Short Rebuild Process

boleyd

Well-known member
When executing the Short Database Rebuild process., all that seems to happen is that a scan is done for errors but no corrections are made. Same statistics on repeated operations. Ls this correct - no Action Taken on short rebuild?
 
When executing the Short Database Rebuild process., all that seems to happen is that a scan is done for errors but no corrections are made. Same statistics on repeated operations. Ls this correct - no Action Taken on short rebuild?
I believe the difference between a DBR and EDBR is that the latter clears the game cache. Otherwise they perform the same function. When you do a regular DBR it will immediately begin scanning for and repairing assets. An EDBR will show text that says something along the line of “clearing database cache of assets and downloads” which lasts a few seconds and then goes into the scan.
Please correct me if I have misinformation anyone, I haven’t used either DBR in awhile. 😅

Cheers
 
A DBR will fix some corruption of assets but an EDBR will perform a much deeper scan that involves putting every asset through the same compliance tests that are performed when a new asset is installed. So the EDBR will detect many more errors than a DBR.

My understanding of the repair process is that repairs are easiest to perform on corrupted built-in assets because the original assets are stored in the installation files. So a corrupted built-in asset is simply replaced by its original copy. This is not to say that repairs will only be performed on built-in assets.

Both a DBR and an EDBR will check and add any new assets that have not been installed using Content Manager.
 
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PS:

Many years ago I had the bright idea of renaming all the installed assets that had names that made absolutely no sense to me. The process took a long time to complete but as soon as the next DBR was performed, all the assets I had painstakingly renamed were returned to their original names. Never tried renaming assets again.
 
A DBR will fix some corruption of assets but an EDBR will perform a much deeper scan that involves putting every asset through the same compliance tests that are performed when a new asset is installed. So the EDBR will detect many more errors than a DBR.

My understanding of the repair process is that repairs are easiest to perform on corrupted built-in assets because the original assets are stored in the installation files. So a corrupted built-in asset is simply replaced by its original copy. This is not to say that repairs will only be performed on built-in assets.

Both a DBR and an EDBR will check and add any new assets that have not been installed using Content Manager.
Do EDBR’s clear the cache or is that both (or neither if I’m imagining that function🤣)?
 
I do not know the answer to that.
I just ran a both DBR’s on my Trainz Plus and I think I was right about the cache. The first command run by the EDBR was “Clearing cached data for assets, scripts, and downloads.” Then it goes into “Scanning for duplicate asset files” and so forth. The short one skips straight to scanning for duplicate kuids.

Cheers
 
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