankers out here.
Here is another key element in designs that work, Follow the River on right, can you see where it ends, are the trees too dense, nope, and this part of the Route, the Tiles are only 2 wide. for me, I don't like to see rivers drop off into oblivion, it loses the reality effect on your route, that's just my opinion, so with this view, it is wondering and magical qualities for the viewer as you operated your trains.
Alright, I think we covered enough here for today.......
Thanks for dropping in my friends.
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