JonMyrlennBailey
Well-known member
Map corruption: unwanted spikes, new pieces of spline or track to involuntarily be added to existing spline points, broken/disconnected spline points (Carz disappear into spline points in roads), sinkholes, black spots and blank spots (texture missing in spots, bare train board exposed)?
I often have this trouble with eraser track and YARN road components. These items like to "edit" themselves periodically.
To date it is rumored that:
1. editing the maps of other authors
2. using Undo too much repeatedly
3. spraying new textures over existing textures
all cause bad things (unwanted changes) to happen to a map.
I was wondering, can getting "tamp-happy" with ground edit tools, Up, Down, Plateau or Smooth Spline also cause trouble? Is Topology editing known or suspected to cause issues?
Lately, I have been doing a lot of topo editing followed by a tad of texture editing and found corruption upon my map following inspection of the entire map with a fine-tooth comb.
I tend to "pound" the devil out of my ground to "massage" it into shape as perfectly as possible. Using wire frame view makes seeing the shape of the ground much easier than when covered with texture. The crisscrossing lines are a good yard stick to guide me when adjusting ground height.
I am also a loose cannon with that Smooth Spline feature. I hate ground that is uneven that roads lay upon.
I hate track ballast that looks sloppy along the ground also.
I can't stand building that are on uneven ground either.
In the building trades improving the ground for neatness and practicality is called grading.
I am beginning to wonder if any kind of editing, as adjusting spline heights, adding switches or signals or even placing trains on track, of maps in Surveyor can cause bad things
in the long run.
I often have this trouble with eraser track and YARN road components. These items like to "edit" themselves periodically.
To date it is rumored that:
1. editing the maps of other authors
2. using Undo too much repeatedly
3. spraying new textures over existing textures
all cause bad things (unwanted changes) to happen to a map.
I was wondering, can getting "tamp-happy" with ground edit tools, Up, Down, Plateau or Smooth Spline also cause trouble? Is Topology editing known or suspected to cause issues?
Lately, I have been doing a lot of topo editing followed by a tad of texture editing and found corruption upon my map following inspection of the entire map with a fine-tooth comb.
I tend to "pound" the devil out of my ground to "massage" it into shape as perfectly as possible. Using wire frame view makes seeing the shape of the ground much easier than when covered with texture. The crisscrossing lines are a good yard stick to guide me when adjusting ground height.
I am also a loose cannon with that Smooth Spline feature. I hate ground that is uneven that roads lay upon.
I hate track ballast that looks sloppy along the ground also.
I can't stand building that are on uneven ground either.
In the building trades improving the ground for neatness and practicality is called grading.
I am beginning to wonder if any kind of editing, as adjusting spline heights, adding switches or signals or even placing trains on track, of maps in Surveyor can cause bad things
in the long run.
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