Snap... no!

hutten

Active member
Hello,

Always hoped it would be possible to turn off snapping of splines... someday. Have I overlooked something?

Regards
Paul
 
As stated above, hold down the shift key when you grab the spline endpoint and release it only when the spline endpoint is in its new position. This has been the case in Trainz for as far back as I can remember.
 
Thanks,

Well, with 19 years of Trainz behind me, I know about the shift key... But I still find it a clumsy method. In some cases I just want to lay down a lot of not necessarily connected splines. And all too often I let go of the key too early or forget to press it... Am I the only one?
I would like to have the option to turn off snapping. And on of course, when I need it.

Regards,
Paul
 
Hi guys,

What I would LOVE is a possibility to turn off these big white circles showing the ends of a spline : when you are building or adjusting some platforms with stairs, fences and pathes, it ends up with a ton's of circles, preventing you from seeing any-thing 🥵 !!

Cheers,

Philippe
 
Hi guys,

What I would LOVE is a possibility to turn off these big white circles showing the ends of a spline : when you are building or adjusting some platforms with stairs, fences and pathes, it ends up with a ton's of circles, preventing you from seeing any-thing 🥵 !!

Cheers,

Philippe
Surveyor 2.0 is better for this but the spline points are the size of ants. In S2.0 changing the filter allows certain kinds or particular objects to be selected excluding others from the selection.

What would've been nice is different colored spline points for different kinds of splines, or in S2.0 different colored selection for the different kinds of splines instead of turning everything chartreuse.
 
Surveyor 2.0 is better for this but the spline points are the size of ants. In S2.0 changing the filter allows certain kinds or particular objects to be selected excluding others from the selection.

What would've been nice is different colored spline points for different kinds of splines, or in S2.0 different colored selection for the different kinds of splines instead of turning everything chartreuse.
I've been intermittently asking for different colour spline points for around a decade , I really cannot see why this would be so hard to achieve as it would make using the game so much easier , it's almost is if nv3 deliberately ignore certain really obvious improvements and instead go their own way in order to assert their independence over the pesky impertinent user .
 
Have been using the Shift key for as long as I have been using Auran Trainz.:)

Don't even have to think about it any more, I just do it..... It is called Muscle Memory.....(y)
 
I've been intermittently asking for different colour spline points for around a decade , I really cannot see why this would be so hard to achieve as it would make using the game so much easier , it's almost is if nv3 deliberately ignore certain really obvious improvements and instead go their own way in order to assert their independence over the pesky impertinent user .
New sparkly stuff is more exciting to work on.
 
Hi guys,

Coloured or not ... the problem is that when you have tons of circles in my example explained above, they litterally obstruct your view : when adjusting finely some fences, you are working in a limbo of white light 🫣 !!!
You have to change to non-spline objects in the surveyor tools to get rid of this white mask ... and to discover that your splines are not as adjacent as you guessed :rolleyes: ...
I'm speaking here about the good old Surveyor 1 ...

Cheers,

Philippe
 
I'm speaking here about the good old Surveyor 1 ...
Yes, and despite the criticisms of the "dot" size in Surveyor 2.0, I much prefer it for manipulating objects instead of Surveyor Classic (aka S1.0). The additional options S2.0 gives you makes it a far better choice. For example: the ability to move or edit multiple spline segments with a single click.

A few few months ago I moved over entirely to S2.0 and no longer use "the good old Surveyor 1".
 
I use layers. If there are a bunch of items in one area, I hid the layer I do not want to see, I also lock it. When I am done, I merge them into the route layer,
 
I find the worse case for me is when I'm laying Catenary in an area with loads of junctions and crossovers where you have to use the Catenary Wire only to try to join to
catenary spline with poles and wires and your trying to get the wire onto the end of the wire mounting arm
 
I find the worse case for me is when I'm laying Catenary in an area with loads of junctions and crossovers
Catenary splines have always been a pain right back to their first appearance in Trainz. That proud tradition has continued on. My solution is to avoid modelling any railways that use them. That way I keep sane.

My thoughts.
 
Hello!
Catenary splines have always been a pain right back to their first appearance in Trainz. My solution is to avoid modelling any railways that use them.
A strategy that does not help European modelers... Most European railways of any importance are under the wire.
As I have said in another thread, composite spline assets themselves are not robust against manipulation. In S2 it is even worse, much worse than in S1. In addition, fixed track assets are also not well-behaved. I found them to be unconnected after an update (higher kuid version) in which the attachment points were not altered. I mentioned that in yet another thread. And in that case snapping does not work as it should, even if you try hard (to get back to the subject on which this thread was started...)
So there is so much room for improvement there.

Regards.
Paul
 
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