Snapping Tracks Together

EverTrainz

Electric Blue
Hello, I know in the past I've beaten this topic to death. But, the problem is still there. I'm trying to make a template that will allow roads to run alongside the rails at exactly 6 meters away. I did this using attachment points, with 4 for tracks and 2 for the road: a.track1f, a.track1b, a.track2f, a.track2b, a.roadf, a.roadf . So I did the usual, importing it into CM and adding the attachments and vertices in CCP. I got it to work in Surveyor and driver, with the roads and tracks aligned right.

However, these were designed for a city area with 4 tracks running parallel with roads on each side. They are meant to be connected to an AJS 4T Terminal Template, because the space between the 2 pairs of lines is the same as the width of the 8M platforms. 2 of these templates for each side of the AJS Template, and I'd be done. But, my templates seem to be finicky. On one side of the template, they connect fine, but on the other side, not so much. Normally, when moving a scenery object (with attached track/spline) next to another one (with attached track/spline), the track/spline would connect. But mine only connect on one side. Why?
 
Hello, I know in the past I've beaten this topic to death. But, the problem is still there. I'm trying to make a template that will allow roads to run alongside the rails at exactly 6 meters away. I did this using attachment points, with 4 for tracks and 2 for the road: a.track1f, a.track1b, a.track2f, a.track2b, a.roadf, a.roadf . So I did the usual, importing it into CM and adding the attachments and vertices in CCP. I got it to work in Surveyor and driver, with the roads and tracks aligned right.

However, these were designed for a city area with 4 tracks running parallel with roads on each side. They are meant to be connected to an AJS 4T Terminal Template, because the space between the 2 pairs of lines is the same as the width of the 8M platforms. 2 of these templates for each side of the AJS Template, and I'd be done. But, my templates seem to be finicky. On one side of the template, they connect fine, but on the other side, not so much. Normally, when moving a scenery object (with attached track/spline) next to another one (with attached track/spline), the track/spline would connect. But mine only connect on one side. Why?

Hi
I had this problem myself once with attachments. I would suggest looking very carefully at the Y alignment of all the attaching points. These must point towards whatever is being attached, be it track or another template. In your case, point the Y arrows away from the centre of the template towards the ends.
Hope this helps.
 
Hi
I had this problem myself once with attachments. I would suggest looking very carefully at the Y alignment of all the attaching points. These must point towards whatever is being attached, be it track or another template. In your case, point the Y arrows away from the centre of the template towards the ends.
Hope this helps.
I've never thought about that, actually. How do you tell which direction the attachment point is rotated? The actual axes don't give any indication which direction is which.
 
I thought the naming had to be a,b,c,d ... etc and that you couldn't have just a random sequence like b,f,z,y,s.

So, for example, four tracks with three attachment points for each would be;

a.track0a, a.track0b, and a.track0c
a.track1a, a.track1b, and a.track1c
a.track2a, a.track2b, and a.track2c
a.track3a, a.track3b, and a.track3c

Its been a long time since I made anything with attached track though, so it may have changed.

When you place the helper point tick the 'Axis Tripod' in the parameters section and you will get the direction letters on the axes. (I am assuming you are using Gmax or 3DSMax, I've no idea for Blender)

Mike.
 
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I've never thought about that, actually. How do you tell which direction the attachment point is rotated? The actual axes don't give any indication which direction is which.

As long as your assets are Gmax, 3DSMax or maybe Blender, the attachments can be rotated on the Z axis. As long as the Y is pointing away from the opposite, other assets should attach. Naming is;
a.track0a, a.track0b
a.track1a, a.track1b
a.track2a, a.track2b
a.track3a, a.track3b
a.road0a, a.road0b
a.road1a, a.road2b

This way, you can keep 'track' of what does what.
Hope this helps.
 
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