OpenGL vs Dirext X no changes.
Yes I have tried that also. I noticed Mountains popping in and out on there default layouts that is built into The Trs2010.
I found a few of layouts with winding track and very heavy populated trees with Mountains on both sides of the map. I did the driver mode wanting to exspierence the feel of the route and as soon as I entered ths cab view the Mountains Cloaked out as the same with the trees within a 1/2 mile or so ahead of me.
That was my first dissapointment driving a default route. Then I built a test map and made some hills and medium Mountains with test track using the Auran default track and also tried using a tram with no train tracks. No content except trees and the Mountains the same results when in driver mode.
I went ahead a imported my large map from my saved cdp files from the Trs2006 a large map with a lot of Mountains and valleys. I spent hours re-downloading the content required for my custom map and hours of repairing the missing texture files and config files andall of the errors were repaired except the one that 2010 said it did not use progressive files anymore and they needed to be switched over to Lod type files.
But that was not the problem as the default test map performed badly anyway. My Map finally loaded and the Mountain ranges were very poor or almost non existent.
I got the draw distance up to 6800m by changing the number in the Globalmodule file located in the user files. Then my map slowly loaded. The draw distance looked a lot better. To my surprise even the frame rates smoothed out and went into a very smooth state.
In driver mode the same thing happened all of the Mountains dissapeared. Driver mode made the map look empty and barren.
That is why this thread started.
It is not the Computer causing this problem as a friend of mine loaded this Trs2010 on his new Windows 7 computer and got the same results as I have been getting.
Yes I have tried that also. I noticed Mountains popping in and out on there default layouts that is built into The Trs2010.
I found a few of layouts with winding track and very heavy populated trees with Mountains on both sides of the map. I did the driver mode wanting to exspierence the feel of the route and as soon as I entered ths cab view the Mountains Cloaked out as the same with the trees within a 1/2 mile or so ahead of me.
That was my first dissapointment driving a default route. Then I built a test map and made some hills and medium Mountains with test track using the Auran default track and also tried using a tram with no train tracks. No content except trees and the Mountains the same results when in driver mode.
I went ahead a imported my large map from my saved cdp files from the Trs2006 a large map with a lot of Mountains and valleys. I spent hours re-downloading the content required for my custom map and hours of repairing the missing texture files and config files andall of the errors were repaired except the one that 2010 said it did not use progressive files anymore and they needed to be switched over to Lod type files.
But that was not the problem as the default test map performed badly anyway. My Map finally loaded and the Mountain ranges were very poor or almost non existent.
I got the draw distance up to 6800m by changing the number in the Globalmodule file located in the user files. Then my map slowly loaded. The draw distance looked a lot better. To my surprise even the frame rates smoothed out and went into a very smooth state.
In driver mode the same thing happened all of the Mountains dissapeared. Driver mode made the map look empty and barren.

It is not the Computer causing this problem as a friend of mine loaded this Trs2010 on his new Windows 7 computer and got the same results as I have been getting.