Shift Key lets Spline Points Stick on Textured Terrain!

There's a thought! Casper is 04, I'm 10. Anybody else in TS12 have the problem?????
Yes. Happens when I try to end a spline too close to another spline point; SHIFT key doesn't resolve it. I then have to put it down further away and subsequently move it.

Edit: Hmmm, strange, now the SHIFT key does work. I'm pretty sure I had some trouble, because it did not work :confused:
 
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My experience is the same. Sometimes the spline end point just refuses to be placed. The usual trick is to place it somewhere further away where it does stick, then move it back into place where it was supposed to be. I haven't associated the problem with textures, but perhaps I didn't look closely enough. It is not a problem with other splines points too close by, because when it is moved into its correct position there is nothing that it tries to join to.

Using Shift to force it to place itself is a cool trick.

Here's another trick I haven't seen mentioned:
When doing straight splines like fences and walls, it's actually quicker and easier to allow the corners to join up into one long curved spline, and then go back and disconnect them later. This ensures that the corners points are exactly placed over each other. To move them, click and move to force them to reconnect, move the connected point to the new location, then unjoin.
 
My experience is the same. Sometimes the spline end point just refuses to be placed. The usual trick is to place it somewhere further away where it does stick, then move it back into place where it was supposed to be. I haven't associated the problem with textures, but perhaps I didn't look closely enough. It is not a problem with other splines points too close by, because when it is moved into its correct position there is nothing that it tries to join to.

Using Shift to force it to place itself is a cool trick.

Here's another trick I haven't seen mentioned:
When doing straight splines like fences and walls, it's actually quicker and easier to allow the corners to join up into one long curved spline, and then go back and disconnect them later. This ensures that the corners points are exactly placed over each other. To move them, click and move to force them to reconnect, move the connected point to the new location, then unjoin.

I like that tip. I'll have to remember this one. I just went through the trouble of aligning fence bits. Your process is a lot faster. :)

John
 
I like that tip. I'll have to remember this one. I just went through the trouble of aligning fence bits. Your process is a lot faster. :)

John

It is, but ONLY if the asset is made with the 'disconnect' point exactly centered. Some are, but many aren't, which leaves you with a close but not-quite-right corner....
 
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