Hey all!
Still fairly new to this but learning a lot, fast, and man, it is getting easier every day to get things done better and faster. I still run into one problem that I wish there was an easy solution for...
When blending two different textures for painting a surface (ground), I often run into "gridding"... where the results don't "blend well in line with what I am doing. For example, when I am putting dirty ground under the track ballast to get a more realistic result than just "green".
What I did on my yard ladder perimeter was plop objects and splines of grass and rocks, trees, etc... to break up that pattern by "hiding" them....
Isn't there an easier way?????
Still fairly new to this but learning a lot, fast, and man, it is getting easier every day to get things done better and faster. I still run into one problem that I wish there was an easy solution for...
When blending two different textures for painting a surface (ground), I often run into "gridding"... where the results don't "blend well in line with what I am doing. For example, when I am putting dirty ground under the track ballast to get a more realistic result than just "green".
What I did on my yard ladder perimeter was plop objects and splines of grass and rocks, trees, etc... to break up that pattern by "hiding" them....
Isn't there an easier way?????