Shelving TRS2010 no more unrealistic Nonsence!

OpenGL vs Dirext X no changes.

Yes I have tried that also. I noticed Mountains popping in and out on there default layouts that is built into The Trs2010.

I found a few of layouts with winding track and very heavy populated trees with Mountains on both sides of the map. I did the driver mode wanting to exspierence the feel of the route and as soon as I entered ths cab view the Mountains Cloaked out as the same with the trees within a 1/2 mile or so ahead of me.

That was my first dissapointment driving a default route. Then I built a test map and made some hills and medium Mountains with test track using the Auran default track and also tried using a tram with no train tracks. No content except trees and the Mountains the same results when in driver mode.

I went ahead a imported my large map from my saved cdp files from the Trs2006 a large map with a lot of Mountains and valleys. I spent hours re-downloading the content required for my custom map and hours of repairing the missing texture files and config files andall of the errors were repaired except the one that 2010 said it did not use progressive files anymore and they needed to be switched over to Lod type files.

But that was not the problem as the default test map performed badly anyway. My Map finally loaded and the Mountain ranges were very poor or almost non existent.

I got the draw distance up to 6800m by changing the number in the Globalmodule file located in the user files. Then my map slowly loaded. The draw distance looked a lot better. To my surprise even the frame rates smoothed out and went into a very smooth state.

In driver mode the same thing happened all of the Mountains dissapeared. Driver mode made the map look empty and barren.:eek: That is why this thread started.

It is not the Computer causing this problem as a friend of mine loaded this Trs2010 on his new Windows 7 computer and got the same results as I have been getting.
 
I just downloaded a trial version of MS Flight Sim X. I want to see how well or poorly it runs on my system.
Since FS is said to be the most CPU intensive game around, I think this will be a good test of my system, and whether or not upgrading would give me any performance boost in Trainz, and other game.

FW
 
I was going to mention the Flightsim X

:D You were reading my mind:D as I almost posted it in the last reply. I do have Flightsim X installed and it runs great! Frame rates are 40+ and you can see for miles away. I just built another test map and made a Mountain about 3000m away from my locomotive and a soon as I enter driver mode into the cabin the Mountain is not there until you are right up on it, and then it just pops in. I think that TRS2010 has an error with the software that they do not want to patch.:mop:
 
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I suspect that much of the trouble we have in TS is that we design our own routes, rather than a pre-packaged game where optimization can be maxed out.
There is a lot of "old" and "inefficient" content in TS, and I am sure that doesn't help.

The mountain, texture, tree, etc problem has to be the game itself, not our content. That should have been something Auran fixed a long time ago.

I am running maybe 3 trains in a small freight yard with only a few scenery objects, yet I get very bad stutter while the train is moving past other trains.
If I reduce draw distance to 1.5KM, it's a lot better, but I shouldn't have to do that.

I am currently in the process of updating all of the content used on my route to TS2010 standards. If that doesn't make any difference, then maybe it's time to throw in the towel on large complex routes.
My next route may be a moon or Mars scape:hehe:

FW
 
I thought it would be best if I initiated the EDR before closing CM, since it has been doing it so often on open, which delays the start of my session.

When EDR had finished, it reported over 800 errors. What's the point in that?
The whole DB needs to be re-designed. I wish I could figure out Auran's compression algo, as I would write a database myself.

FW

But......... this isn't affecting everyone so that rules out the program being defective as far a the Database goes that is.

I run the EDR every 3 or 4 days and have zero problems with it, no errors appearing or any other odd problems............ Reason I run it? I find that when working on my route for prolonged periods of time and adding the assets I have been busy creating (up to a couple of hundred now) that loading times increase and frame rate drops when testing the route, running the EDR restores it back to normal.

Perhaps those of you having problems with it have collected some bad assets that are affecting the repair in some bizarre way? Or some other program is interfering in some way or there is some other factor involved that hasn't been identified yet?
Worth considering all options and not assuming that it is always the software that is guilty, if the database keeps getting corrupted on a regular basis that could also point to hardware problems.
 
Extended Data Base Repair

You are correct about the content that can cause problems.:)

I finally got the content corrected and the EDR is always good after it gets done.

I deleted the bad content as it was not worth the trouble. Now everthing is ok as far as the content that is installed.

I did try different memory modules and ran a memory checker to verify that it was not a hardware problem.

I am still having very poor draw distance in the driver mode in Trs2010. Trs2006 is just fine in driver mode and I can see everything that is there with no problems at all.

Trs2010 is defective as far as the draw distance is concerned. There is no dobt in my mind that I will never enjoy driving a Train in 2010.:confused:
 
You are correct about the content that can cause problems.:)

I finally got the content corrected and the EDR is always good after it gets done.

I deleted the bad content as it was not worth the trouble. Now everthing is ok as far as the content that is installed.

I did try different memory modules and ran a memory checker to verify that it was not a hardware problem.

I am still having very poor draw distance in the driver mode in Trs2010. Trs2006 is just fine in driver mode and I can see everything that is there with no problems at all.

Trs2010 is defective as far as the draw distance is concerned. There is no dobt in my mind that I will never enjoy driving a Train in 2010.:confused:

Being an optimist, I suspect you may eventually.
I can't believe that the "Limiter" or whatever it's called is currently working as intended and that the developers are ignoring the obvious problems it is causing. If we must have the thing then at least make it stable, not ramdomly swapping from 500 to 5000 metres and all points in between when a tree appears. LOD seems pretty pointless if things disappear before it even kicks in. I'm stuck with the problem for my current route as I've gone too far in 2010 and it's impossible to backport it even to 2009, backing things off from maximum helps make it usable, strange thing is there doesn't seem to be a corresponding decrease in quality on the Normal settings??
Makes me wonder if it's not the limiting that's set too low, it's the high graphics options are too high for even high spec machines and that is causing the problem?
Or maybe 2010 was developed on a Cray?
Never had these problems with Sprites in Doom 1 and 2 .................
Still wouldn't be any fun if everything worked perfectly. ;)
 
It's a total mess. I am thinking of just going back to TS2006.
I don't currently have it installed, but that won't take all that much time.
Once there, I will have to forget about running the routes I have created in 09 and 10, but perhaps I can start having fun again instead of all of this frustration.

I just got finished "converting" all assets used in my route to the TS2010 rules, but when I ran the route, there was no track, no roads, but there were cars and trains sitting on the ground.
I think that some of the assets didn't convert properly; the meshes got mushed:(

Then I tried to revert the content I had converted, but it was still a mess, so I am restoring a recent backup;)

FW
 
Everything released after 2006 strikes me as very amusing. I am in the process of building a new actual model layout, benchwork done, backdrop in development, trackwork next.
It's been quite a bit more expensive a proposition than Trainz, but as the old saw proclaims: "You get what you pay for!"

I'm finding that the hands on work required is preferable to the endless mental frustration of Trainz.
 
Everything released after 2006 strikes me as very amusing. I am in the process of building a new actual model layout, benchwork done, backdrop in development, trackwork next.
It's been quite a bit more expensive a proposition than Trainz, but as the old saw proclaims: "You get what you pay for!"

I'm finding that the hands on work required is preferable to the endless mental frustration of Trainz.
I have to agree with you. Model railroading has never been as frustrating as Trainz is, despite my lousy benchwork (I was only 17 yrs old) and frequent derailments.
At least I didn't have train, track, or scenery suddenly disappearing on me.

What I do like about Trainz is the ability to build the huge layouts I could never even dream of as a model railroader.
Now, I no longer have any space at all for a model, so it's Trainz or nothing at all:(

Last night, I decided to forget about the stutter, popping scenery, and all that I have come to dislike about Trainz, and just ran some freight.

I had up to 4 trains running simultaneously on a 150 mile stretch of track (single track with passing tracks).
I let AI run 3 of them, sometimes only 2, while I ran the others.
It was a bit confusing with all the trackmarks I had set up, but I managed, and it was a good distraction from building.

Now, I've got to go back, remove all my old trackmarks, change signal names so they are easier to find in a list, and add the trackmarks again, this time giving them better names to make them easier to find.

During my session, I tried using the map view to see where all my trains were, but found it to be utterly useless. In addition, whenever I came back out of the map view, I was staring at the ground, not at a train as I was supposed to be.

Well, once this heat breaks, I'm going out to take in some real train activity!

FW
 
Now I'm not so happy:(
On opening the session I ran last night (for edit in Surveyor), I found that my 138 car train was gone, except for one car, which I could not remove.
When I tried to delete the car, the program crashed. This happened every time I tried.

I ended up opening a slightly older session and the train was all there.
I don't know what happened here, but I am very aggravated at this game now.
Perhaps it's just not worth my time anymore.

FW
 
Now I'm not so happy:(
On opening the session I ran last night (for edit in Surveyor), I found that my 138 car train was gone, except for one car, which I could not remove.
When I tried to delete the car, the program crashed. This happened every time I tried.

I ended up opening a slightly older session and the train was all there.
I don't know what happened here, but I am very aggravated at this game now.
Perhaps it's just not worth my time anymore.

FW

Make sure you wait until TrainzUtil and the Trainzdaemon has stopped before shutting down your computer. I run the program with the developer options set so the DOS prompts are active. I noticed that they stay open for up to 5 or 10 minutes after shutting down the program, so when they close, I know it's safe to shut off the computer.

John
 
Make sure you wait until TrainzUtil and the Trainzdaemon has stopped before shutting down your computer. I run the program with the developer options set so the DOS prompts are active. I noticed that they stay open for up to 5 or 10 minutes after shutting down the program, so when they close, I know it's safe to shut off the computer.

John
Yes; I used to shut my computer down while the TaDDameon and/or Trainzutil was still running, but now I always wait. I watch in TM to see when it closes.
I suppose there is the possibility that I didn't do it last night though.

FW
 
Found other issues with Trs2010

When in survayor mode and I just want to get the names for the content on my map I use the get button and everytime I get the object in the get button automaticly goes to the place object button. This is very frustating:( and causes me to Accidently place an object and then screw up my road or tracks. They changed the buton functions in 2010 as I checked my 2006 and it was ok as it stays on the get button and does not jump to the place object button. I am now dumping the Trs2010:mop: in favor of the good old reliable Trs2006
 
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Sounds exactly like my problem, graphics popping in and out, trees with no leaves on then suddenly having full leaves on, and things popping in and out at any distance no matter the distance. I dont even get land sometimes, so tracks run on invisibility.

I have a High spec machine also.

TS2009 does run but still has some popping in and out issues, just not as much and alot further away.

/sigh.
 
When in survayor mode and I just want to get the names for the content on my map I use the get button and everytime I get the object in the get button automaticly goes to the place object button. This is very frustating:( and causes me to Accidently place an object and then screw up my road or tracks. They changed the buton functions in 2010 as I checked my 2006 and it was ok as it stays on the get button and does not jump to the place object button. I am now dumping the Trs2010:mop: in favor of the good old reliable Trs2006

I find this very annoying as well. Like you, I use the get button to ID an asset, and have many times placed an additional asset. I use the undo button to correct the mistake, but I really wish that Auran hadn't changed the behaviour of this button. Perhaps there is a way to change it in the trainzoptions file. FW
 
I have 2004 2006 and UTC. I bought them in a pack I only used 2004 a few times. and got relatively confident in 2006. I skipped over 2009 but was tempted. I got 2010 on the same computer as when I started. I had maxed my memory for the motherboard and plugged in the best dressed video card I could fit into the computer tower.

I have become a fan of Surveyor more than Driver itself. I do see some glitches I wish I could explain away but they are glitches and not cause to abandon 2010. One of which is whole squares of land seem to vanish in surveyor...it's like I never put down a new segment of land before I put stuff on it. The tracks are there....the buildings are there even the signals and operational aspects are present but the grid is gone no painted ground cover NOTHING...I can see the foundations and commodities in the adjacent squares of land. it does it in driver as well...seems very random when it happens. the dancing trees make me ill. I have to agree. if I saw my christmas tree do that I would call an exorcist. there are allot of very good issues that could be addressed.... If they only put as much effort in a comprehensive Trainz Bible.

I have learned a great deal about how trainz really operate trying to convert content from my old layouts. I have had to tweak up many assets from DLS since there are few that are REALLY 2010 compatible. I have even altered some rolling stock to do what I need it to do for certain industries. I have learned a great deal about portals and CPC commands and I was never able to generate that many trains in 2006 with out the software coughing. but 2010 seems to be able to handle more than I can.

Do I think there are some important improvements to be made in 2010 sure. But I give it a passing grade.

now granted the documentation or lack of it.... (even a list of KNOWN issues with older content and how to fix it...) this really does the whole trainz concept in serious jeopardy. If there was an official guide like many other computer games and simulators use. Something that talks about everything that is BUILT IN. Including how to use some of that content that isn't AURAN. but it's in the BUILT IN. These pretty little manuals are silly and not a serious attempt at documentation. It took forever for me to finally get enough information about how to use L.A.R.S. to make an industry with multiple tracks.

the trainz community gets an A. I have learned a good bit from just reading post questions and the great solutions. I also have had a chance to read some of the same common problems people have over and over again because its not clear in the documentation. but the community has been great to get even the greenest newbie started.

meanwhile I still enjoy 2010 I have a few suggestions but I will put that in a different thread.
 
Thanks from all of you for your support

:) I have also learned a lot for the years that I have been using Trainz. I do agree with you the the Trs2010 could be great in many ways if Auran would just fix that Get Content Button and patch that draw distance problem. The speed trees I can slow down in the enviroment settings, just went and turned down the wind and they are a lot better.

Please Auran patch the drawdistance settings in The TRS2010 to manual control?
 
I am one of the many who do NOT have any problems, after upping all the settings in the NVidia controll panel it all runs fine. How could it possibly be a software problem when only a minor percentage suffer? It's all well and good having a top of the range Ferrari sports car when you don't know how to drive it!
Tweak all your Bios and board settings to be optimised to run in parallel with each other. ;)
 
Deano5 The draw distance. Watch a liittle closer.

Hello Deano5.:) If you listen closely what I am telling you you will see the problem, as it has nothing to do with the computers. It is a built in poor programing in the draw distance abilities and Get button layout. Set your self up a test map and lay a stretch of track build a Mountain about 3000m or less away from where you will start you driver mode. Also put some Trees about half way down to that Mountain on the side of the track area. Save your map and now position yourself right at the local cab area and look at your trees you may be able to see them if you do. Jump into driver mode and the cab and watch them just disapear and come back again when you exit driver mode. This happens on all computers. I have tested Low end machines all the way up to Core I7s that I have built.:confused: Just curious what is your system specs? Trainz 2006 does not have this issue. Deano5 I am a very opened minded individual and willing to learn. If I am every wrong then it is your fault for not telling me sooner. JUST Kidding LOL. Deano5 we all you could use your help if there is somthing going on with bios, drivers or settings. I am a Computer Tech in a sence of repairing computers and a custom builder for High end Machines and such, but that does not make me a Genious what so ever. I Still make mistakes more than not. Trs2006 is very very reliable for now. I will not attempt to run Trs2010 ever again until they patch it. If not I will not ever buy Trs2011 or any new software again. Simple as that.
 
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